Again

[Open Assets] Again 1.2

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PencilVoid updated Again with a new update entry:

Version 1.1

Recalculated the translucency mapping, based around Again's palette instead of the vanilla palette. This will make colour blending look slightly nicer in the Software renderer. OpenGL is unaffected, and actually was never affected by the translucency mapping since it calculates colour blending at runtime instead of referring to precalculated values.

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PencilVoid updated Again with a new update entry:

Version 1.2

I plan to update this once the vanilla palette is updated
I lied.
  • Hueshifting in red starts earlier
  • Light greys are subtly green, hueshifts to purple as tone gets darker
  • Slight tweaks to neon green
  • Cyan subtly hueshifts to teal
  • Slate made slightly bluer
  • Subtly emphasised light hueshifting on blue, matches vanilla blue's tones better
  • Red shifted to be slightly cooler
  • Magenta ramp has slightly more contrast, main tone is no longer 0xFF00FF...

Read the rest of this update entry...
 

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