DirkTheHusky
Team Kinetic RPG
Had a thought on putting another heavyweight character into SRB2Kart, and it was a bit of a challenge with some sprite work. Though, this ends up being one of those characters I got their sprites scaled to an appropriate size.
Donkey Kong's arch-enemy, King K. Rool, has made it to SRB2Kart. Being in a different size kart compared to the other racers, his weight makes him hard to bump around, but really hard to handle. He's speed is also slow but has good acceleration. I was low on sources of voice clips so he uses voice clips from Mario Super Sluggers.
Speed: 3
Weight 9
Changelog:
Version 1b:
- Added PK3 Support
- Minor offset fixes with some rotations on drift frames
Version 1:
-Initial release
Credits:
Azeonus: Spriting Assistance
VelocitOni: Kart template sprites
Donkey Kong's arch-enemy, King K. Rool, has made it to SRB2Kart. Being in a different size kart compared to the other racers, his weight makes him hard to bump around, but really hard to handle. He's speed is also slow but has good acceleration. I was low on sources of voice clips so he uses voice clips from Mario Super Sluggers.
Speed: 3
Weight 9
Changelog:
Version 1b:
- Added PK3 Support
- Minor offset fixes with some rotations on drift frames
Version 1:
-Initial release
Credits:
Azeonus: Spriting Assistance
VelocitOni: Kart template sprites
Attachments
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