ERROR2401
Member
I meant like how Hyper Sonic can freefly, Hyper Modern Sonic can airboost without extra ring drain and have a screen wipe, etc.Basically X-Momentum Hyper form in one scentence.
I meant like how Hyper Sonic can freefly, Hyper Modern Sonic can airboost without extra ring drain and have a screen wipe, etc.Basically X-Momentum Hyper form in one scentence.
I... meant... as in... stuff unique to the character.(Edit: Bad internet doubled the message, so It sent what I posted recently. Hey, moderators? Can you do me a favor and snip this?)
Post automatically merged:
Basically X-Momentum Hyper form in one scentence.
If you just read the previous page, you'd know.Whats the point of the light speed dash? theres no rings to dash on in srb2 and you have to charge it so its not quick ring collecting
Also, literally any row of rings would work.Releasing the Ancient Light starts the Lightspeed Dash! Sonic will home into nearby rings and Lightdash across them, or if enemies are nearby, start the Lightspeed Attack! More on that later. If there's nothing, however, it'll eventually cancel!
![]()
If you can't find a worthy target, consider using it as a dash rather than holding onto it forever. Unlike in Sonic Adventure, if you keep holding forwards, Sonic will retain this dash momentum, so your time charging won't be wasted entirely.
![]()
Unlike Sonic Adventure once more, if the Lightspeed Dash stops in midair, Sonic flips back into his jumping state! This doesn't get you the distance of a spindash jump, but can be useful from springs or saving your butt when you dash into the abyss.
![]()
If you're anywhere near the ground when the Lightspeed Dash cancels, Sonic snaps to the ground to transition into sprinting.
![]()
Don't get hit, though. You'll lose your charge!
yeah I know but what would be the point of that. Its only useful for characters like modern sonic because you can p much teleport to rings. Nobody charged light speed dash in sa1 just to pick up like 5 rings. You could just collect them without it at that pointIf you just read the previous page, you'd know.
Also, literally any row of rings would work.
Shrine said noI hope there's a video detailing how the heck to control this guy like SMS on Shine's channel, cause my brain is too small to comprehend this.
Well there are quite a lot of addons actually that allow you to dash when there is a trail is rings! and the whole charge up thing, well that i believe was sonic's first actual ring dash in a game to be honest. (not like modern sonic where he collects them instantly)Whats the point of the light speed dash? theres no rings to dash on in srb2 and you have to charge it so its not quick ring collecting
You dont need to use any of this. theres nothing complacated about it. just spam spindash lolI hope there's a video detailing how the heck to control this guy like SMS on Shine's channel, cause my brain is too small to comprehend this.
I'll toss my vote for the Steam version, and for the Dreamcast Conversion set of mods, but keeping the DX player models. That is my preferred way to play the game because of the nicer map textures and better lighting, but the more Uekawa accurate player model designs. The PC version is just awesome, and while I'd recommend the preciously mentioned setup for a first time play, you can go back and check out the many cool mods like the beta Windy Valley, which I much prefer to the linear final one, and mods that fix bugs that were there even in the DC release, and then things I like to mess around with are things like the physics swap mod to do things like make Amy as fast as Sonic and other silly things.Agreed! Gamecube and Dreamcast editions aren't being officially sold anymore, so buying it on Steam is the best way to support SEGA and the Adventure series at this point. It's cheap, and mods can restore the "Dreamcast look" if you wanna go for retro.
True, but it's a fun thing to mess around with, even though the physics completely bust the levels. :Pno ring drain tho
That's the placeholder I put in for Metal before we reached our agreement! SA-Sonic's spindash has a turn-smoothing curve with less harsh flinging in directions mid-spin. It IS still analog control, however, so I suggest wiping SRB2's default spindash from your mind, it controls nothing like that.I hope that the spin control won´t be like this:
(It feels very unnatural and is too hectic to control)
I said I buffed the Lightdash in multiple ways to still be useful, didn't I? Why not dial down the cynicism, and have a little faith until I tell you what it is?yeah I know but what would be the point of that. Its only useful for characters like modern sonic because you can p much teleport to rings. Nobody charged light speed dash in sa1 just to pick up like 5 rings. You could just collect them without it at that point
I don't know what I'm supposed to notice I could be very smoothed brained, but no one else has said anything so I'll just list off everything my eyes have caught.![]()
![]()
Observant watchers will notice more than "DAT LOOKS LIEK SA1 LIGHTDESH!". An effect in front of you all this time was just given meaning. So this once, why not do the explaining for me? Guess, what mechanics do you think were introduced here?
like this the charge is clearly slower, this also shows in the gif above that Sonic can charge it and cling instantly instead of having to watch him go into the glowing state, again speeding the whole process up a bit more.Don't get hit, though. You'll lose your charge!
![]()
all i can say isSiderailing a bit, but....
...just got done detailing a big list of debug commands for Metalwario, since it's gotten way too big for either of us to remember from memory. Look how much debugging crap we still have AFTER cleaning up. We don't even have SArun1 anymore.
![]()
Release version won't have all this clutter, naturally. This is just to help Metalwario and testers test different values live mid-gameplay.
EDIT: Attachment version has full size screenshot.