Stonecutter
Member
Version 1.5 is out.
It fixes the issues with Tails' tail angles, as well as the issue where they wouldn't snap back to him immediately in certain circumstances.
I reduced the time it takes to begin the idle animation. Turns out I was originally off by two seconds. Sorry about that.
I added compatibility between the angleidle feature and SMS Reborn, Silver, and Dirk.
I brought back strafe mode support now that the issues with Tails' tails have been resolved. There is also now a console command for toggling whether or not strafe mode players are affected by this script.
I also extended Anglestand to apply to nojumpspin characters' jump descents and the vanilla air abilities that can be used in place.
Lastly, I added a compatibility option for when you're playing with the FallingAnimations script, but it needs to be manually activated via the console.
All console settings can be saved to a file and can autoload when you spawn in for the first time in singleplayer.
---------- Post added at 04:03 AM ---------- Previous post was at 03:55 AM ----------
A funny thing happened while I was implementing the HMS compatability. When I got him to quit using SMS's wait frames, but before I finished resolving the compatibility issues between these two mods, I began a playtest session as SMS and transformed into HMS. When I stood in place for three seconds, HMS's sprite switched to his HMSOA0 frame. It looked like the poor dude sat down in a fetal position and just broke down crying! I have absolutely no idea why he switched off of his stand animation when he did, nor why he would choose that sprite of all things. My guess is he really hates to stand still!
Don't worry though. He worked out his issues and he's doing fine now.
It fixes the issues with Tails' tail angles, as well as the issue where they wouldn't snap back to him immediately in certain circumstances.
I reduced the time it takes to begin the idle animation. Turns out I was originally off by two seconds. Sorry about that.
I added compatibility between the angleidle feature and SMS Reborn, Silver, and Dirk.
I brought back strafe mode support now that the issues with Tails' tails have been resolved. There is also now a console command for toggling whether or not strafe mode players are affected by this script.
I also extended Anglestand to apply to nojumpspin characters' jump descents and the vanilla air abilities that can be used in place.
Lastly, I added a compatibility option for when you're playing with the FallingAnimations script, but it needs to be manually activated via the console.
All console settings can be saved to a file and can autoload when you spawn in for the first time in singleplayer.
---------- Post added at 04:03 AM ---------- Previous post was at 03:55 AM ----------
A funny thing happened while I was implementing the HMS compatability. When I got him to quit using SMS's wait frames, but before I finished resolving the compatibility issues between these two mods, I began a playtest session as SMS and transformed into HMS. When I stood in place for three seconds, HMS's sprite switched to his HMSOA0 frame. It looked like the poor dude sat down in a fetal position and just broke down crying! I have absolutely no idea why he switched off of his stand animation when he did, nor why he would choose that sprite of all things. My guess is he really hates to stand still!
Don't worry though. He worked out his issues and he's doing fine now.
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