SRB2 Message Board  

Go Back   SRB2 Message Board > Sonic Robo Blast 2 > Releases > Miscellaneous

Reply
 
Thread Tools
Original Black Eggman Model (Full Polycount with Original Animations Intact) Details »»
Original Black Eggman Model (Full Polycount with Original Animations Intact)
Version: 2.0, by SuperPhanto (SRB2 was my childhood) SuperPhanto is offline
Developer Last Online: Feb 2020

Version: SRB2 Rating: (3 votes - 4.00 average)
Released: 01-24-2020 Last Update: 01-25-2020 Installs: 0
Re-Useable Content Models

This is the one and only model used to create the pre-renders of Black Eggman, who coincidentally started off as an md2. This is mainly a proof of concept to show off how powerful SRB2 has become in terms of handling 3D models. I did have to fix where the animations were located in the file, and I had to rotate the entire model by 90 degrees Counter-clockwise, so this isn't completely effortless, despite the hard part having already been done for me.

Installation is simple, just extract the 7z file into your SRB2 directory, and boot up the game in OpenGL. From there, Go to Options, Video Options, OpenGL Options, and turn Models on. After that, your model will work every time you boot up SRB2 in OpenGL.

Update: Fixed 2.0 Black Eggman's animations.

A few things I should note:
- If you downloaded 2.2.0 from srb2.org specifically, don't use that version. The model will teleport on top of the camera at random if you do, which can cause flashing lights. Using Fickle's Camera mod or a version from github will fix the issue.
- For the comparison image, I recolored Black Eggman's weird purple color to the darkest red color. I hope you don't mind.

Download Now

File Type: 7z V_Black Eggman-v2.0.7z (338.2 KB, 136 views)

Screenshots

Click image for larger version

Name:	Brak-1.png
Views:	676
Size:	298.7 KB
ID:	25867   Click image for larger version

Name:	Brak-2.png
Views:	674
Size:	373.4 KB
ID:	25868   Click image for larger version

Name:	Brak-3.png
Views:	561
Size:	393.3 KB
ID:	25869   Click image for larger version

Name:	Brak-4.png
Views:	512
Size:	355.9 KB
ID:	25870   Click image for larger version

Name:	Brak-Comparison.png
Views:	664
Size:	116.0 KB
ID:	25871  

Supporters / CoAuthors

Show Your Support

  • The author of this addon has given explicit permission for its content to be re-used and/or reproduced.

Comments
Old 4 Weeks Ago   #2
D00D64
Worst Ranked 'Kart Player
Moderator
 
D00D64's Avatar
Default


Attached Images
 
__________________
The least skilled player on the Kart Krew dev team, but I try my best. Maybe someday...

My awful Twitter account

My also awful YouTube channel
D00D64 is offline   Reply With Quote
Old 4 Weeks Ago   #3
Nami
Default

Did you start working on this after seeing WIPs of my own attempt on Discord from a week ago or is the timing just a neat coincidence? It's nothing important either way, I'm more curious about your workflow for fixing the model versus mine.

Last edited by Nami; 4 Weeks Ago at 10:08 AM.
Nami is offline   Reply With Quote
Old 4 Weeks Ago   #4
SuperPhanto
SRB2 was my childhood
 
SuperPhanto's Avatar
Default

Quote:
Originally Posted by Nami View Post
Did you start working on this after seeing WIPs of my own attempt on Discord from a week ago or is the timing just a neat coincidence? It's nothing important either way, I'm more curious about your workflow for fixing the model versus mine.
Actually, I don't check the Discord very often, so I didn't even see that anyone else had attempted this! XD

As for fixing the model, I looked at where the frames were located in srb2.pk3 and put them in the right places. There were some frames that were still in the wrong places somehow, so for those I just used trial and error. The 90 degree rotation was very simple, however. Misfit Model 3D has a feature to rotate the entire model on any axis, including all the animations.

Last edited by SuperPhanto; 4 Weeks Ago at 05:44 AM. Reason: Typo
SuperPhanto is offline   Reply With Quote
Old 4 Weeks Ago   #5
SuperPhanto
SRB2 was my childhood
 
SuperPhanto's Avatar
Default

Just figured out the problem with 2.0 Black Eggman. Turns out, There was an extra frame on the model that went unused by the game, which made the total frames 28 as opposed to 27. It's updated now!
SuperPhanto is offline   Reply With Quote
Old 4 Weeks Ago   #6
Rrose80149
Default

High Poly Metal Robotnik! Thanks!
Rrose80149 is offline   Reply With Quote
Old 4 Weeks Ago   #7
elcapoto
The king of porotos. Oof!
 
elcapoto's Avatar
Default

Wait a minute...
i have flicke mod and github download
Dont count with it.
__________________
Im the king of the porotos but... Looks like..
I will never make a wad.
Since you are seeing this, it doenst mean you are a true nerd.
-elcapoto
elcapoto is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:27 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2020, vBulletin Solutions, Inc.