2011X (sonic.exe)

[Open Assets] 2011X (sonic.exe) v1.5

This content may be freely modified and/or maintained by anyone.
10/10, smashing ideas. Could I contribute to the Superforms idea? I was thinking that X could spawn clones when you go super, like 2 2011X's active when you go super, and every time someone would go super as well another one would spawn!

Also, for future updates, would it be possible to make the mod compatible with other characters and mods, such as adventure Sonic and his homing attack/light speed attack, and modern sonic with his homing attack? After all outcome memories does have the two and it would be pretty special to see admin characters from outcome memories have some mention here too.
Thank you!
That certainly sounds like an interesting concept too!

To add further, adding Hyper Form support would be interesting too, with it providing even more resistance to X, such as possibly stunning him for much longer, or even adding a healthbar of sorts on him so you can actually fight and beat him, kinda replicating the planned Juggernaut mode in Outcome Memories.
 
Thank you!
That certainly sounds like an interesting concept too!

To add further, adding Hyper Form support would be interesting too, with it providing even more resistance to X, such as possibly stunning him for much longer, or even adding a healthbar of sorts on him so you can actually fight and beat him, kinda replicating the planned Juggernaut mode in Outcome Memories.
Honestly why not give him a hp bar period? You could even make it so he can be killed by supers, which really digs in on the superform thing, and just have hyper sonic be a way to kill him even easier!

But meh, all this stuff seems like it should be on it's own mod. Maybe I could recreate these someday
 
Why do you want more ways to bully X. Has he not suffered enough

Also, for the "spawning additional clones" thing, the fact that there's only one X is a large part of what makes this mod work, on both a design and technical level. Duplicating him would be a nightmare to program.
 
Why do you want more ways to bully X. Has he not suffered enough

Also, for the "spawning additional clones" thing, the fact that there's only one X is a large part of what makes this mod work, on both a design and technical level. Duplicating him would be a nightmare to program.
Not until he has breathed his very last breath 🔥

Also surprisingly you accidentally did make 2011X kinda work still even though there are multiple of him, I had tested this earlier with a few friends and in single player, tbh the clones works a lot better in multiplayer rather than single player since in multiplayer then lots of people are getting pressured, but in singleplayer there's a few glitches so I kinda get your point-

Would it honestly be okay if I were to edit the addon in order to try and make multiple 2011X's work though? I kinda have a foggy idea on what I could do yet I don't wanna just try to change the entire mod's functionality.
 
Would it honestly be okay if I were to edit the addon in order to try and make multiple 2011X's work though? I kinda have a foggy idea on what I could do yet I don't wanna just try to change the entire mod's functionality.
You can edit the mod however you like! That's why it's Open Assets. The code might be a bit spaghetti-ish, though, so be warned. I also probably won't add anything involving multiple clones of X to the base mod, since I think having a bunch of Xs running around would cheapen his presence.
 
Why do you want more ways to bully X. Has he not suffered enough

Also, for the "spawning additional clones" thing, the fact that there's only one X is a large part of what makes this mod work, on both a design and technical level. Duplicating him would be a nightmare to program.
Honestly, having more ways to fight back against him adds to the thrill of things! He can absolutely wreck your shit, but knowing there's hope, but you have to work to achieve said hope... I can imagine it getting someone really invested in a playthrough!

Speaking of which, after playing some 2D Levels, X does need some nerfing in 2D Levels. His "attack" range when he gets up from being knocked down is oddly larger in 2D Mode, and he completely outspeeds you a large majority of the time. He could have some unique gameplay mechanics for 2D Mode, but for the time being, having him either be less aggressive or having his speed nerfed could help.
 
PikaJade updated 2011X (sonic.exe) with a new update entry:

v1.2 - Customization Convenience

Honestly, I'm not sure how I didn't jump at the chance to program a menu before this. I love programming menus for SRB2 mods.
  • Added the command exe_menu, which opens a menu to change 2011X's various console variables and use commands related to it
    • X won't go after you if you're using this menu, but if you try and use this to hide during intense parts, X will know and it won't be happy with you
  • 2011X-related console variables will now...

