2011X (sonic.exe)

[Open Assets] 2011X (sonic.exe) v1.5

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Guys did I stun him?
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Oh yeah also (I think this is a bug) but pretty much any ranged moves seem to be usable during grab (eg. Cosmetal's projectiles when you hold spin after metal flap, Super Shadow's Chaos Spears and even the in-game Ring Slinger) and so any char with one can just.. nullify the grab.
ngl the first gif is a bit overkill
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and i mean sms gif
 
OH HOHO, when I used fang I rememberd how absolutely screwed the exe will be when fang arrives in om,
 
PikaJade updated 2011X (sonic.exe) with a new update entry:

v1.2 - Silent Nightmare

Deck the halls with bowels of Flickies, falalalala~
I wasn't meaning to make this a Christmas update, but that's when I happened to have time, so there's no real reason not to. Not quite as big as v1.1, but it still has some much needed fixes and changes, if I may say so myself.
  • Doubled the available options for exe_chasemusic with 3 new songs
    • F0UND YOU from SONIC 2011
    • Imminent Death from Deltarune (used in Sonic PC Port: Legacy Edition)
    • My Heaven from Silent Hill...

Read the rest of this update entry...
 
Peak
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You should add lms
(Sorry for bad english)
 
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Peak
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You should add lms
(Sorry for bad english)
!DIY....

on an unrelated note i feel like the simon inputs should straight up be W A S D instead of any action buttons like jump spin etc
 
I would really enjoy if Exetior chase was compatible with this mod for some extra challenge, in the first version of this mod, they work Wonders as a team together with mods like hellfire health, but in the recent 2 updates, Exetior Stuns X when you get grabbed, which kinda killed the fun. i was hoping it could get patched out so i can keep doing the challenge with the latest version of 2011X
 
A cool idea would be to add subtitles the same as OM
Also add that one meme when rage mode activates, you know- "No you're not, you're going to the READYORNOTHEREICOME"
 
PikaJade submitted a new resource:

2011X (sonic.exe) - Will you accept my haven, new friend?



Read more about this resource...
I love the wad i have a suggestion for a feature you should totally add a victim name command which changes the players character name Example: Alan to John and the other one Honey to Kacy this could make it more fun because it allows artists or other people to make the scenario i absoultly like the idea where the characters name becomes the victims name
 
I love the wad i have a suggestion for a feature you should totally add a victim name command which changes the players character name Example: Alan to John and the other one Honey to Kacy this could make it more fun because it allows artists or other people to make the scenario i absoultly like the idea where the characters name becomes the victims name
You can make a simple skin patch to change anyone's HUD name to anything. That's what I did to make them different in the GIFs. It's not possible to straight up change the player's HUD name dynamically, though, so you'd have to get a bit creative to work around that.
 
is there a possible wad that changes the hud name to match the players name?
Not that I know of. Like I said, Lua can't really do anything to the HUD name while the game is running. There are a few ways I can think of to do it, but not to an arbitrary string like that. There are some ways around it I can think of, but I'm not sure if anyone has gone through the trouble. You might have to !diy.
 
Not that I know of. Like I said, Lua can't really do anything to the HUD name while the game is running. There are a few ways I can think of to do it, but not to an arbitrary string like that. There are some ways around it I can think of, but I'm not sure if anyone has gone through the trouble. You might have to !diy.
I did see one wad they converted Players Name into the Huds Name but i didnt get to see the name of it although they were using XSonic for it so its not impossible in some sense. its just hard to find.

EDIT: i found it its called Lives with name
 
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Honestly, I'd like there to be a little script that changes the ragemode theme to the character's LMS theme (official or unofficial, but I'm sure you'll opt for the official ones when you can) if they have such a theme. Examples could be Pikachu with "TOUGH IT OUT", Tails with "Friends No More: Round 2", Eggman with "CRACKED EMPIRE", and so on. The timer would also be changed to last the entire song.

And as a bonus: the signpost shouldn't function during rage. Meaning that once rage is started, you HAVE to survive until it ends if you wanna beat the level.
 
