ArcadeStriker
map layout design is my passion
Haven't got enough from SRB2Kart? Doesn't feel like you have played enough tracks? Want to Record Attack some more? Well, not sure how you will fill your pockets for what you want, but here's something for you, kart racer, and something more for you, record attacker:
ARCADEPAK!
ARCADEPAK!
...The original description with 1.3 update is below there; as some stuff will need some readjusting later on (namely the ghosts, which could be a bit inaccurate in some slightly modified sections of certain tracks; and entirely missing for the new track). However, this 1.4 update not only applies some pending fixes, but also adds a whole new track: Tricolored Space Zone!
That said, there were some tweaks that I finally applied (and detailed v1.35 changelog after a while), and of course I will try to finish the polish in this update as time goes on. Feel free to let me know about any new feedback regarding old and new tracks!
1.3 description
If you have been around since the release of SRB2Kart, you should know how (relatively) easy it is to make tracks, but not so much to make them quality. And you should also known that I have made some few tracks here and then in the past, including Dinosaur Canyon (Daytona USA) and Big Forest (Virtua Racing). Well, for those that have been waiting for more, and after my arrival from being absent 3 months ago, here's what you wanted! 5 tracks (maybe) for you to sink your teeth, all with ghosts for Record Attacking; some new ones, and some returning from my previous follies.
While this pak had already been released some beginning December, the new 1.3 update packs some neat stuff in store, including an addition to the previously 4-track lineup:
Big Forest has returned big time! The beginner course from Virtua Racing, that I previously released standalone back in April 2019, was given an update with higher accuracy to source, decoration additions, and the addition of what everyone expected last time...MORE TREES!
...oh yeah, and the ferris wheel is (mostly) in now :3
Several bugfixes and visual improvements to the other tracks have been done too, and on top of that, there's now the aforementioned Record Attack ghosts (absent in the initial release), featuring Yoshi, Pilzkopf, Star, myself, and MrNin. The Thunder-colored Sonic ghosts are my first recorded attempts, while the black Sonic/Metal Sonic ones are the ghosts I grinded my best >:3
And then there's MrNin ghosts, which defeated all of my aforementioned ghosts...but summing it up, there's an variety of ghosts, ranging from intermediate skill to real tough, so good luck for you all speedrunners!
I want to thank everyone on this community for such awesome support and creations, as well as the SRB2 Staff and KartKrew for their excellent gems that are their games; and HUGE thanks to the fellas that submitted their ghosts for this release. I hope you enjoy playing this as much as I did (and hopefully much more as I did to get unstuck during this trip).
Until the next update!
While this pak had already been released some beginning December, the new 1.3 update packs some neat stuff in store, including an addition to the previously 4-track lineup:
Big Forest has returned big time! The beginner course from Virtua Racing, that I previously released standalone back in April 2019, was given an update with higher accuracy to source, decoration additions, and the addition of what everyone expected last time...MORE TREES!
...oh yeah, and the ferris wheel is (mostly) in now :3
Several bugfixes and visual improvements to the other tracks have been done too, and on top of that, there's now the aforementioned Record Attack ghosts (absent in the initial release), featuring Yoshi, Pilzkopf, Star, myself, and MrNin. The Thunder-colored Sonic ghosts are my first recorded attempts, while the black Sonic/Metal Sonic ones are the ghosts I grinded my best >:3
And then there's MrNin ghosts, which defeated all of my aforementioned ghosts...but summing it up, there's an variety of ghosts, ranging from intermediate skill to real tough, so good luck for you all speedrunners!
I want to thank everyone on this community for such awesome support and creations, as well as the SRB2 Staff and KartKrew for their excellent gems that are their games; and HUGE thanks to the fellas that submitted their ghosts for this release. I hope you enjoy playing this as much as I did (and hopefully much more as I did to get unstuck during this trip).
Until the next update!
Current maplist:
Hidden Map - MAPE0
A blast from the past? Maybe. Is it new from this update? Actually yes. Are we going to know what it is? Not if you don't find it out yourself.
Thanks to Bluegen for the assistance with this one.
MAPE1 - Virtua Circuit Zone:
A 5-lap circuit inspired by the Model 1 and 32X games, with flat colors used for the style of this short but speedy track. Watch out for the colored glowing pads, as green ones are boosters, yellows and reds are springs, and blacks are hazards!
MAPE2 - Snowdust Valley Zone:
Jump over the valley, drift near the drop, and fly over a fan-filled pit in this snowy mountain; now filled with trees overwatching your race!
MAPE3 - Mount Acres Circuit Short:
This track returns from the past in ArcadePak, bringing some new few additions, but the same fun layout as before!
MAPE5 - Polychrome Polygon Zone:
Flat colors are back, and this time with a vengeance: This unique track, filled with floating cubes and crystals has an alluring artstyle and many speed-heated turns; and with items it gets much more hectic! Will you take it safe over the upper path to lob spikeballs at others? Or will you go through the lower path for faster times?
MAPE6 - Tricolored Space Zone:
Looks like space, but more polygons and 5-lap goodness! Make sure to stay on track, take the closest turns and make the best of all the jumps you can find!
MAPEB - Big Forest
The beginner course from Virtua Racing once again shines with its polygonal trees, mountains, and a nice view over the lake from the bridge. After you are done racing around, check out the ferris wheel!
