2011X (sonic.exe)

[Open Assets] 2011X (sonic.exe) v1.5

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hey, I am going to need a little help here, I can't get it to work in multiplayer AT ALL. it works perfectly fine in single player but the moment I try to use it on a multiplayer game 11X refuses to spawn when using the force spawn command.

also I would like to know if I would be able to change the mod files so 11X will auto spawn in a server with only 2 players. I primarily play this game with just my bf, and don't feel like opening the console every time to spawn him in

thank you for the help ahead of time.

edit: update fixed it thaaaaanks
 
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Will you ever give 2011x a insanely huge health bar for if the player is super? It could be like a secret challenge for multiplayer if everyone's super and they try to jump 2011x while he grabs everyone and 2011x just stops forever when defeated. Just a idea for a future update however, I added this to my pk3 for fun and it honestly went well with 2 other friends!
 
I LOVE this mod, the only downside is if you're using ANY momentum mod, or a fast character, 2011x just can't catch up.
Unsure if he teleports once you're far enough.
 
Hey, uhh...
I saw how they had names like "Alan" in your gifs. How would I do that? because they're not appearing for me.
 
for some reasons 2011x doesnt spawn in multiplayer (even with exe_forcespawn)
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nvm
 
Hey, uhh...
I saw how they had names like "Alan" in your gifs. How would I do that? because they're not appearing for me.
Those were just some really simple P_SKINs I made specifically for these GIFs and then promptly deleted afterwards. That's the same way I "adjusted" the character stats "for dramatic effect."
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for some reasons 2011x doesnt spawn in multiplayer (even with exe_forcespawn)
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nvm
If there's less than 3 people on your server, he won't spawn. That was done for the sake of players' sanity back when he was just meant for a 24/7 co-op server, and I didn't realize that it would get in the way if people wanted to play it online in small groups. That'll be fixed in the next update.
 
I think its time based or you gotta follow the speed of the joystick shown
i feel like theres a certain amount of inputs you have to surpass to escape

also OP if you see this Happy Post-0.2 Outcome.... and kolossos is scary
 
Those were just some really simple P_SKINs I made specifically for these GIFs and then promptly deleted afterwards. That's the same way I "adjusted" the character stats "for dramatic effect."
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If there's less than 3 people on your server, he won't spawn. That was done for the sake of players' sanity back when he was just meant for a 24/7 co-op server, and I didn't realize that it would get in the way if people wanted to play it online in small groups. That'll be fixed in the next update.
Unfortunate, but fair. I'ma have to learn to make a patch. Maybe a skin for em that makes em worried.
Though, from what I hear of the amounts of sprites, that last part's probably a no.
 
PikaJade updated 2011X (sonic.exe) with a new update entry:

v1.1 - Better Sprites & Better Grab

This one's a doozy! I probably would have called this one v2 if it had been more than, like, a week since v1.
  • All of X's sprite edits have been redone to better match 2011X's appearance and personality and make specific references to Sonic 2011
    • This includes a totally new grabbing animation that looks more convincing and gives more information to the player
  • Reworked the grab struggle system
    • Instead of simply mashing left and right, the player now has...

Read the rest of this update entry...
 

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