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Dirk The Husky - Version 2.1; now with Battle mod support Details »»
Dirk The Husky - Version 2.1; now with Battle mod support
Version: 2.1.2, by DirkTH (:dirksass:) DirkTH is offline
Developer Last Online: May 2020

Version: SRB2 Rating: (11 votes - 4.27 average)
Released: 02-05-2020 Last Update: Never Installs: 8
Characters Sprites/Graphics


Its been over 2 years since Dirk has his latest update in v2.1, now with SRB2 v2.2 released, he was going to get ported any day. Actually, the version 2.0 updated bring you more than a port. In fact, this update is like the biggest updates yet for Dirk. For those who aren't familiar with this character, let me explain to you about this boy.



About Dirk

Dirk is young husky who has cryokinesis, which is the ability to perform ice abilities at his own will. He is also athletic so he can perform spin jumps and
spin dashes. His stats are the same as the main characters, but he has different abilities which majorly involving reaching high places like Tails. With his abilities, many possibilities for different routes for Dirk can take or nearly endless.


Abilities

Ice Platforms (Primary ability - Jump in midair)



Dirk can spawn up to three platforms when he's in the air. However, after you spawn one, it will vanish after a few seconds so be quick and mindful on where to spawn them. Use them to your advantage in platforming if you got what it takes!

Ice Surf (Secondary ability - Spin when reached top speed)


With a running start, Dirk can travel through the air using ice surf for 6 seconds. Holding Jump while ice surfing to ascend higher, but your speed will also be cut in half. Releasing spin while ascending makes Dirk hop off his ice surf to end it. Dirk rapid tints the skincolor your using when you have half the energy left and the ice surf trail starts to fade out. Trying to perform this ability when walking will send Dirk into his spin state.

Frost Walker (Third ability - Running on water surface)


With the cyrokinesis energy surrounding him, Dirk can walk on water with ease while spawning ice under his feet. Though be a bit careful when using this move on rising water. You can cancel this ability by spindashing.

Slippery Floor Resistance (Passive Ability)


Dirk has a bit of an advantage with slippery floors. When no movement keys are pressed on slippery floors, Dirk can stop faster than everyone else. With this special ability, Dirk has no problem beating zones filled with ice and/or slippery hazards.


Match Weapons

Dirk has a variety of match weapons of his own. Some of them play offensively, and defensively depending on what they do. ITS IMPORTANT TO SET A KEYBIND TO RING TOSS NORMAL WHEN PLAYING AS HIM. ONLY ONE WEAPON DEALS PROPER DAMAGE TO HIS OPPONENTS. With that notice out of the way, let's jump into the weapons.

Ice Shard (Weapon 1 - Ring Toss Normal)


The only weapon that does actual damage to opponents. It behaves like a rail ring, but its not an instant sniper. It will still do you good if you know aiming pretty well. You get no ring cost when you grab the infinity ring.

Frost Breath (Weapon 2 - Ring Toss on Slot #1)



Dirk will try to freeze players with this move. Hit the players for a while to slow them down, then hit them a little more to freeze them. This is your
chance to strike them down with ice shard before they break free! For players that are frozen, Mash the jump button quickly to break free or else! This move drains your rings like the automatic ring.

Snow Storm (Weapon 3 - Ring Toss on Slot #2 when you have 10 rings or more)


Dirk with drop a snow storm mine and when it lands, a huge snowstorm will occur in a radius for a few seconds. When you in its range when it first triggers, you'll speed with instantly drop down. If you're in it while its going, you'll lose rings rapidly so move out before you have no rings left!

Ice Wall (Weapon 4 - Ring Toss on Slot #3 when you have 5 rings or more)


The best defense weapon you have. Dirk will summon a barrier that can be handy to defend yourself from upcoming attacks. Its also handy in a tight space to block off paths to make your escape. But don't think you're safe, players can break the wall with their weapon rings. So move out before they break it or you'll be in serious trouble!

Frost Stun (SRB2 Battle Exclusive - Ring Toss when you have 20 rings or more)



For CobaltBW's battle mod, Dirk has an ability that he can use instead of his weapons. When activated, Dirk will began to charge up his attack and then unleash a radius attack that freezes players that get caught. This move makes Dirk a disruptive character compared to the main characters. This doesn't mean you can't deal proper damage to your enemies. Dirk can still deal damage to his opponents with his spin attacks. This move has a 7 second cooldown time after use so make sure you continue to strike back with the spin attack moves.


