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Dynamic Music v3 - Extended Music Customization for SRB2Kart!
![]() Developer Last Online: Jan 2021
it's a music mod lol
Spoiler: Full Description Spoiler: Reference/Module Descriptions Spoiler: FAQ Spoiler: Credits The code for the Lua lumps can be found on our repo here. Changelogs can be found on the releases page here. NOTE: The README.txt file in the FLMusic pack is outdated. Use the FLMPack.txt file included with v2 instead. Download Now
Screenshots Licence Agreement If one of my addons is marked as reusable, go wild. Let me know if you plan to repack it though, cause I hate repacks. If it's not marked as reusable, get permission from me directly.Supporters / CoAuthors Show Your Support
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#2 |
Probably Responsible
Moderator
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FOR THOSE OF YOU WHO WANT TO USE THE FINAL LAP MUSIC INCLUDED
PUT THIS IN THE "dynmusic.cfg" FILE, WHERE "finallapmusic on" IS (dynmusic.cfg is just a text file, use notepad to open it) AND THEN LOAD THE FILES INTO A WAD (or load into the included sample pack if you're feeling lazy) Or just do what SteelT says below. Spoiler: lengthy text block Spoiler: the tragic comedy bit Last edited by D00D64; 10-01-2019 at 05:00 PM. |
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#3 |
Developer
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I think you meant addflmusic D00D.
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How can you combine steel and titanium? |
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#4 |
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Does this mod work with Splitscreen?
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#5 | |
Watch Symphogear
Developer
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Admittedly, splitscreen was not tested. Final Lap Music and Victory Themes have code to handle splitscreen players, but the other modules do not. If I had to guess, the result would be player 1's config applying globally to local players, and if not that, things just flat out not working for the other three players. If this proves to be an issue, I could look into fully supporting splitscreen in the future.
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#6 |
Some hack
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![]() Glad to see this finally make it's way into releases! While it's quite far off, this would be a more than welcome feature to see in R2. Last edited by zxyspku; 10-01-2019 at 09:49 PM. |
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#7 | |
james
Administrator
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I know for sure it won't work in spbmusic, 'cause I used a consoleplayer check.
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#8 |
The Only Beat Main on SRB2K
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So I have this issue trying to make a custom pack for Dynamic Music. The console returns this whenever I load the custom wad
Spoiler: Error I also got this error trying to test it once Spoiler: All of this code works perfectly fine with no errors when I load the sample wad, and I didn't mess up any formatting for the custom MusicDef. Last edited by VGBoy; 10-04-2019 at 03:45 AM. |
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#9 | |
james
Administrator
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That MUSICDEF error would have to be your fault. The correct format is
Code:
Lump NAME Usage = SPB_Rush Source = Artist_-_Name_of_Song Lump NAME2 ...
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#10 |
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If you're using a My Music setup for a map, is it possible to have final lap variants of all these tracks as well?
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#11 |
Funny Sleep Cat
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uh so it shows everything and like the console message saying music added but it didnt add the music, what do i do?
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You must be tired after today. Lets go to sleep! |
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#12 |
Tank Driving Animation Pig
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Where am I supposed to place the music files? I load the mod and every time I hit final lap it just gives me a console error of Music Cannot Be Found, Music Cannot Be Loaded. The error messages do not show were they are trying to locate the music. I've tried it just in the base game folder, and in a specific mod folder next to the WAD, but no luck.
Last edited by SgtHoggin; 12-09-2019 at 08:11 PM. Reason: Expanding on issue for help. |
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#13 | |
james
Administrator
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You need to make a WAD in SLADE and import your music files as lumps. Rename the lumps so the names start with "O_". This tells the game that the lump is meant to be music. Then name the part after "O_" whatever you want the song to be named.
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#14 | |
Watch Symphogear
Developer
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DynMusic v2 has been released! You can find the changelog here. Notable additions include additional features for My Music and the new Megamix Themes module!
This release is reliant on features in SRB2Kart v1.2 and will not work on older versions. Please update your game before attempting to use DynMusic.
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#15 | |
Watch Symphogear
Developer
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Updated DynMusic to v3. Turns out I accidentally broke Encore Music. Should be fixed now.
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#16 |
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Do you think you could include the option to change the results music and lobby map selection music in the future?
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#17 |
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Hey so i have been absolutely loving this mod. I have been using it to make a whole ton of Final Lap Music for tracks that don't have it added yet and about 100 character specific invincibility themes, is there an easy way to use this mod to make it so that anyone that wants to join my server doesn't have to download like 1GB of stuff. I am fairly new to messing around with this stuff so any advice would be super helpful. I love what has been done already though.
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#18 | |
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#19 |
A Sonic and Puyo Fan
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I do enjoy the amount of customization you can make with this addon. Though there is one issue I noticed.
When I attempted to make a final lap lump for encore music, the game is saying that the command "addencoreflmusic" (according to the module description) is unknown. I have a normal final lap lump and it worked just fine. Last edited by aa479758; 06-05-2020 at 01:19 AM. Reason: Forgot some extra details. |
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#20 |
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I really wish there was a version of this where things are just... already put together? I don't understand all this stuff about putting code in files and loading files into WADs. Also, I can't find any ogg files in the zip where the Music Pack document says they should be. ALSO also, I can't find a document called "dynmusic.cfg".
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