I really liked your idea Rapidgame7, it creates a lot of options during a race! I just found it to be a bit overpowered.
I've changed the script in a bit of a hacky way but it now works as follows:
- The jump charges up faster
- If you charge to 100% or more the jump fails, so timing is a big factor now. You have to let go of the button in time
- There is a bit of a delay between jumps. That means you can't spam the jump to get over larger pieces of off road terrain without losing your speed
If anybody would be able to make the jump meter work in split screen that would be awesome!