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Anglestand 1.3 - Angledge Details »»
Anglestand 1.3 - Angledge
Version: 1.1, by Stonecutter Stonecutter is offline
Developer Last Online: Sep 2020

Version: SRB2 Rating:
Released: 08-25-2020 Last Update: Never Favourites: 1
Scripts Re-Useable Content





This addon is an update to Krabs' anglestand script. Now, your character's idle animation is no longer cancelled when the camera is at an angle other than the default.



Changelog
Spoiler:

v1.3 - Extends autoturn prevention to edge animations.
- Tweaks idle speed for increased accuracy to the vanilla idle animation.


v1.2 - Minor optimizations to my edits


v1.1 - Enables idle animations when facing directions other than away from the camera.




Known Issues

Tails' tails disappear when he is in his waiting animation.
Super Sonic's wait animation is enabled.
Prevents characters from autoturning to face the direction that they are traveling when riding in a minecart.



These issues will be fixed in the next update.

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File Type: lua VL_anglestand-v1.1.lua (1.6 KB, 44 views)
File Type: lua VL_anglestand-v1.2.lua (1.7 KB, 168 views)
File Type: lua VL_anglestand-v1.3.lua (1.6 KB, 300 views)

Screenshots

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Comments
Old 08-26-2020   #2
Stonecutter
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What happened to my response to your message?
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Old 08-26-2020   #3
D00D64
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Alright, everything checks out, so welcome to releases!

EDIT: Oh, you got me on the post-approval cleanup, sorry about that. I read it, so its all fine.
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Old 08-26-2020   #4
Stonecutter
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I did tell Krabs about this.


https://discord.com/channels/3579452...27739444248634


Based on my lack of confidence in my coding skills, I decided to go with Krabs' suggestion of starting a new thread.
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Old 3 Weeks Ago   #5
Simon_T
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Now we just need AngleEdge (don't autoturn when on an edge)
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Old 3 Weeks Ago   #6
Stonecutter
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Done.



I've updated to v1.3. Now, this addon prevents autoturning when teetering.
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Old 2 Weeks Ago   #7
carlrev
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Tails's tails disappear during his waiting animation with this mod on.
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Old 2 Weeks Ago   #8
Stonecutter
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I'll look into it. I'm not sure if I'll be able to fix it this week though.
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Old 1 Week Ago   #9
carlrev
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This also brings out Super Sonic's "waiting animation". It consists of a yellow standard Sonic sprite, as he's normally not meant to have one. Another thing is that the angle that the character is facing probably shouldn't change when in an ACZ 2 mine cart. It looks unsettling.
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Last edited by carlrev; 1 Week Ago at 05:00 AM.
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Old 1 Week Ago   #10
Stonecutter
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Thanks for the bug report. I've updated the "Known Issues" section of the page accordingly, and will resolve them as soon as I have time.
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Old 1 Week Ago   #11
antonretrojr
 
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Tails's tails just... rip off of Tails's ass when playing Strafe
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Old 1 Week Ago   #12
Ackeneister
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Quote:
Originally Posted by antonretrojr View Post
Tails's tails just... rip off of Tails's ass when playing Strafe
What's that cool HUD you got in that screenshot?
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Old 1 Week Ago   #13
Zippy_Zolton
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Issue: This doesn't account for minecarts, you still stay in the same angle, resulting in the possibility of being stared at.
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Old 6 Days Ago   #14
Icezer
 
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So uh
Super Forms use idle frames.
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