SRB2 Message Board  

Go Back   SRB2 Message Board > Sonic Robo Blast 2 > Releases > Miscellaneous

Thread Tools
Spectrus' SEGA Genesis/Mega Drive Music Pack (v0.2) Details »»
Spectrus' SEGA Genesis/Mega Drive Music Pack (v0.2)
Version: 0.2, by DoubleTailed (A.K.A Spectrus) DoubleTailed is offline
Developer Last Online: Dec 2020

Version: SRB2 Rating: (1 votes - 3.40 average)
Released: 11-26-2020 Last Update: Never Favourites: 7
Is in Beta Stage

Hiya! Welcome to my SEGA Genesis/Mega Drive remake of the SRB2 Soundtrack!

This music pack contains nearly all tracks from the SRB2 soundtrack, all recreated from the ground up, stylized like the Genesis era Sonic Music!

I originally planned on releasing this once every single track was remade, but I ended up releasing it early because I started to fear that someone else would beat me to making a Genesis music pack, soooo-
But don't worry, all songs WILL be remade. This wad WILL be updated.

All songs in this pack were made via LMMS, and most instruments are samples taken from Sonic 1, 2 and 3. Others were done via Genny. (A SEGA Genesis VST Plugin)

I've started making this music pack since version 2.2.0, so I've been working on this for a rather long time. So please, please, don't steal any of the remade songs.
Hope you guys like it!

Spoiler: What's new in v0.2?

* Made slight improvements to GFZ1's cover

* Added AGZ's cover (Aerial Garden Zone)

yeah... that's it... this update is kinda small. -.-'
The next one will be bigger.

Download Now

File Type: zip (32.14 MB, 1004 views)

Supporters / CoAuthors

Show Your Support

  • This addon may not be copied, reproduced or published elsewhere without the author's permission.

Old 11-26-2020   #2
Larz T
Larz T's Avatar

As someone who loves Genesis styled tunes, I can proudly say that some of these from the ground up sound really good! My personal favorites being Greenflower Act 2, Arid Canyon Act 2, and Red Volcano. I've heard people using Genny in the past but I really want to look into it more. I mostly stick with Deflemask if I'm messing around with anything Genesis style or using the YM2151 chip. Welcome to releases! I really gotta do a full campaign run with this.

Spoiler: Judge Note for Spectrus
One thing I would suggest is maybe making a Full List of songs that have been covered or modified for reference. Other than that, this is pretty sweet.
Originally Posted by MaykeAdventuresZForever View Post
I been playing this since I was 9 years old and all I felt was anger.

Avatar art done by TehRealSalt
Larz T is offline   Reply With Quote
Old 11-27-2020   #3
My Name is Jeff :P
Mari0XS0nicGamer's Avatar

This Sounds So good. I enjoyed this soundtrack and my favorite one so far. (Edited)

Last edited by Mari0XS0nicGamer; 11-27-2020 at 02:45 AM. Reason: I said "Welcome to the releases," But I didn't see Larz T Say it, So I had to remove it
Mari0XS0nicGamer is offline   Reply With Quote
Old 11-27-2020   #4
Jake64's Avatar

This Soundtrack is so well made i could hear a single song for hours
Jake64 is offline   Reply With Quote
Old 11-27-2020   #5
Lillypop's Avatar

Thanks for allowing me to help! :3
Lillypop is offline   Reply With Quote
Old 11-27-2020   #6
edgyman rev
ssnpet yooo
edgyman rev's Avatar

did you just sat GENESIS? heck yeah!
goes by edgyman rev on discord and netgames
edgyman rev is offline   Reply With Quote
Old 11-28-2020   #7
Useless Prick
VAdaPEGA's Avatar

On its own it sounds alright, I can go down with it, but good lord it's all squares.

Typically PSG takes a backseat and is only meant as backing or to compliment the FM synth, but here it's outright overpowering it to the point where it sounds like you combined a bunch of Master Systems together to make music.

There's no variety in the instruments at all, making most tracks sound same-ey.

This has more of a Sonic Advance sort of vibe to me rather than Mega Drive. It has a lot of potential but misses on a lot of what what FM synthesis has to offer.

Also I don't think it's necessary to add your own credits to the sound test or that extra lump that's in the file, as it sets the game as modified and keeps you from using it in netgames without modifying the file first or making everyone else have to download it.
MeGagWolf: ...because he's a f-[VERY NICE PERSON]
VAdaPEGA is offline   Reply With Quote
Old 11-28-2020   #8
Trevor's Avatar

Im EXCITED you do not know how much I LIKE THIS
Give me your l i v e r
Trevor is offline   Reply With Quote
Old 11-28-2020   #9
Wiki Admin
cookiefonster's Avatar

I remember seeing a few sneak peeks of this on the SRB2 Discord; glad to see it all released (or at least what you have so far!) Glad I'm no longer the only one doing a mod remaking 2.2's soundtrack from the ground up in a new style.

