SRB2SuperSonic
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Fun fact: SRB2 The Past finally released! Not to say that this level pack is obsolete, but still, it's finally here!
Litreally the whole MB knows it now,since Glaber is most well known for making a mod which makes SRB2's History great to see in a fully-packaged mod,but challanging to learn it all and put all that history into your mind.Fun fact: SRB2 The Past finally released! Not to say that this level pack is obsolete, but still, it's finally here!
If you want 2.1 levels in campaign form though, this is the addon for you.Fun fact: SRB2 The Past finally released! Not to say that this level pack is obsolete, but still, it's finally here!
So... Been a while, hasn't it? Don't worry, I haven't given up on this pack just yet! This just took some time to cook up. Most of the stuff that's here is from SRB2: The Past, but we aren't full-on replacing our ports with theirs. That said, some changes requested for a while are now here!
- Finally patched up that weird bit of level poking out at the beginning of Arid Canyon Zone 1. Sorry if that confused you.
- Introduced 2.1 monitors! They're not too different aesthetically from...
Did you get Elemental Shield?I can't grab the token in the goop near the end in THZ1 :(
(im playing as Sonic)
I couldn't help but notice a few issues reported after the last update's launch, so I come with some small but important fixes:
- Tweaked lava in other levels now.
- Fixed a bug where players could get softlocked in the 2D section of Egg Rock Zone 2.
- Fixed some texture offsets in Arid Canyon.
- Rose the emerald token on the lower path a bit in Techno Hill Zone 1.
Someone needs to port v2.1's palette to v2.2. It'd be a little more accurate.So. I have two photos
One photo from 2.1 and the other 2.2
Well, how do you like the OGAmyDroid's work?
View attachment 84029View attachment 84030
Nothing much to report, a potential softlock involving the lava at the end of RVZ has been fixed and a goof-up involving the wrong type of fire has been fixed in CEZ2. The main focus of this update, however, is 2.1Knuckles! Now he glides and slides as he's supposed to and no longer has any weird 'landing' behavior! Shoutouts to not only the UglyKnux team(who created the code necessary for this overhaul) but also to little guy*, the creator of...
Yes, I saw it.Some time ago I saw that in the gamebanana they wanted to do the reverse.....bring 2.2 to 2.1....currently the project is in limbo but at least they have 87% of the sonic sprites completed
Unless if you want your 2.1 nostalgia kick in,then the 2.1 characters for 2.2 will be needed.And as a result, ports 2.1 character for 2.2 will not be needed.
But I don't have nostalgia for 2.1Unless if you want your 2.1 nostalgia kick in,then the 2.1 characters for 2.2 will be needed.
It was meant for people who played SRB2 during the 2.1 era,not specificcly yourselfBut I don't have nostalgia for 2.1
I just love watching old stuff.It was meant for people who played SRB2 during the 2.1 era,not specificcly yourself
.-.Yes, I saw it.
Stupid idea, but interested.
Like demake of srb2 2.2
And as a result, ports 2.1 character for 2.2 will not be needed.
?.-.
Welp I guess my work on 2.1 Knuckles means nothing now, pack it up folks.
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