Remember the infinite stationary Lightdash? That's fixed now, of course, but, the Lightdash is STILL the jankiest thing because SRB2's ring placements are rarely ever in straight lines. I shouldn't call this behaviour a "bug" perse, but I certainly don't like it or know what to do with it.
Every mod was a WIP once. You mean mods shown off on the WIP thread?
Adventure Super Sonic seems to outshine Super Pointy in all ways but the dab. No matter how powerful your transformation gets, can't beat the power of the super dab.
Appreciate the enthusiasm! But if you have nothing to comment other than the page count, why not throw me requests of stuff you'd like to see? GIFs of certain stages/set pieces, compatibility with mods you're hoping for, a sprite that got burried in the 90+ pages....
Trying to change other character's controls/physics is a recipe for breaking custom characters. You can tell from how many custom characters break when they go "Mystic Super" through SMS. I never anticipated so many game-revamping movesets.
You can't make a player stack, but there's a very simple Lua mod letting you do that with every character. When the addon limit's released, I hope to see that more in netgames!
I'd love a Coop puzzle map too! Maybe using Amy to spring-jump places Sonic can't reach or Golden Shield-jump out of death pits(
Super Sonic would have to be separated behind her or he could just fly it himself). We might need more in-depth mechanics, but with enough creativity...
This is the only Sonic I need. I never would've realized how badly I wanted it either until Metalwario showed me what could've been. God praise that crazily skilled dude!
41% higher, even higher than Amy. He would've jumped EVEN higher(
113%!) if I wanted to perfectly replicate Sonic Adventure, but jumpheight's such a powerful stat in SRB2 I decided to keep it down. This still feels right, and sometimes we decide to go based on what feels right in SRB2 rather than a perfect translation. Even DC-Sonic came to that same conclusion, letting Sonic jump "only" 54% higher, and DC-Sonic is basically blue Jigglypuff.
SRB2 vanilla.
SA1 direct translation
SA-Sonic
"Exclusivity"? When did Xmomentum earn hyperform copyrights for itself?
You properly guessed what I was gonna show off next, though! Super Sonic has NEVER had a Lightspeed Attack. He's implied to be using it instantly with SA2's "super homing attack", so I allowed the Quick Charge to be activated INCREDIBLY early with Super Sonic.
Look familiar? This effect came with the first Super Sonic sprites I teased from a distance!
The attack and ring homing properties are unchanged, but the Lightspeed Dash itself goes MUCH further than in base form and can be steered at will! There's no way your target is escaping Super Sonic!