Honestly, I'd like there to be a little script that changes the ragemode theme to the character's LMS theme (official or unofficial, but I'm sure you'll opt for the official ones when you can) if they have such a theme. Examples could be Pikachu with "TOUGH IT OUT", Tails with "Friends No More: Round 2", Eggman with "CRACKED EMPIRE", and so on. The timer would also be changed to last the entire song.

And as a bonus: the signpost shouldn't function during rage. Meaning that once rage is started, you HAVE to survive until it ends if you wanna beat the level.
Peak idea
 
I've got just one nitpick with the mod, it's incredible and I've been having fun, only problem is that every time you end up getting caught, the chase music will stop, and will restart once 2011x finds you again, I personally think the best part about OM was the music so not being able to hear the chase themes in their full glory kinda sucks a tiny bit. I wonder, would continuous chase themes be a hard thing to implement? I think a good way to do it would be to pause the song after stunning X, and when you start another chase the song resumes like normal
 
Gotta say, this is really fun to play with! I can definitely see this becoming a fun challenge with some maps! I do have some suggestions as to how I think could improve this mod, if such ideas are possible:

X always flies towards you, this isn't a problem in itself, it's pretty accurate to him, but I think what'd make things pretty spooky is if he's at a very close enough distance he instead drops down and controls like a CPU Bot that walks, runs and platforms to you like how the Tails companion does. If he gets stuck after a few moments or can't reach you, then he goes back to flying. Think of it like how X works in An Ordinary Sonic Fangame where he flies after you, but once he's really close to you, he then gets on the ground to run after you. This could also possibly reduce the constant teleportations he does as there'd be some situations where he could naturally run to where you're going instead.

Super Forms -- Now, I know X is meant to be this ultra-powerful demon, but I really think Super Form resistance to him should be buffed as a reward for getting the Chaos Emeralds while being chased by him. Instead of being immobilized with a grab, X is knocked back and stunned but at the cost of a -5 Ring loss that doubles in cost with each time he's stunned by your Super Aura (and not by you actually attacking him), so it'd go from -5 Rings, -10 Rings, -20 Rings, -40 Rings, etc. Perhaps after the third or fourth hit from him, then allow his next attack to be an immobilizing grab like normal. This would mean that the player has a lot more room for error and can decide on using a Super Form as a temporary shield of sorts to get by him in tough areas, or to try and remain untransformed to conserve rings for later at the risk of being put in a possibly worse situation.
 
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Gotta say, this is really fun to play with! I can definitely see this becoming a fun challenge with some maps! I do have some suggestions as to how I think could improve this mod, if such ideas are possible:

X always flies towards you, this isn't a problem in itself, it's pretty accurate to him, but I think what'd make things pretty spooky is if he's at a very close enough distance he instead drops down and controls like a CPU Bot that walks, runs and platforms to you like how the Tails companion does. If he gets stuck after a few moments or can't reach you, then he goes back to flying. Think of it like how X works in An Ordinary Sonic Fangame where he flies after you, but once he's really close to you, he then gets on the ground to run after you. This could also possibly reduce the constant teleportations he does as there'd be some situations where he could naturally run to where you're going instead.

Super Forms -- Now, I know X is meant to be this ultra-powerful demon, but I really think Super Form resistance to him should be buffed as a reward for getting the Chaos Emeralds while being chased by him. Instead of being immobilized with a grab, X is knocked back and stunned but at the cost of a -5 Ring loss that doubles in cost with each time he's stunned by your Super Aura (and not by you actually attacking him), so it'd go from -5 Rings, -10 Rings, -20 Rings, -40 Rings, etc. Perhaps after the third or fourth hit from him, then allow his next attack to be an immobilizing grab like normal. This would mean that the player has a lot more room for error and can decide on using a Super Form as a temporary shield of sorts to get by him in tough areas, or to try and remain untransformed to conserve rings for later at the risk of being put in a possibly worse situation.
10/10, smashing ideas. Could I contribute to the Superforms idea? I was thinking that X could spawn clones when you go super, like 2 2011X's active when you go super, and every time someone would go super as well another one would spawn!

Also, for future updates, would it be possible to make the mod compatible with other characters and mods, such as adventure Sonic and his homing attack/light speed attack, and modern sonic with his homing attack? After all outcome memories does have the two and it would be pretty special to see admin characters from outcome memories have some mention here too.
 

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