Julie Hikari
Member
Azure City Zone was originally from 2.0 Kart, but I decided to port it over to the current version of Kart with a small amount of changes. Also some thanks to Nintensis (Also known by Ninferno) for helping me with some of the issues I've been running into, and recently Lat for helping me learn how to fix the finish line I messed up.
CHANGELOG
If there is any issue found feel free to post about it here and I'll make sure to get around to fixing it
CHANGELOG
V5a - CURRENT
- Map Number changed to J0 to avoid conflicts
- Removed impassible line at a place I forgot
- Removed the unessesary cut-off at the tunnel
- Removed the added section from the tunnel
- Fixed the Finish Line's appearance
- Item Placement Adjustment
V4
- Oh no a cave in happened at the tunnel!, take a right turn please.
V3.5
- Fixed a few linedefs due to Snu getting stuck between two of them
V3
- Lowered walls to the left of the starting line to make more room
- Straightened the starting road in ZoneBuilder
- Changed the starting/finshline to match Azure Island
V2.5
- Fixed Map not appearing in the Voting Menu
V2
- Turned back from Night to Day
- Changed a few textures around
- Music changed back to the one from 2.0 (After I was told the source of the music)
- Adjusted some impassible lines but they still remain around the off-road section
V1
- Amount of Laps changed to 4 due to the map being a bit small in size
- Turned from day to night
- Reduced Brightness and Rainy Weather (Like Northern District)
- Stairs turned into slopes
- Adjustments to all 3 Paths to avoid one path only being taken
- Minor section added in the tunnel area
- Map Number changed to J0 to avoid conflicts
- Removed impassible line at a place I forgot
- Removed the unessesary cut-off at the tunnel
- Removed the added section from the tunnel
- Fixed the Finish Line's appearance
- Item Placement Adjustment
V4
- Oh no a cave in happened at the tunnel!, take a right turn please.
V3.5
- Fixed a few linedefs due to Snu getting stuck between two of them
V3
- Lowered walls to the left of the starting line to make more room
- Straightened the starting road in ZoneBuilder
- Changed the starting/finshline to match Azure Island
V2.5
- Fixed Map not appearing in the Voting Menu
V2
- Turned back from Night to Day
- Changed a few textures around
- Music changed back to the one from 2.0 (After I was told the source of the music)
- Adjusted some impassible lines but they still remain around the off-road section
V1
- Amount of Laps changed to 4 due to the map being a bit small in size
- Turned from day to night
- Reduced Brightness and Rainy Weather (Like Northern District)
- Stairs turned into slopes
- Adjustments to all 3 Paths to avoid one path only being taken
- Minor section added in the tunnel area
If there is any issue found feel free to post about it here and I'll make sure to get around to fixing it
Attachments
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