Chaobrother
Member
The Abstraction pack has been updated. One new race is available. There have been minor tweaks to some of the Wanderer Cup with this patch.
There is a ton of variety for these stages that I enjoy from this pack.
Though I'm a bit concerned about the walls near the end of Futuristic Boardwalk Zone, are they supposed to be transparent in the gif below? Something tells me this might have been an oversight.
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This update introduces a multitude of general changes, an upgrade to lua, a new stage and stability revisions for Flesh Eden. KL_AbsP-ParadiseIllusion-v1 is no longer needed.
General
- This level pack now uses lua due to the requirements of Windy Valley and patching Flesh Eden.
- It uses customtracks.dat to preserve RA compatibility. This gamedata is shared with other level packs.
- Record attack ghosts for Cosmic Rift...
This is a small patch to resolve Flesh Eden not ending the stage on failure and removing several of the whirligigs from Windy Valley to greatly improve performance.
Welcome to 3.7a part 2, it's been a while. It will be some time before I can make a major update so I wanted to get these critical fixes out of the way for now.
Windy Valley
Forbidden Monolith and Cosmic Rift Classic...
- The performance heavily optimized; the paper sprite fans were dragging performance down. Special thanks to Ashnal for helping me with this.
- Removed physics on the wavy road in the Autodemo Section.
- Resolved a thing conflict with Excitebike Arena.
It's been over a year since my last update! While this is not a big finale, I hope that you find this update enjoyable.
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This update introduces the last map to Abstraction Pack's standard line up, Hysterical Trinket (MAPZI) (name subject to change). SS91 Miracle Lancer was reintroduced along with an early rework of the paradiseillusion script. General fixes are also included in this update.
Make sure to update the Level Headers for...