Extras

Dirk has a few extra stuff added in for his own gameplay experience. Whenever you're playing alone or in a netgame with others!

• Dirk comes with bot support and its perfect when you have him pairing with someone. When you have him as a bot, You can have him spawn platforms by standing next to him and jumping when the indicator shows up
• Dirk's abilities are co-op friendly. Show others what the true power of co-operation is by giving them a lift. Ice platforms are intangible from the bottom so players don't have to time their jumps. Ice surf can carry players and give them for a cool ride. I bet you can make a huge ice surf train with
that move.
• Dirk has some miscelleanous animations that you don't see in SRB2. Like having his ice ring float in the air via Sonic 1 and even the addition of skiding, frozen, wind animations.
• Dirk is capable of going super when you get all the chaos emeralds. What is the reward for going super? You'll have to play as him to find out!

Frozen system support includes:

Spoiler:
• Egg-Robo by CobaltBW
- Putting out Egg-Robo's jet fumes
• UglyKnux by GXP3000
- Skincolor remains your color when frozen


(3/25/20) - As of the v2.1.1 patch, frozen sprites for characters (except Dirk) has been removed. The reason is between the SPR2_FROZ freeslot and models. Frozen sprites uses custom face expressions for a huge list of characters. It would be a pain for modelers to add in expressions for existing models (It would take up poly count for models as well.). Some bits like Uglyknux not changing skincolor and Egg-Robo getting his jets put out are kept in though.

You can still add in frozen sprites to your character. Just apply this to any SOC lump:
Quote:
Freeslot
SPR2_FROZ

Sprite2 SPR2_FROZ
Default = SPR2_DEAD
Of course, I can't include the v2.0 update without a changelog:


Spoiler:

//Sonic Robo Blast 2 Version 2.2 updates
2.1.2 (4/1/20)
• Disabled Abilitiy and weapons when playing on Tron gametype
• Added 2 secrets involving character interactions

2.1.1 (3/25/20)
• Ice platform ability no longer resets when landing on a platform while using elemental stomp
• Dirk can no longer use his abilities after using a shield ability
• Removed unnecessary freeslot in the SOC files
• Added Silver telekinesis properties to Ice Shard.
• Fixed an issue where Dirk's frost breath deals damage
• Removed frozen sprites. Dirk still has his and some support for other characters are kept in.
• Several buffs to Dirk in Battle mod:
- Reduced Ring amount to 16 rings
- Increased Frost Stun radius from 256 to 320
- Reduced Charge time from 3 to 1.5 seconds
- Reduced Cooldown time from 10 to 7 seconds
- Frozen players fly lower after being frozen. Making it easier to deal combos
- Scoring points for freezing players has been reduced from 50 to 25 points.

2.1.0a (3/3/20)
• Changed the start-up message number from 2.0.1 to 2.1.0.

2.1.0 (3/3/20)
• NEW! Added support for CBW's Battle Mod. Read the weapons section for the details. Thank CobaltBW for helping me code this.
• Frozen sprites for custom characters are moved from SPR2s to sprites. This means they will load properly whenever you add in Dirk first or after the supported characters are added. Thanks Tatsuru!
• Added frozen sprite support for Eggman (Egg Pack), Egg Robo, and HMS123311 (SteelT ver.)
• Removed friction for ice platforms, ice surf, and frost walker
• Tweaked Ice Surf object colors
• Added color changing variants for ringslinger weapons. Making it easier to tell team attacks or defense.
• Snow Storm Mine got an upgrade! It now uses 16 sprite angles instead of 8
• Dirk's shield scale is now 1.05
• Tweaked ride and signpost sprites
• Ice Surf objects no longer crush players
• Ice surf recovery has been removed

2.0.1 (2/6/20)

• Fixed a game crash involving Lua Netvars and Dust Devils.
• Fixed an oversight where Ice Surf could start carrying players way above of your current height
• Fixed a slight visual error where the standing frame would be displayed if Dirk took damage while idling
• Removed Sounds for Frost Walker to get rid of the ear bleeds
• Renamed Ice Spray to Frost Breath for damage messages
• Added frozen sprite support for Silver