That said... I have to agree with VAdaPEGA's criticism of excessive use of squares. I don't know much about technicalities of Genesis music, but the instrumentation choices in some of these covers seem a little haphazard and random. Castle Eggman Act 1 and Arid Canyon Act 2 in particular suffer from odd instrumentation choices; both of those feel somewhat at odds with themselves, and somewhat conflicting in terms of identity, if that makes any sense.

If you don't mind me drawing a comparison to my 8-bit soundtrack mod:

Originally Posted by VAdaPEGA View Post
Typically PSG takes a backseat and is only meant as backing or to compliment the FM synth, but here it's outright overpowering it to the point where it sounds like you combined a bunch of Master Systems together to make music.
If I'm understanding this right, this seems analogous to the triangle wave in the NES soundchip. The triangle channel plays a very simple, non-customizable triangle wave with no options for altering its volume and pulse width, only its pitch. For that reason, it's common practice to use the triangle for bass, while the much more versatile pulse channels play the lead and backing instruments. With the VRC6 expansion (which is what my 8-bit covers use), the same largely holds for the sawtooth channel, whose pulse width is not customizable unlike the highly versatile VRC6 pulse channels, which I often use to replicate such things as guitar solos and brass parts. In a similar vein, I think it would improve your covers to relegate the PSG channels a bit more to backing parts.

Also, the Mario invincibility theme sounds like it had the PSG notes pasted directly from the normal invincibility theme, which makes it off key. You'll have to raise those notes a semitone to fix that problem.

Putting these criticisms aside, I highly appreciate the hard work that clearly went into this mod and look forward to what's done with the rest of the special stage themes. I'm not sure what my favorite of these covers is; they're generally about equal in quality, and have the same strengths and suffer from the same issues.
I'm currently working on making 8-bit covers of the entire 2.2 soundtrack. Here are all the special stage themes!
cookiefonster is offline   Reply With Quote
Old 12-05-2020   #10
Ducky's Avatar
Default wo

Y e s y e s y e s y e s
Ducky is offline   Reply With Quote
Old 12-06-2020   #11
Default Genesis/Mega Drive Sonic?

Hey, speaking of the Genesis/Mega Drive, does anyone remember Genesis Sonic or whatever that pixelated lil' guy was? Man, I wish someone brings him to 2.2 -w-'
Replayer is offline   Reply With Quote
Old 12-10-2020   #12
Bluestar the Adventurer
Bluestar the Adventurer's Avatar

While these do sound pretty decent, I do agree with the point that the the square wave instruments do sound a little overpowering, reducing their volume by a good bit would help make the other parts of the song clearer.

However, I sadly must bring up a point that only crusty old people in their 20s like me and beyond care about.

This is not hardware accurate to the Sega Genesis.

Being kinda a huge nerd when it comes to Sega hardware, I could kinda easily tell that it was Genesis instruments wired up to midi instructions, which does sound way better than the standard midi instruments, but it still has that... "stank" that most Soundfonts have when using recordings of advanced FM waveforms. In order to create truly accurate sounding Sega Genesis chiptune, a good tracker program like DefleMask can be used, though for all I know it's likely other possibly easier to use programs exist that can spit out music that can be ran on the actual Genesis hardware, but who knows. Maybe I'm just being weird.

You can probably simply call this a "Sega Genesis Style" to avoid further confusion like this if you want. I'm sorry for my autistic nitpicking.
I have elf magics. Don't mess, or I'll turn ya into a chicken! Then you'll live in my backyard and... I dunno, make eggs and eat pizza scraps all day. What else do chickens do besides that? Use a computer? Phff, get real.
Bluestar the Adventurer is offline   Reply With Quote
Old 12-16-2020   #13
Default Good music pack but...

Good music pack... but i have sf2 file (genesismidi.sf2) i long time not use digital music. thx but no i just have sf2 file;)
SRB2_AquaSonic is offline   Reply With Quote
Old 2 Weeks Ago   #14
Default Soundfont bad

I would rather choose these remixes over that soundfont
Because I am sick of that soundfont
AnOrdinaryAccount is offline   Reply With Quote

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT. The time now is 09:42 AM.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2021, vBulletin Solutions, Inc.