soc

  1. TelosTurntable

    [Open Assets] A Mod That Ruins SRB2

    [I'd advise CAUTION if you're easily embarrassed by people behind you -- it gets kiiinda suggestive] Welcome to hell - this is a Mod That Ruins SRB2, also known as RuinsSRB2. It adds stupid dumb jokes to the game, and happened entirely because I can't post screenshots of Bumblebore in GFZ1...
  2. EeveeEuphoria

    [Open Assets] Play Multiplayer Special Stages in Singleplayer

    Shocked that this wasn't a thing yet! This is a similar take on Play NiGHTS Special Stages in Co-op, except now you play the Multiplayer Stages in Singleplayer, just like the pre-v2.1 days in a way.
  3. Zipper

    [Open Assets] Custom Boss - Anastasia

    What better way to kick off 2.2 than to shove some anime bosses into it? This is Anastasia, from Fate / Grand Order, here to make your life slightly tougher. A few attacks and tricks in her arsenal, you'll need to get good at rapid dodging to stand a chance. I'll try to fix any bugs that pop...
  4. Halatnikov

    [Open Assets] Play NiGHTS Special Stages in Co-op

    Allows you to play NiGHTS Special Stages in Co-op instead of MP Special Stages
  5. SSG3

    [Open Assets] Roll the Dice Deluxe

    RTD... But Deluxe! All the features of 2.1's Roll the Dice, now in 2.2! Major Differences between RTD and RTD Deluxe include: - Forced Rolls! 2 New commands have been added. Some people requested this feature, and I decided to implement it... this also counts for debugging any new rolls...
  6. FuriousFox

    [Open Assets] Custom gamedata - Allows you to create save files with addons

    This is a very simple SOC script that creates a custom gamedata, which therefore allows you to create save files while using addons. If what I said is too confusing, maybe this will make more sense to you: HOW TO USE: 1. Load all the addons that you want to use. 2. Load v_customsave-v1.soc as...
  7. FuriousFox

    [Open Assets] Eggrock Zone Boss - Scrapped 2.2 Content

    Back in September, I decided to try and make a new ERZ3 boss fight now that Metal Sonic is in BCZ1 and 2. The general idea was that Eggman is inside some kind of column in the middle of the room, and he can fire homing missiles. Every time he's hit, lava in the room moves, forcing you to change...
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