Changelog:
v1.4:
Tricolored Space Zone
-exists
Snowdust Valley:
-Finished the starting lane details (lol)
-Lowered tree density to avoid clipping/framerate drops
-Altered one of the pits in a semi-hairpin turn
Maybe other stuff I have forgotten
v1.35: Hotfixes including checkpoints.
Virtua Circuit:
-Finished barriers (outside area)
-Finished first hairpin walls
-Added extra detail to road and finish line
-Removed green glow from section
Snowdust Valley
-Changed booster pad appearance and adjusted locations
-Added a FOF on the first big jump
-Extra visual details
Big Forest VR:
-Made some lines impassable, thanks to Scootie for pointing me that out
-Start lane flag says START now (accuracy)
V1.3: Everything above, and the details here:
-Virtua Circuit Zone now has glowing panels, unintentional skip patch, and there's some extra details added.
-Snowdust Valley has extra decoration.
-Mount Acres Circuit Short had some checkpoint issues and a death sector on the bridge fixed.
-Polychrome Polygon Zone received some slight extra details, unintentional skips patched, and the lower area now has offroad in the rightside path, so you need to either go left there or bypass the offroad.
-Big Forest has several changes from its initial standalone version: Name conflicts fixed, checkpoint bugfixes, expanded decoration like flags, mountains, trees and the ferris wheel, visual accuracy changes, skybox slight adjust and minimap replaced, and the entire map has been scaled to an slightly bigger size overall.
-There's an extra secret map added.
V1.0 to V1.0b: Initial release, as well as initial patches to fix some things broken out of the box
Tricolored Space Zone
-exists
Snowdust Valley:
-Finished the starting lane details (lol)
-Lowered tree density to avoid clipping/framerate drops
-Altered one of the pits in a semi-hairpin turn
Maybe other stuff I have forgotten
v1.35: Hotfixes including checkpoints.
Virtua Circuit:
-Finished barriers (outside area)
-Finished first hairpin walls
-Added extra detail to road and finish line
-Removed green glow from section
Snowdust Valley
-Changed booster pad appearance and adjusted locations
-Added a FOF on the first big jump
-Extra visual details
Big Forest VR:
-Made some lines impassable, thanks to Scootie for pointing me that out
-Start lane flag says START now (accuracy)
V1.3: Everything above, and the details here:
-Virtua Circuit Zone now has glowing panels, unintentional skip patch, and there's some extra details added.
-Snowdust Valley has extra decoration.
-Mount Acres Circuit Short had some checkpoint issues and a death sector on the bridge fixed.
-Polychrome Polygon Zone received some slight extra details, unintentional skips patched, and the lower area now has offroad in the rightside path, so you need to either go left there or bypass the offroad.
-Big Forest has several changes from its initial standalone version: Name conflicts fixed, checkpoint bugfixes, expanded decoration like flags, mountains, trees and the ferris wheel, visual accuracy changes, skybox slight adjust and minimap replaced, and the entire map has been scaled to an slightly bigger size overall.
-There's an extra secret map added.
V1.0 to V1.0b: Initial release, as well as initial patches to fix some things broken out of the box
Credits:
-LJSTAR: Sky texture for Big Forest
-CoatRack & RoyKirbs: Additional assistance for Big Forest
-Eldog: Tipped me over like a cow to make me do the ferris wheel rounder...and it worked out well
-Bluegen: For helping me a lot in updating...the secret map, while I was without internet.
-Yoshi: Helped me test several checkpoint issues in Mount Acres Circuit Short
-MrNin: Pointed me out several unintentional skips to patch (Thanks a lot!)
Staff Ghosts Contribution Credits:
Virtua Circuit Zone: MrNin, Yoshi, Star
Snowdust Valley: MrNin, Yoshi, Pilzkopf, Star
Mount Acres Circuit Short: MrNin, Yoshi, Pilzkopf
Polychrome Polygon Zone: MrNin, Yoshi
Big Forest: MrNin, Yoshi, Pilzkopf, Star
Special thanks to Eldog, Faytstayx, Cactus Fantastico, Onion Knight, Mr. Logan, Halatnikov, and everyone else in the KartKrew Discord for their great feedback.
-CoatRack & RoyKirbs: Additional assistance for Big Forest
-Eldog: Tipped me over like a cow to make me do the ferris wheel rounder...and it worked out well
-Bluegen: For helping me a lot in updating...the secret map, while I was without internet.
-Yoshi: Helped me test several checkpoint issues in Mount Acres Circuit Short
-MrNin: Pointed me out several unintentional skips to patch (Thanks a lot!)
Staff Ghosts Contribution Credits:
Virtua Circuit Zone: MrNin, Yoshi, Star
Snowdust Valley: MrNin, Yoshi, Pilzkopf, Star
Mount Acres Circuit Short: MrNin, Yoshi, Pilzkopf
Polychrome Polygon Zone: MrNin, Yoshi
Big Forest: MrNin, Yoshi, Pilzkopf, Star
Special thanks to Eldog, Faytstayx, Cactus Fantastico, Onion Knight, Mr. Logan, Halatnikov, and everyone else in the KartKrew Discord for their great feedback.
NOTE: The GIFs on the post are currently outdated, but I'll update them ASAP.
BONUS: Video with a Making of Polychrome Polygon Zone, having almost everything of the track being made from scratch to what it is now.
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