Here we go again...

Tubular Turbine... or just Turbine, since it's from Team Fortress 2, comes back from 2.1, with new graphics, some small adjustments, and spawn doors that works!

Not that special eh, but some friends of mine wanted to play this in 2.2, so why not make people suffer a little bit more? (I know someone else released their version of Turbine, it just happens that I was also porting my own version at the same time, heh).

V2.1:
-The map wasn't supposed to have its own category, so its now on "standard" with the other maps
-Spawn doors look better now
-Flat alignment on some ceilings of the spawn rooms
-Really small change to the windows height of the center of the map
-Pipes flat alignment in the lower route plataform
-Some texture changes

V2.2:
-Fang can now reach the before-unreachable emeralds, now #FangGang can be happy
-... I hope I don't have to update this with such small changes anymore :v
 

Attachments

  • srb20166.jpg
    srb20166.jpg
    126.4 KB · Views: 547
  • srb20167.jpg
    srb20167.jpg
    133.9 KB · Views: 477
  • srb20172.jpg
    srb20172.jpg
    120.2 KB · Views: 416
  • srb20173.jpg
    srb20173.jpg
    118.2 KB · Views: 389
  • srb20161.jpg
    srb20161.jpg
    145.4 KB · Views: 443
  • VF_tubularturbine-v2.2.rar
    2.3 MB · Views: 520
Last edited:

Inazuma

Go on, I dare you!
Moderator
Judge
Man... I love how this map captures the essence of TF2 while still maintaining the gameplay nature and aesthetic of SRB2.

Welcome to Releases!
 

Krabs

he/him
Super nostalgic, and the attention to detail is really nice. Found an unreachable emerald though:
tYDuDZL.png
 

Spectorious

Certified synth whore
Super happy you ended up porting this absolute gem, can't wait to have some more seller matches in here!
 
The smallest update ever on this forum is here now... thanks everyone who played this, I really enjoyed making this one, I learned a lot while making it, which is something I didn't expected to happen :)
 

Who is viewing this thread (Total: 1, Members: 0, Guests: 1)

Top