Read the rest of this update entry...
 
PikaJade updated 2011X (sonic.exe) with a new update entry:

v1.3 - Customization Convenience

So I may have forgotten that I already had a v1.2 because that one was still called v1.1.1 in the internal changelog... Sorry for the reupload! This is the exact same as the second, secret v1.2 that I posted a few minutes ago, just with the version number corrected. If you already downloaded that one and the number doesn't matter to you, you can just ignore this.
  • Added the command exe_menu, which opens a menu to change 2011X's various console variables and use commands related to...

Read the rest of this update entry...
 
I understand what you were trying to do with this update, but unfortunately it's had the exact opposite of an improving update, and it unfortunately kinda kills the fun. Now using Super Forms is an outright death sentence as you're now pretty much insta-killed if you're caught in your Super State. There's no way anybody can make inputs that fast, even with a controller.


srb20006.gif



The Super insta-killing mechanic aside, adding more inputs just doesn't make sense either. Why make it harder for Super Forms when logically you'd be struggling more in your Base Form rather than in your strengthened Super Form?

I get wanting to add a challenge for players, but there comes a point where it just feel too far, you know?
 
I understand what you were trying to do with this update, but unfortunately it's had the exact opposite of an improving update, and it unfortunately kinda kills the fun. Now using Super Forms is an outright death sentence as you're now pretty much insta-killed if you're caught in your Super State. There's no way anybody can make inputs that fast, even with a controller.


View attachment 181428


The Super insta-killing mechanic aside, adding more inputs just doesn't make sense either. Why make it harder for Super Forms when logically you'd be struggling more in your Base Form rather than in your strengthened Super Form?

I get wanting to add a challenge for players, but there comes a point where it just feel too far, you know?
Honestly I don't mind the extra inputs, I honestly added custom 2 to the list of inputs myself because it honestly felt missing.

But yea what's with the insta kill superform mechanic? Unless this was a bug that wasn't intentional because I noticed the bar is the same length as usual though we don't loose rings overtime anymore.

Actually, nothing changed for super. Your superform quite literally ran out right before you escaped pall-
 
I understand what you were trying to do with this update, but unfortunately it's had the exact opposite of an improving update, and it unfortunately kinda kills the fun. Now using Super Forms is an outright death sentence as you're now pretty much insta-killed if you're caught in your Super State. There's no way anybody can make inputs that fast, even with a controller.


View attachment 181428


The Super insta-killing mechanic aside, adding more inputs just doesn't make sense either. Why make it harder for Super Forms when logically you'd be struggling more in your Base Form rather than in your strengthened Super Form?

I get wanting to add a challenge for players, but there comes a point where it just feel too far, you know?
i think you're Super Form Ran out Because your Rings were Drained
 
But yea what's with the insta kill superform mechanic? Unless this was a bug that wasn't intentional because I noticed the bar is the same length as usual though we don't loose rings overtime anymore.

Actually, nothing changed for super. Your superform quite literally ran out right before you escaped pall-
Regardless, the timer was significantly lower than what it used to be from my recollection
 
PikaJade updated 2011X (sonic.exe) with a new update entry:

v1.3.1 - OOPS

...Yeah, this one's on me. I could have sworn X wouldn't start its kill timer until after you were knocked out of super, but apparently that got messed up at some point? Or it was just never like that? Apparently I don't know how my own mod works. I should probably rewrite this guy's code before worrying about adding new gamemodes and stuff like that, he's an absolute mess...
  • Fixed a bug where X could still kill you while draining your Super, which made him practically impossible...

Read the rest of this update entry...
 

Who is viewing this thread (Total: 3, Members: 0, Guests: 3)

Back
Top