2011X (sonic.exe)

[Open Assets] 2011X (sonic.exe) v1.5

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Oooh here's a idea, what if you replaced the last life ost with last man standing ost's? Im pretty sure there's a default lms ost outcome memories uses as well!
 
this is PEAK, but.... I REALLY WANT HIM TO HAVE A HEALTH BAR, bcz hyper sonik vs 2011x rage mode would be fun! For example, 2011x can survive say 100 hits, after 50, he goes rage mode, but after the full 100, you kill him off, which lasts the WHOLE ZONE, which is pretty useful if you did it in act 1 of the zone, because then you dont gotta worry about him. But on his last 2 hits, he should go berserk. Not giving you a break and even super form struggle if they dont have a ranged move.
 
this is PEAK, but.... I REALLY WANT HIM TO HAVE A HEALTH BAR, bcz hyper sonik vs 2011x rage mode would be fun! For example, 2011x can survive say 100 hits, after 50, he goes rage mode, but after the full 100, you kill him off, which lasts the WHOLE ZONE, which is pretty useful if you did it in act 1 of the zone, because then you dont gotta worry about him. But on his last 2 hits, he should go berserk. Not giving you a break and even super form struggle if they dont have a ranged move.
Why not have a custom way of killing him instead? Shoot Lord X has a health bar too so you could probably take this addon and make your own boss fight, I honestly gave him a functional hp bar myself I'm just trying to figure some last minute stuff out and then I'll see if I can upload it tbh
 
Why not have a custom way of killing him instead? Shoot Lord X has a health bar too so you could probably take this addon and make your own boss fight, I honestly gave him a functional hp bar myself I'm just trying to figure some last minute stuff out and then I'll see if I can upload it tbh
Oh shoot, Your making a bossfight for em? NICE i really wanna see it tbh, if you do it i wud love da file. Bcz like i said... Me wanna fight him as HYPAA SONICCC
 
I've found a strange bug. Dying will prompt the message that a config can't be found? I also ran into a bug where X disappears after killing you, but I couldn't replicate it again


srb20009.gif
 
I've found a strange bug. Dying will prompt the message that a config can't be found? I also ran into a bug where X disappears after killing you, but I couldn't replicate it again


View attachment 181828
X is meant to disappear after you die because you aren't a valid target anymore because you're dead, he's just going invisible. And the config is for multiplayer where you can change 2011X's configurations
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Oh shoot, Your making a bossfight for em? NICE i really wanna see it tbh, if you do it i wud love da file. Bcz like i said... Me wanna fight him as HYPAA SONICCC
What's your discord brother
 
X is meant to disappear after you die because you aren't a valid target anymore because you're dead, he's just going invisible. And the config is for multiplayer where you can change 2011X's configurations
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What's your discord brother
epic_doge1or1not
 
Dying will prompt the message that a config can't be found?
That behavior is expected, albeit kind of odd now that I think of it. I'm not sure why I had it try to load the config again the next chance it gets if it doesn't find one, so I'll probably change that in the next update.
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As for giving X a health bar, I think this just isn't really the mod for it. X is designed under the assumption that the player is trying to get to the end of the level. Flying straight towards you at all times doesn't make for a very engaging boss pattern. If you want a boss fight against 2011X, you'd be better off making your own mod for it.
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With Outcome Memories' development in limbo, ExpresslyVOs opted to release the new voice lines that 2011X will be getting early. Someone suggested that I use those, so I put together a quick PK3 to test out how they would sound. I'm a bit torn on the new sound, so I'd like to hear everyone else's thoughts on them before committing to them for v1.4.

Some notes:
  • Personally, I like this new voice. It makes X sound even more like a puntable little shit. I can see why people might not like it, though; the squeakier voice sounds generally less intimidating, and X seems to have picked up a weird habit of slipping in and out of what sounds like an English accent. Plus, the laugh voice clips not using the same FX that its voice usually does makes them stick out like a sore thumb; I originally wanted to put a laugh after the "gotcha!" grab voice clip to match what the mod already has, but it just wound up sounding like two different people.
  • The file is named like that for ease of testing on my end. I have to load my mods a lot (and I mean a lot) to test them, so I use easy-to-type substrings that make them show up first in the addons search. For the 2011X chase mod, I use "11"; there are other mods in my folder that match that, but the 2011X mod shows up first alphabetically. Putting a Z at the start of this one makes sure that stays the case.
  • Despite the rework not having a Rage Mode, I think the Sonic Legacy reference works better for Rage Mode than what was actually used for Rage Mode.
    • "Ready or not, here I come" would probably work better as a spawning voice line. It makes more sense both as a reference to SONIC 2011 (since it's what X says when it first shows up and starts the sequence that this entire mod is based on) and in the sense of the twisted game X is using it to allude to (that's what you say when you first start looking for people in hide and seek, not when you're getting fed up with the hiders beating you up).
    • If I end up going with the new voice, I'll probably have the start of Rage Mode use the ransom-style text like in Sonic Legacy. If I don't, I'll probably rework that screen anyway, since it would make more sense for it to be in the style of SRB2's Time Over text like in SONIC 2011.
  • Admittedly, you aren't getting the full experience with this; in the current released version, X always plays the same pain voice clip, which is fixed in my development version. In the meantime, enjoy the funny one always playing when it gets hit.
  • If these do make it in, I'll probably do some more touch-ups. Some of them could use some rebalancing or trimming, and I think a little reverb could go a long way for the Rage Mode clip.
Of course, credit to ExpresslyVOs for the performance. For some reason, I thought DylanZeMuffin voiced 2011X in Outcome Memories until I was shown the new ones... I'm not sure why Dylan doesn't do X's voice in OM, since he generally seems happy to help with fan projects like that, but eh, that's not my business.
Maybe I ought to try and get ahold of Dylan and ask him to re-record the lines for this mod, actually? Hm...
 

Attachments

  • Z_2011xReworkVoice.pk3
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X is meant to disappear after you die because you aren't a valid target anymore because you're dead, he's just going invisible. And the config is for multiplayer where you can change 2011X's configurations
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What's your discord brother
U good broda? Just gimmie yours
(The discord that is)
 
Hi, well the mod is great but I've noticed a bug, the attack hitboxes no longer stun the EXE as much, It grabs you directly.
 
Hi, well the mod is great but I've noticed a bug, the attack hitboxes no longer stun the EXE as much, It grabs you directly.
Are you trying to hit X as soon as it starts chasing? It has invulnerability frames. You need to run away to run them out.
 
ÂżIntentas golpear a X en cuanto empieza a perseguirte? Tiene marcos de invulnerabilidad. Tienes que huir para ahuyentarlos.
When the EXE grabs another player, that invincibility time doesn't allow me to stun him right away.
 
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When the EXE grabs another player, that invincibility time doesn't allow me to stun him right away.
To clarify, what Drismond is saying is that the invulnerability frames are still there after 2011X grabs a player, making it so that we can't save the victim if they're grabbed. And due to how long the frames are it could cause the victim (player or bot) to end up dying without any ways to save them while they get grabbed.
 

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