Spazzo
Member
Singleplayer:
Rainsoaked Ridge Zone, Act 1 by Mach - 3/10
Eh. I finished the level on my first try in 51 seconds, which doesn't exactly help your score...you get points for decent music choice and visuals, but that's all I really have to say. This level is begging for a gimmick, or just something interesting. It may as well be GFZ1 v2.
Buzzards Bay Zone by WEREHOG - 0/10
Inoperable. Please see the other comments regarding this entry.
As an aside, Isn't FuriousFox supposed to test for this before releasing the pack?
Jadeflower Zone, Act 2 by blahblahbal - 1/10
The beginning was decent - if incredibly easy - but the rest of the map needs a lot of work. Rendering errors left and right, undeafed rings, and inescapable pools of water aplenty!
Giana Dream Blast by glaber - 2/10
I got lost far too many times here...there were a number of invisible barriers, which broke up the flow even more. It's obvious that you put a lot of effort into the presentation, sure - an effort that I feel may be misplaced - but that can only get your score so far.
Mountain Fortress by verifiaman - 1/10
Why are you forcing players to be Sonic? Either way, the layout just sucks, man. I don't want to be harsh, but it really does. Run. Jump. Pit. Rinse. Repeat. It doesn't look appealing, it doesn't play well, it's not a good map. Might I suggest reading up on some Wiki guides?
Eggmansion Zone, Act 1 by KO.T.E - 8/10
Hey, a decent map!
Great attention to detail...the bloody tombstones, the skull platforms, every part of the presentation was really well done. Overall, there were a few moments where it wasn't exactly very clear on where to go...you should probably better indicate to the player that the red springs are to send up into a hole above, since my first instinct was to look for a direction to thok off of them to. But hey, that's just me. Other than that, it could use quite a few more starposts..it was definetly lacking in that area. Great use of gimmicks (such as the room that "never ended") and the like, although they were a tad too obvious, but that's forgivable. Oh, and the music choice was spot-on, too. Welcome to the team.
Circuit:
MAPR1 - Crispy Canyon by RedEchidna - 3/10
Eh. What was with the weird starpost locations? You're not supposed to obscure them to the players...while on that subject, You went way overboard on scenery things (to the point where the springs weren't clearly visible), for one thing. The first area with the spiral ramp was great, but the rest of the level really wasn't that special. Clean up 80% of the things and add a bit more to the stage and this could easily shine.
MAPR2 - Frosty Aroura Zone by darkbob1713 - 5/10
Well, it was alright, I suppose. Nothing really wrong with it, although it is a bit on the boring side (partially because I really don't have that much taste for NiGHTS race). On the visual side, this map was pretty good, I suppose. Try making the layout a bit more interesting and creative, and there's some good potential here.
MAPR3 - Thunder Factory Zone by Blade - 8/10
Creative gimmick usage earns a massive *thumbsup* and a whole +1 to your score from me. Not only that, but you effectively introduced the gimmick to players before using it to its fullest power - something that we at STJr. didn't do at all. Although, I will say, that while this map is one of the better maps in the contest, it still feels like it's missing something..there are a few surprise jumps thanks to the texture use and the "crumbling" look you gave to parts of the map. While it's a nice touch, perhaps you could have better indicated DANGER, WILL ROBINSON! to the players.
MAPR4 - Midnight Lagoon Zone by blahblahbal - 1/10
Sonic Circuit re-skinned. You did a decent job re-skinning it, but it's still Sonic Circuit, which isn't a good map at all.
MAPR5 - Molten Mountain Zone by stoneywagner - 6/10
You got a number of things right (maybe even too right) with this map, despite the low score. The difficulty, for one, is a nice change from what most circuit maps are like, although in some cases it can be a bit unfair. This map apparently has come down with Infernal Canyon Syndrome, as the lack of flame trail sources can really throw players off. A lot of the interior sections felt a bit tight, as well. Overall, though, not a bad effort- certainly has some potential, I'll say. What's with the starpost 2 seconds before the finish line?