2.0.0 (2/5/20)
• Dirk has been ported to 2.2 with some tweaks (Huge thanks to Lactozilla)
• Dirk's sprites have be remade from scratch in favor of 2.2's sprites style; mostly on Sonic's
• Moved the ice ring to his idle animation, which got a better render (Thanks SwitchKaze)
• New match weapons have been added to replace Dirk's use of the normal weapons
• Added Skid and Wind animations
• New sound effects (thanks VAdaPEGA)
• The bot support from Inazuma.pk3 has been moved and ported to Dirk
• Added passive ability; Slippery Floor Resistance
• Removed Ability HUD
• Ice Platforms are now papersprited
• Ice Platforms are intangible from underneath, so players can hop on them easier in netgames
• Ice Surf now cuts your speed in half when ascending
• Ice Surfing Speed is doubled when power sneakers are in play
• Added a new indicator to Ice Surf
• Ice Surf is now compatable with moving FOFs (hopefully)
• Multiple players can ride on the ice surf trail whenever a Dirk players is using Ice Surf
• Frost Walker can now be cancelled by pressing spin while walking
• So many bug fixes and other stuff that I don't remember. sorry lol

//Sonic Robo Blast 2 Version 2.1 updates

1.1.1 (11/1/17)
• Fixed an issue where Dirk was invulnerable to certain projectiles (e.g. eggman's laser in GFZ3)
• Players using ice surf in analog mode now face the direction of their momentum

1.1.0 (10/31/17)
• Ice surfing over moving FOFs is more reliable (it still freaks out in some cases, but most floors can be stably surfed over)
• Walking and running on rising water is much less spazzy
• Spawning ice platforms while at high speeds is much safer
• The tail of Dirk's ice trail becomes intangible while fading away, making it much less of an obstruction
• Dirk no longer regenerates ice surf while standing on an ice platform
• Ice surfing from an ice platform no longer resets Dirk's ice platform count
• Added lots of checks to the ice ring script to reduce the number of warnings that can appear
• Modified the way the ice shards are positioned when players are frozen; they should not disconnect from moving players anymore
• Fixed a small issue regarding aerial ice surf rising upwards slightly when not holding jump
• Dirk now has full compatibility with SRB2 Top Down, as well as a victory sound effect!
• Dirk has a new dusk blue coloration! If you want to play as Dirk in the regular black, you can use the "specialcolor" command to turn it off or back on again

1.0.1 (10/11/17)
• Fixed the warning that appears when Dirk falls into a pit
• Speed shoes no longer throw the player off ice surf at top speed
• Freezing players now awards the attacker with points
• Non-ice ring projectiles thrown by players on the same team as a frozen player can now break that player free and also gain them points
• Resolved a sprite conflict between MonitorsPlus and Dirk (Jeck will need to update the ice platform MD2)
• removed herobrine xd

1.0.0 (10/10/17)
• Initial release


Bugs and errors
Spoiler:

! Sometimes Ice Platforms and Ice Surf can "crush" players when trying to perform the co-op tech in netgames.
! Ice Surf immediately cancels when you ride over a dust devil
! Dirk can't break free from Silver's telekinesis in Ringslingers. He can still freeze them but he won't break free no matter what you do.




-- Credits --
-- Art --
MotorRoach
STCPhoton
Soap Surfin'

-- Programming --
CobaltBW
Lach
Lat'
Latcozilla
SwitchKaze
Tatsuru

-- Special Thanks --
Inazuma
VAdaPEGA

Huge thanks to people on Discord for testing this huge update. No seriously, without them, Dirk's match weapons would lag your game hard, and that's not
a good way to welcome the new match weapons. In fact, it would be a pain to find a way to solve this issue.

If any more bugs happen, please post them here and maybe it'll get fixed in a future patch.

Anyways, I hope you enjoy this v2.0 update as much as I did putting Dirk in SRB2!

Download Now

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Comments
Old 02-10-2020   #22
Chrome
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Quote:
Originally Posted by DirkTH View Post
Slippery Floor Resistance (Passive Ability)
This ability is inconsistent with his ice platforms, which lower his friction when standing atop them. Pick one or the other.
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Old 02-10-2020   #23
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Wouldn't it just be easier for people to check if Dirk's skin is valid and player.mo.dirk_frozen == true, and then set their state to their freeze animation?
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Old 02-11-2020   #24
Zwip-Zwap Zapony
 
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Quote:
Originally Posted by Chrome View Post
This ability is inconsistent with his ice platforms, which lower his friction when standing atop them. Pick one or the other.
In the attached GIF right below where it says "Slippery Floor Resistance (Passive Ability)", it's shown that Dirk is slipperier on ice than he is on normal ground, just not as slippery as other characters. It's more so 50%* slippery floor resistance than 100%.

