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Resource: Horizontal speed booster Details »»
Resource: Horizontal speed booster
Version: 1, by glaber (Emblem Radar Ready) glaber is offline
Developer Last Online: Oct 2020

Category: Version: SRB2 Rating:
Released: 05-01-2018 Last Update: Never Favourites: 0
SOCs Re-Useable Content Sprites/Graphics

We got Slopes, we got Horizontal Springs, but what we don't have are Horizontal Boosters.

I know some of you are asking, "Why would we use these things?" Let me tell you. So far, our only horizontal boosters are the springs that look out of place when not against a wall, and the sector based speed boosters. But wouldn't it be nice to have Thing based horizontal Boosters you just place and not have to mess with any linedefs or sector effects?

Well now you do!

These Speed Boosters are complementary to DirkTH's Springs and can even be used in conjunction with springs and slopes for crazy trick shots.

Horizontal Springs are not required but can be found here: http://mb.srb2.org/showthread.php?t=42993

These speed boosters are even good for making speed jumps that can launch you higher when spinning or lower when running.

And the best part, They don't look odd when not against a wall!

Map thing numbers are as follows:
2045: Minor (Blue) Speed: 50
2046: Mega (Yellow) Speed: 150
2047: ULTRA (Red) Speed: 250

Download Now

File Type: zip Speedbooster.zip (16.7 KB, 285 views)

Screenshots

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ID:	12710  

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Comments
Old 05-11-2018   #2
Prime 2.0
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Welcome to Releases!
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Old 05-11-2018   #3
RomioTheBadass
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I like that you gave the sprites extra angles, definitely helps telling players which direction the Speed Boosters are pointing at, Nice work :)
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Old 05-11-2018   #4
glaber
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no problem, It helps that I used a custom made 3d model as the base.
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Old 05-12-2018   #5
GreenKnight9000
 
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Quote:
Originally Posted by glaber View Post
no problem, It helps that I used a custom made 3d model as the base.
Possible MD2?
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Old 05-12-2018   #6
glaber
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Don't know how to make those.


Edit (9/26/2018)

anyone have a plugin for 3ds max 9?
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Last edited by glaber; 09-26-2018 at 04:42 PM.
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