Since A_RandomStateRange was fixed in 2.0.5, I can finally release this little SOC I made a few months ago. The SOC creates a new object that spawns a random enemy every 10 seconds, just like SRB2's old Chaos mode.
There's a slight modification to the THZ boss to make it work without needing an axis, but other than that, all enemies are unmodified.
Like with my Super Monitor SOC, everyone is free to use this SOC however they wish to use it.
There's a slight modification to the THZ boss to make it work without needing an axis, but other than that, all enemies are unmodified.
Like with my Super Monitor SOC, everyone is free to use this SOC however they wish to use it.