So it's possible that the ice platforms lower his friction by intention, but just less so than it would for other characters.


* I don't know exactly how much, but more than 0% yet less than 100%.
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Old 02-13-2020   #25
Suporma
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Of course playing as Dirk is still just as fun as always.

I'm not sure how you've done it, but you have made cute snow doggy even more adorable than ever before.

I just had to say this, because I didn't think he could get any cuter, but he is now.

Dirk has always been my favorite character to play as because he's just really fun to play as and also adorable. <:3c
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Old 02-25-2020   #26
LuminousNeon
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Amazing, but, how do you change your bot from Tails?
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Old 03-02-2020   #27
Cabelio
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Dirk's ice surfing causes desynch due to the Dirk Train mechanic not accounting for Dirk's ice physics moving him along, meaning that if you don't hold a direction at all times the other players could end up being further behind than the game expects sometimes.
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Old 03-02-2020   #28
DirkTH
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Quote:
Originally Posted by Cabelio View Post
Dirk's ice surfing causes desynch due to the Dirk Train mechanic not accounting for Dirk's ice physics moving him along, meaning that if you don't hold a direction at all times the other players could end up being further behind than the game expects sometimes.
That will hopefully be fixed in the next patch or update.

And for those for who curious on the name thread, Yes, a v2.1 update was going to happen today. Unfortunately, that may not happen due to the attachment myself not working for some reason.
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Old 03-03-2020   #29
DirkTH
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Got the thread back and running so its time for me to put the details that I wanted to put up from yesterday. The Version 2.1 update of Dirk has been released with new stuff added in. Mostly adding support to CobaltBW's battle mod and some other bug fixes and changes. Check the Match Weapons section for information about Dirk's battle mod ability.

For any other stuff, I've included a piece of code for frozen sprites so that you can put in the frozen sprites in your own addons.

Anyways, here's the changelog for the Version 2.1 update.

Version 2.1 changelog:
• NEW! Added support for CBW's Battle Mod. Read the weapons section for the details. Thank CobaltBW for helping me code this.
• Frozen sprites for custom characters are moved from SPR2s to sprites. This means they will load properly whenever you add in Dirk first or after the supported characters are added. Thanks Tatsuru!
• Added frozen sprite support for Eggman (Egg Pack), Egg Robo, and HMS123311 (SteelT ver.)
• Removed friction for ice platforms, ice surf, and frost walker
• Tweaked Ice Surf object colors
• Added color changing variants for ringslinger weapons. Making it easier to tell team attacks or defense.
• Snow Storm Mine got an upgrade! It now uses 16 sprite angles instead of 8
• Dirk's shield scale is now 1.05
• Tweaked ride and signpost sprites
• Ice Surf objects no longer crush players
• Ice surf recovery has been removed
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>Kitty: sans undertale?
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Last edited by DirkTH; 03-03-2020 at 08:20 PM.
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Old 03-04-2020   #30
DirkTH
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Forgot to update the start up message bit number from 2.0.1 to 2.1.0. Please redownload if you got the older v2.1 pk3.
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Old 03-04-2020   #31
Zanda_Sama
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This this and this

2nd gif explanation - i can't spin off of the ice platform sometimes
1st gif explanation - i can ice platform 6 times with the elemental shield

and why did you remove the friction noooooooo plssss ;-; rip
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Old 03-04-2020   #32
Zanda_Sama
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Also if dirk freezes someone while dying or something this happens?
Every skin loses it's frames?
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Old 03-05-2020   #33
Zanda_Sama
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Also Dirk's surf move now seems to be impossible to control in simple mode with keyboard... idk if it was always this hard. Also I kinda miss the traction as it made it more fluid.