Rainsoaked Ridge Zone, Act 1 by Mach - 3/10
Eh. I finished the level on my first try in 51 seconds, which doesn't exactly help your score...you get points for decent music choice and visuals, but that's all I really have to say. This level is begging for a gimmick, or just something interesting. It may as well be GFZ1 v2.
Buzzards Bay Zone by WEREHOG - 0/10
Inoperable. Please see the other comments regarding this entry.
As an aside, Isn't FuriousFox supposed to test for this before releasing the pack?
Jadeflower Zone, Act 2 by blahblahbal - 1/10
The beginning was decent - if incredibly easy - but the rest of the map needs a lot of work. Rendering errors left and right, undeafed rings, and inescapable pools of water aplenty!
Giana Dream Blast by glaber - 2/10
I got lost far too many times here...there were a number of invisible barriers, which broke up the flow even more. It's obvious that you put a lot of effort into the presentation, sure - an effort that I feel may be misplaced - but that can only get your score so far.
Mountain Fortress by verifiaman - 1/10
Why are you forcing players to be Sonic? Either way, the layout just sucks, man. I don't want to be harsh, but it really does. Run. Jump. Pit. Rinse. Repeat. It doesn't look appealing, it doesn't play well, it's not a good map. Might I suggest reading up on some Wiki guides?
Eggmansion Zone, Act 1 by KO.T.E - 8/10
Hey, a decent map!
Great attention to detail...the bloody tombstones, the skull platforms, every part of the presentation was really well done. Overall, there were a few moments where it wasn't exactly very clear on where to go...you should probably better indicate to the player that the red springs are to send up into a hole above, since my first instinct was to look for a direction to thok off of them to. But hey, that's just me. Other than that, it could use quite a few more starposts..it was definetly lacking in that area. Great use of gimmicks (such as the room that "never ended") and the like, although they were a tad too obvious, but that's forgivable. Oh, and the music choice was spot-on, too. Welcome to the team.
Circuit:
MAPR1 - Crispy Canyon by RedEchidna - 3/10
Eh. What was with the weird starpost locations? You're not supposed to obscure them to the players...while on that subject, You went way overboard on scenery things (to the point where the springs weren't clearly visible), for one thing. The first area with the spiral ramp was great, but the rest of the level really wasn't that special. Clean up 80% of the things and add a bit more to the stage and this could easily shine.
MAPR2 - Frosty Aroura Zone by darkbob1713 - 5/10
Well, it was alright, I suppose. Nothing really wrong with it, although it is a bit on the boring side (partially because I really don't have that much taste for NiGHTS race). On the visual side, this map was pretty good, I suppose. Try making the layout a bit more interesting and creative, and there's some good potential here.
MAPR3 - Thunder Factory Zone by Blade - 8/10
Creative gimmick usage earns a massive *thumbsup* and a whole +1 to your score from me. Not only that, but you effectively introduced the gimmick to players before using it to its fullest power - something that we at STJr. didn't do at all. Although, I will say, that while this map is one of the better maps in the contest, it still feels like it's missing something..there are a few surprise jumps thanks to the texture use and the "crumbling" look you gave to parts of the map. While it's a nice touch, perhaps you could have better indicated DANGER, WILL ROBINSON! to the players.
MAPR4 - Midnight Lagoon Zone by blahblahbal - 1/10
Sonic Circuit re-skinned. You did a decent job re-skinning it, but it's still Sonic Circuit, which isn't a good map at all.
MAPR5 - Molten Mountain Zone by stoneywagner - 6/10
You got a number of things right (maybe even too right) with this map, despite the low score. The difficulty, for one, is a nice change from what most circuit maps are like, although in some cases it can be a bit unfair. This map apparently has come down with Infernal Canyon Syndrome, as the lack of flame trail sources can really throw players off. A lot of the interior sections felt a bit tight, as well. Overall, though, not a bad effort- certainly has some potential, I'll say. What's with the starpost 2 seconds before the finish line?
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