SRB2 Message Board  

Go Back   SRB2 Message Board > Sonic Robo Blast 2 > Kart Releases & Mods > Levels

Thread Tools
Azure City Zone [Old - Please use KartZPack] Details »»
Azure City Zone [Old - Please use KartZPack]
Version: 5, by Julie Hikari Julie Hikari is offline
Developer Last Online: Dec 2019

Category: Version: SRB2 Kart Rating: (3 votes - 3.20 average)
Released: 02-04-2019 Last Update: 10-05-2019 Installs: 0
Multiplayer Levels

Azure City Zone was originally from 2.0 Kart, but I decided to port it over to the current version of Kart with a small amount of changes. Also some thanks to Nintensis (Also known by Ninferno) for helping me with some of the issues I've been running into, and recently Lat for helping me learn how to fix the finish line I messed up.


- Map Number changed to J0 to avoid conflicts
- Removed impassible line at a place I forgot
- Removed the unessesary cut-off at the tunnel
- Removed the added section from the tunnel
- Fixed the Finish Line's appearance
- Item Placement Adjustment

- Oh no a cave in happened at the tunnel!, take a right turn please.

- Fixed a few linedefs due to Snu getting stuck between two of them

- Lowered walls to the left of the starting line to make more room
- Straightened the starting road in ZoneBuilder
- Changed the starting/finshline to match Azure Island

- Fixed Map not appearing in the Voting Menu

- Turned back from Night to Day
- Changed a few textures around
- Music changed back to the one from 2.0 (After I was told the source of the music)
- Adjusted some impassible lines but they still remain around the off-road section

- Amount of Laps changed to 4 due to the map being a bit small in size
- Turned from day to night
- Reduced Brightness and Rainy Weather (Like Northern District)
- Stairs turned into slopes
- Adjustments to all 3 Paths to avoid one path only being taken
- Minor section added in the tunnel area

If there is any issue found feel free to post about it here and I'll make sure to get around to fixing it

Download Now

File Type: pk3 KR_AzureCityZone_v5a.pk3 (2.64 MB, 96 views)


Click image for larger version

Name:	kart0027.gif
Views:	106
Size:	4.92 MB
ID:	21980   Click image for larger version

Name:	kart0028.gif
Views:	112
Size:	5.23 MB
ID:	21981   Click image for larger version

Name:	kart0029.gif
Views:	65
Size:	3.70 MB
ID:	21982   Click image for larger version

Name:	kart0030.gif
Views:	114
Size:	7.90 MB
ID:	21983  

Supporters / CoAuthors

Show Your Support

  • This addon may not be copied, reproduced or published elsewhere without the author's permission.

Old 02-04-2019   #2
Worst Ranked 'Kart Player
D00D64's Avatar

Well, it can go in releases, but I can't say I am happy with the changes.

The biggest problem to me is changing it from a sunny day to a stormy night, and wapping out Under Construction from NiGHTS into Dreams, as Azure City was, at least in one incarnation, a NiGHTS map, and also goes against the whole "azure" bit. Putting up invisible walls also kind of kills this spirit, as places like the stadium were places to goof around a bit since as a NiGHTS map, there was room to explore and these didn't actually impact the Kart racing much at all, so it was pretty harmless to leave those areas open.

There also must have been a step-up sector you missed, as sidewalks blocked me at first, but then I could suddenly drive up them. The Derpy Hooves cameo (that I am glad didn't return in current 'Kart) still has its object on the ship, but with no object in the game, the game spawns an error object instead. Finally, as for the tunnel, if you give the player an option to use boost pads or item boxes, the correct choice i always going to be boost pads for anyone not in last place. Especially if said path is already shorter to take without boost pads. Overall, I can see you wanted to make all paths usable, and thats a good effort, but I dont like these other changes.
The least skilled player on the Kart Krew dev team, but I try my best. Maybe someday...

My awful Twitter account

My also awful YouTube channel
D00D64 is offline   Reply With Quote
Old 02-04-2019   #3
Julie Hikari
Julie Hikari's Avatar

Ah I see, I don't mind reverting some of those changes. Thanks for at least telling me about some of the issues that are still present in this map, I'll do my best to fix them.

as for swapping out the song- thank you for at least telling me the source of it, I didn't know where it was from and I did actually change the map to night with rainy weather in the first place due to the one I swapped
it for. ^^'

Last edited by Julie Hikari; 02-04-2019 at 12:06 PM.
Julie Hikari is offline   Reply With Quote
Old 02-05-2019   #4
Julie Hikari
Julie Hikari's Avatar

(Quick bump/reply]

Map updated to v2.5!

Let me know if you find anymore issues.


Last edited by Julie Hikari; 02-06-2019 at 05:28 AM.
Julie Hikari is offline   Reply With Quote
Old 02-08-2019   #5
Julie Hikari
Julie Hikari's Avatar

I really don't like to bump/reply to this a 3rd time in a row, but

Updated the map to v3 which may be final unless any other issues are found

(This time I don't bump/reply again till someone else does).
Julie Hikari is offline   Reply With Quote
Old 03-04-2019   #6
Ashley The Fox
Ashley The Fox's Avatar

The classic Azure City should be an official SRB2Kart level instead.
Ashley The Fox is offline   Reply With Quote
Old 03-08-2019   #7
Julie Hikari
Julie Hikari's Avatar

Map updated once again (Possibly final), I didn't know what to do at the tunnel due to the option to go for items or miss items and take the boost pads, so I decided to cut off the left side of the tunnel moving the items forward past the boost pads. (This means go right as you can only now take the boosts pads) Have Fun!
Julie Hikari is offline   Reply With Quote
Old 10-05-2019   #8
Julie Hikari
Julie Hikari's Avatar

After- Months of not checking and/or looking at this map again, I finally got up to update this once again to remove the two unnessesary changes I made to the map (along with adjusting the placements of item boxes). Hopefully this is the final update for the port and/or until something else wrong is found, I hope the rest of you enjoy!

(Changelog on first post)
Julie Hikari is offline   Reply With Quote

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are Off
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT. The time now is 08:16 PM.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2020, vBulletin Solutions, Inc.