SRB2 Rant
For beginners is a horrible mindset, Sonic has never been for beginners, the tutorial is useless, just because it's doom it's suddenly super hard to get used to a normal 3d control scheme? No sonic game has a tutorial.
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Old 03-09-2020   #34
RainbowTH
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Well think about it this way: SRB2 has developed for a long time, changing physics and game rules up until today. Sure, no Sonic game had a tutorial but even with the old Genesis Sonic games you have the manual. SRB2 doesn't seem to have that, despite it being clearly possible on account of SRB2Kart having it's manual ready by the press of F1.

I guess it's more about "making it more accessible" than "keeping old tropes" now. Plus I don't even think the Rant was supposed to be in here of all places.
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Old 03-09-2020   #35
DirkTH
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It doesn't really matter on what gameplay style you use. Using Ice Surf is move that takes a bit of time to get the hang of, just like SRB2 in general. As for the ice friction removal, for this reason:

Quote:
Originally Posted by Chrome View Post
This ability is inconsistent with his ice platforms, which lower his friction when standing atop them.
It's true that having the friction for his main abilities breaks consistency with his passive. Not to mention, Dirk's is the boy who is capable of using ice abilities so therefore he shouldn't have friction with his Ice platforms and Ice surf. Having friction on ice platforms makes it harder for players to stand on anyways. So yeah, there's your reason on why I removed it in the v2.1 update.
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Old 03-16-2020   #36
Zanda_Sama
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Dirk's surf move in the latest update now feels horrid to control, with keyboard controls at least. I prefer the old surf move, I could actually move around in it. If you could please have some sort of toggle if you REALLY believe the new one is better, despite it being damn uncontrollable at least in my experience.
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Old 03-26-2020   #37
DirkTH
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Version 2.1.1 patch has been released!

This patch mostly buffs Dirk's battle mod stuff to make him more useful. The sad news is that frozen sprites have been removed. Every character that uses SPR2_FROZ except Dirk now uses SPR2_DEAD instead. Before I have many comments on why I remove them, here's an explanation on why.

Quote:
The reason is between the SPR2_FROZ freeslot and models. Frozen sprites uses custom face expressions for a huge list of characters. It would be a pain for modelers to add in expressions for existing models (It would take up poly count for models as well.). Some bits like Uglyknux not changing skincolor and Egg-Robo getting his jets put out are kept in though.
You can still add in frozen sprites to your character. Just apply this to any SOC lump:
Quote:
Freeslot
SPR2_FROZ

Sprite2 SPR2_FROZ
Default = SPR2_DEAD
Speaking of models, here's a sneak peak on what's coming for you OpenGL users. When its done of course.


Huge thanks to Tiniest Turtles for modeling the boy.

Anyways, here's the changelog for v2.1.1:

• Ice platform ability no longer resets when landing on a platform while using elemental stomp
• Dirk can no longer use his abilities after using a shield ability
• Removed unnecessary freeslot in the SOC files
• Added Silver telekinesis properties to Ice Shard.
• Fixed an issue where Dirk's frost breath deals damage
• Removed frozen sprites. Dirk's still has his and some support for other characters are kept in.
• Several buffs to Dirk in Battle mod:
- Reduced Ring amount to 16 rings
- Increased Frost Stun radius from 256 to 320
- Reduced Charge time from 3 to 1.5 seconds
- Reduced Cooldown time from 10 to 7 seconds
- Frozen players fly lower after being frozen. Making it easier to deal combos
- Scoring points for freezing players has been reduced from 50 to 25 points.
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>Kitty: sans undertale?
>DirkTheHusky: ness earthbound

Last edited by DirkTH; 03-26-2020 at 02:04 AM.
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Old 03-26-2020   #38
ThatAzazelFire
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shocking. Jeck isn't the one modeling Dirk this time.


anyways cool patch
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Old 03-27-2020   #39
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That Looks Like a 1998 Video Game,Sweet!
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Old 03-27-2020   #40
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Quote:
Originally Posted by MADVAL2 View Post
That Looks Like a 1998 Video Game,Sweet!
You're talking about the mod? Yeah he looks like a 90's videogame character
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Old 04-01-2020   #41
DirkTH
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Version 2.1.2 has been released. That's it.

• Disabled Abilities and weapons when playing on Tron gametype
• Added 2 secrets involving character interactions

Spoiler:
...
Spoiler:
What? We're you expecting another patch that has some more bugfixes?
Spoiler:
TOO BAD! WALUIGI TIME!!!


Happy April Fools!
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