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Original Black Eggman Model (Full Polycount with Original Animations Intact) Details »»
Original Black Eggman Model (Full Polycount with Original Animations Intact)
Version: 4.1, by SuperPhanto (SRB2 was my childhood) SuperPhanto is offline
Developer Last Online: Sep 2020

Version: SRB2 Rating: (3 votes - 4.00 average)
Released: 01-24-2020 Last Update: 08-14-2020 Favourites: 0
Re-Useable Content Models

This is the one and only model used to create the pre-renders of Black Eggman, who coincidentally started off as an md2. This is mainly a proof of concept to show off how powerful SRB2 has become in terms of handling 3D models. I did have to fix where the animations were located in the file, and I had to rotate the entire model by 90 degrees Counter-clockwise, so this isn't completely effortless, despite the hard part having already been done for me.

Installation is simple, just extract the zip file into your models folder, and enter this into models.dat:
Code:
BRAK Brak.md3 6.25 0.0
BRAKEGGMAN PlayerBrak.md3 3.125 0.0
BRKP PlayerBrak.md3 3.125 0.0
Update: Old version removed, because I had to fix a texture issue that prevented srb2 from loading the Yellow lines on the right side. However, the old texture still works and is included instead!

Download Now

File Type: zip BlackEggman-v4.1.zip (4.95 MB, 239 views)

Screenshots

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Name:	Brak-2.png
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Name:	Brak-4.png
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Name:	Brak-Comparison.png
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ID:	25871  

Click image for larger version

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Views:	144
Size:	86.8 KB
ID:	36926  

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Comments
Old 01-24-2020   #2
D00D64
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Old 01-24-2020   #3
Nami
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Did you start working on this after seeing WIPs of my own attempt on Discord from a week ago or is the timing just a neat coincidence? It's nothing important either way, I'm more curious about your workflow for fixing the model versus mine.

Last edited by Nami; 01-24-2020 at 10:08 AM.
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Old 01-24-2020   #4
SuperPhanto
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Quote:
Originally Posted by Nami View Post
Did you start working on this after seeing WIPs of my own attempt on Discord from a week ago or is the timing just a neat coincidence? It's nothing important either way, I'm more curious about your workflow for fixing the model versus mine.
Actually, I don't check the Discord very often, so I didn't even see that anyone else had attempted this! XD

As for fixing the model, I looked at where the frames were located in srb2.pk3 and put them in the right places. There were some frames that were still in the wrong places somehow, so for those I just used trial and error. The 90 degree rotation was very simple, however. Misfit Model 3D has a feature to rotate the entire model on any axis, including all the animations.

Last edited by SuperPhanto; 01-25-2020 at 05:44 AM. Reason: Typo
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Old 01-25-2020   #5
SuperPhanto
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Just figured out the problem with 2.0 Black Eggman. Turns out, There was an extra frame on the model that went unused by the game, which made the total frames 28 as opposed to 27. It's updated now!
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Old 01-25-2020   #6
Rrose80149
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High Poly Metal Robotnik! Thanks!
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Old 01-25-2020   #7
elcapoto
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Wait a minute...
i have flicke mod and github download
Dont count with it.
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Old 07-19-2020   #8
SuperPhanto
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I have decided to dust off this guy to upgrade him to an md3!
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vox#8786: the back of ssn sonic's head fills me with a specific level of unbridled rage now
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Old 08-14-2020   #9
SuperPhanto
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Version 4 has an alternate model made to look like my new renders, and a model for the player I released recently!
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vox#8786: the back of ssn sonic's head fills me with a specific level of unbridled rage now
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Old 08-14-2020   #10
LuxisLand
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Quote:
Originally Posted by SuperPhanto View Post
Version 4 has an alternate model made to look like my new renders, and a model for the player I released recently!
So... yeah, Brak player has now models, but i now see and the abilities like the glue, don't have an animation.
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Old 08-14-2020   #11
The_Oofer
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the life moniter for this character doesnt have a life icon for the 3d model
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I will change this again when kart is on android

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Old 4 Weeks Ago   #12
SuperPhanto
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Update 4.1 is out! I removed the old version because I had to fix an issue where SRB2 wouldn't load the yellow stripes on Brak's right side, which I cannot believe noone noticed untill now! Anyway, the original texture still works on the new model, and is still incuded, so not much was lost.
Quote:
Originally Posted by LuxisLand View Post
So... yeah, Brak player has now models, but i now see and the abilities like the glue, don't have an animation.
This is because the animation for the glue gun changes the texture, which MD3's cannot do in the middle of an animation to my knowledge.
Quote:
Originally Posted by The_Oofer View Post
the life moniter for this character doesnt have a life icon for the 3d model
I can probably figure something out for that.
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vox#8786: the back of ssn sonic's head fills me with a specific level of unbridled rage now
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Old 4 Weeks Ago   #13
CrazyRayBoi
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when i try to load up the boss jecks model and your model wont work with the boss but the character is fine it worked fine before
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Old 4 Weeks Ago   #14
The_Oofer
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Quote:
Originally Posted by CrazyRayBoi View Post
when i try to load up the boss jecks model and your model wont work with the boss but the character is fine it worked fine before
maybe replace the boss model with the brak alt model?
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Old 4 Weeks Ago   #15
CrazyRayBoi
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Quote:
Originally Posted by The_Oofer View Post
maybe replace the boss model with the brak alt model?
but he removed the alt model
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Old 4 Weeks Ago   #16
SuperPhanto
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Quote:
Originally Posted by CrazyRayBoi View Post
when i try to load up the boss jecks model and your model wont work with the boss but the character is fine it worked fine before
You can't have both braks, you have to choose one.
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vox#8786: the back of ssn sonic's head fills me with a specific level of unbridled rage now
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Old 4 Weeks Ago   #17
CrazyRayBoi
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funny how you said that it works fine now i didn't even do anything lol
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