Angular
Member
Acrobatics is a mechanical mod of awfully aggressive aerial antics. Spin to win, land in style and get boosts in 3 different ways!
In Races, press or hold the TRICK button (BRAKE by default, can also be configured to be CUSTOM1) when you're ascending in midair to start a trick. Fly through the air with style!
A meter will show up on your screen:
Holding it will make the meter go up, and letting go of the button deflates the meter.
Time it correctly to get a solid trick boost! You'll be graded using way too cool descriptors:
If you overcharge, or have the TRICK button held when you land, your landing won't be as graceful:
Try not to get too greedy!
In Races, press or hold the TRICK button (BRAKE by default, can also be configured to be CUSTOM1) when you're ascending in midair to start a trick. Fly through the air with style!
A meter will show up on your screen:
Holding it will make the meter go up, and letting go of the button deflates the meter.
Time it correctly to get a solid trick boost! You'll be graded using way too cool descriptors:
If you overcharge, or have the TRICK button held when you land, your landing won't be as graceful:
Try not to get too greedy!
In Battle Mode, you have Aggrobatics: A mod that allows a little hop in mid-air to adjust your aerial momentum, and then rocket downwards to surprise your foes.
There are 3 types of race tricks:
Burst (Default)
Store
Augment
Tricks will rocket you forward! You can weave back and forth with increased spark rate and zipboost to ram wily foes off-course!
Skilled folks can release the charge in midair, and airzip in a pinch!
Skilled folks can release the charge in midair, and airzip in a pinch!
Store
Your boost gets converted into pure electrical energy. Press [ITEM] without an item to enhance your speed with the power of dangerously volatile voltage!
Augment
Your base speed gets raised ever-so-slightly with every successful trick! You can build up a ton of speed over boosts and it'll stack naturally, but you gotta keep moving! Getting hit or bumping walls also incur penalties! Such is questionable speed technology.
List of Commands
Refer to https://kart.moe/acrobatics/ for a complete list of up to date functions.
A list of basic functions:
ac_trickstyle [0-2, or the name, or aliases] (This only affects Race - Battle has only one style of trick.)
0 - Burst [Default]
1 - Store
2 - Augment
---
ac_meterstyle [0-4, or type in the styles below]
0 - Disabled - No meter, all screen.
1 - Minimal - Thin as a stick.
2 - Simple - For a cleaner looking colorbar.
3 - Default - Out of the box look.
4 - Alternative - Thicker shades, thicker style.
--
ac_trickbtn [BRAKE/CUSTOM]
Allows the trick button to be mapped to BRAKE or CUSTOM1. [Because of the internal changes, DRIFT will not work... for now?]
---
ac_trickreminder [on/off]
Toggle the little trick reminder in a netgame.
ac_trickstyle [0-2, or the name, or aliases] (This only affects Race - Battle has only one style of trick.)
0 - Burst [Default]
1 - Store
2 - Augment
---
ac_meterstyle [0-4, or type in the styles below]
0 - Disabled - No meter, all screen.
1 - Minimal - Thin as a stick.
2 - Simple - For a cleaner looking colorbar.
3 - Default - Out of the box look.
4 - Alternative - Thicker shades, thicker style.
--
ac_trickbtn [BRAKE/CUSTOM]
Allows the trick button to be mapped to BRAKE or CUSTOM1. [Because of the internal changes, DRIFT will not work... for now?]
---
ac_trickreminder [on/off]
Toggle the little trick reminder in a netgame.
- Server-side settings, such as locking trickstyles, configuring other settings, and more!
- Numerous tiny compatibilities with other mods [HOSTMOD, TSRB2K, Elimination, etc...]
- Trickframe support for custom racers!
- I/O compatability.
- More significant Easter Eggs!
- Afrorule/Pepperdork for the ghost effect code and the original "Tricks" mod, which Acrobatics was originally written on top of.
- Ashnal and Callmore for coding assistance/wisdom and some small snippets of code.
- Marsh for Emblem and VFX Sprites.
- yoshimo for new Augment charge SFX.
WHAT DO I DOWNLOAD?:
- Download the pk3 for the full deal [KL-Acrobatics-v#.#.pk3].
- If you want your character to support custom trick frames for Acrobatics, download "acroframe.lua" and shove it into your character wad. The file has further instructions! You don't need this if you're not making a racer.
- KL-Acrobasics-v1/pk3 is a legacy build based off of 0.4 that retains the old depreciated COMBO style.
Reuse Terms
Changelog:Version 0.5 and onward are marked with required permissions to edit and modify due to a combination of assets provided by other people that are being used in the mod. 0.4 and under are still freely available to gut and use publicly - but I would absolutely love if you could contact me and give me a heads up (Angular#0333 on Discord). I don't bite, really - and if you DO edit it, I can't wholeheartedly figure out what needs to be fixed if I'm not aware of your changes. But please ask!
v0.5a
- Stupid dumb launch hotfixes:tm:
- New trickstyles.
- Trickfails lightened considerably.
- Wayyyy too many changes under the hood.
- A sneakerboost to trickboost will be much smoother. [Thanks, Ashnal]
- Improved trickboost detection.
- Fixes a bug where replays would spew out undefined errors.
- Trickboost length adjustments across the board.
- Fixes a bug where mild and moderate trickfails would let players cheat out collisions from other items such as jawz or orbinauts.
- Crossmod Support[First of a few]: In Elimination mode, a player marked for death will receive double the amount of trickboost as a panic catchup mechanic.
- Fixed a bug where tricking was possible before the start of the race.
- Combo Tricks slightly overhauled to make more sense and be less situational.
- Improved trickboost detection.
- Fixed a bug with Hitfeed and updated to work with Hitfeed's new v2 [Thanks, Snu]
- Trick Boosts adjusted for a smoother driving experience.
- Aggrobatics - Press the TRICK button to leap into the air, and then again to STOMP in Battle Mode.
- You can change your meter style! [ac_meterstyle]
- HUD UI overhauled to be more inline with the game's style.
- Meter is smaller and take up less real estate
- Squashed a good chunk of bugs, including a few major netplay bugs
- Minor animation issues of the status messages [ie, "Why?"]
- Aggrobatics effects incomplete [no pushback/squish effects, just movement]
- No splitscreen support yet. Soon.
- Initial Message Board/Public Release.
Attachments
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aug1.gif6.1 MB · Views: 12,367
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burst1.gif5.8 MB · Views: 13,351
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burst2.gif5.3 MB · Views: 933
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burstair.gif2.6 MB · Views: 13,348
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burstcrazy.gif3.3 MB · Views: 626
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failex.gif3.1 MB · Views: 29,265
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howtogif.gif4.4 MB · Views: 29,438
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meter.png339.2 KB · Views: 32,846
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spbtrick.gif2.2 MB · Views: 663
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splitescreenex.jpg142.8 KB · Views: 824
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splitscreenex2.jpg158.6 KB · Views: 648
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kart0020.png463.3 KB · Views: 12,782
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acroframe.lua1.3 KB · Views: 1,357
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KL_Acrobasics-v1.pk3402.8 KB · Views: 3,404
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KL_Acrobatics-v0.5a.pk31.3 MB · Views: 3,813
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