FOV 170 in the console. Make sure to set it back to FOV 90 later or you'll keep playing like that...forever.What was that gif?
Would be fitting if his model came in for the 3D version of SA-Sonic.its a joke about the filename, though i expect jeckjims' models are coming sooner rather than later
Yep. Don't need a single mod other than SA-Sonic.Wait so hyper is possible in vanilla?
Adventure Sonic 1.3d, no model, people. go home.
The one that jeck is making looks good, but the one you included in the post....yeah, it needs to be worked out.
Yeah, but how did you make the camera rotate? Also, how do I make the character 3D, to be exact?FOV 170 in the console. Make sure to set it back to FOV 90 later or you'll keep playing like that...forever.
Thanks as always, Shine! I just reference, reference reference! That's the key to learning and improving your own art. I think my sprites show my progress as my Super sprites, then the normal Sonic sprites I made after, I think look waaay nicer than my earliest ones.FOV 170 in the console. Make sure to set it back to FOV 90 later or you'll keep playing like that...forever.
Would be fitting if his model came in for the 3D version of SA-Sonic.
Yep. Don't need a single mod other than SA-Sonic.
There's more than just Jeck's in the making. But SA-Sonic has a lot of animations compared to your average character, so it takes time. We'll see some complete ones popping up by the end of this week, I'm sure!
I'm personally curious to a fully-fledged SA2 rendition, but above all else Metalwario64's sprites rule supreme to me.
Just look at this! This guy truly knows how to translate both the 3D and Uekawa aspects of Adventure into sprites with an energy I've never seen replicated elsewhere. Even the poses he made soley for the purpose of referencing into a tiny sprite are so damn clean!
The "3D" is just a joke because it's version 1.3d.Yeah, but how did you make the camera rotate? Also, how do I make the character 3D, to be exact?
It's the Sonic 30th Anniversary Symphony version of Live and Learn. Look it up!Did anybody ripped out the Super-SA-Sonic theme already? i wanna listen to that banger in my playlist. Speaking of models, damn that looks sick
the theme is the Sonic Symphony Live & Learn.Did anybody ripped out the Super-SA-Sonic theme already? i wanna listen to that banger in my playlist. Speaking of models, damn that looks sick
Pausing each frame is mesmerizing! He even starts putting his hands up to punch something!FOV 170 in the console. Make sure to set it back to FOV 90 later or you'll keep playing like that...forever.
Would be fitting if his model came in for the 3D version of SA-Sonic.
Yep. Don't need a single mod other than SA-Sonic.
There's more than just Jeck's in the making. But SA-Sonic has a lot of animations compared to your average character, so it takes time. We'll see some complete ones popping up by the end of this week, I'm sure!
I'm personally curious to a fully-fledged SA2 rendition, but above all else Metalwario64's sprites rule supreme to me.
Just look at this! This guy truly knows how to translate both the 3D and Uekawa aspects of Adventure into sprites with an energy I've never seen replicated elsewhere. Even the poses he made soley for the purpose of referencing into a tiny sprite are so damn clean!
I noticed that on the vanilla side of SRB2, bosses seem to be programmed to do certain things like their pinch phases and animations when their remaining HP is a certain number, rather than if it reaches that number or below.This supposed to happen?
View attachment 60326
i guess light speed attacking fang gets him to bomb the train on the inside-
Does he have Xmomentum support if so how comes when he runs, he doesn't speed up just by running I use the spin dash to speed him up but then he losses speed after a few seconds is there any way to give SA Sonic Xmomentum support?
He has support only with the latest version of Xmomentum which is v1.3.Does he have Xmomentum support if so how comes when he runs, he doesn't speed up just by running I use the spin dash to speed him up but then he losses speed after a few seconds is there any way to give SA Sonic Xmomentum support?
I already did he still doesn't speed up by runningHe should
Maybe you Xmomentum version is outdated, try grabbing a new version?
I did that and he doesn't speed up by running when I spam dash, he gains speed but then losses it. Unless there is something I did wrong that is not making him gain speed just by running with Xmomentum.He has support only with the latest version of Xmomentum which is v1.3.
Pretty sure this is already planned for later down the line, though editing every sprite to add the soap shoes would take some time. I hear jeck jim's model will have an alternate version with the soap shoes, though, and that will likely come out earlier. I don't think you meant to do so but the way you said this kinda sounded like an order more than a request lol.go add an alt skin for sa sonic which is when you press custom 1 (which if i correctly remember the sa2 palette) in spawn the game will change sonic's shoes to soap shoes. you don't really need to edit the jump and jumpball nor the spindash because in sa2 i think they kept it the same but eh idk if you can do it
Pretty sure this is already planned for later down the line, though editing every sprite to add the soap shoes would take some time. I hear jeck jim's model will have an alternate version with the soap shoes, though, and that will likely come out earlier. I don't think you meant to do so but the way you said this kinda sounded like an order more than a request lol.