Coop or Die!

Coop or Die! 1.2

fox

Member

Also, it looks like this ended up split between the "Lua" and "Custom Gametypes" sections on accident.
Please see the Overview page to view the proper tags - this content is fully reusable. :)
 
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A new update is released! For a list of changes, please see the v1.1 update entry.

For anyone who'd like to see this mod in action, here's some raw footage of a session back in early May:


Enjoy!
 
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great mod i've added it with foxbot and it's amazing. tho there is one small exploit. with modersonic he has a homing attack. when used on the enemy. the target will fly away thus destroying the robot. combining that with this. will make it to where it's only one hit delt to all the enemys. other than that great mod
 
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fox updated Coop or Die! with a new update entry:

v1.2

  • Fix potential desync issue w/ team revive queue
  • Fix team lives persisting across sessions
  • Initialize properly if loaded mid-level
  • Improve coop HUD, sorting by distance and combining bot groups
  • Default `cd_hudmaxplayers` to 4, instead of 8
  • Add `cd_hudsorttime` for HUD sort interval
  • Add `cd_hudgroup` for HUD group squash
  • Add `pinplayer2` / `unpinplayer2` for splitscreen use
  • Allow partial names for `pinplayer` etc. instead of only numbers
  • Fix getting...

Read the rest of this update entry...
Post automatically merged:

It's back! Meaner than ever, this contains fixes and a revamped HUD showing players by distance - making it easier to find teammates for jolly cooperation.

Thanks to everyone who helped test this update and provided feedback! Happy boppin'
 

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