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Tails Doll Pack *Includes Character, Music, and Graphics Wad

Should I get rid of the Sweatdrop?

  • Don't only get rid of it, but also add more differences to each sprite! They all look too... sim.. i

    Votes: 0 0.0%
  • Replace it with something else...

    Votes: 0 0.0%
  • Just make each sprite look a little more different...

    Votes: 0 0.0%
  • But the sweatdrop is so shiny! Keep it!

    Votes: 0 0.0%
  • What's a Tails Doll? (Why am I even here if I don't know what one is?)

    Votes: 0 0.0%

  • Total voters
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Draykon said:
You do realize that this will curse the entire game.

if your talking about that stupid Tails Doll curse, plz its a stupid pathetic curse, anyway it looks good up to now, and the bored sign could be the bulb turns blue. :wink:
 
ree-c said:
You can't make a custom character go super, unless you have the srb2 source code and know C.

Well, then I guess that I'd better start learning! Anyways, the area surrounded in yellow contains the new walking sprites. I'll be working on the flying sprites while you guys decide which one is better: The old walking sprites, or the new ones.

tailsdollstrip6xt.png


Oh, and the super would have been juggling knives for it's bored pic...
 
Shadowater said:
ree-c said:
You can't make a custom character go super, unless you have the srb2 source code and know C.

Well, then I guess that I'd better start learning!

You don't just "learn" C.
It's a programming language, which takes a long time to understand.
And it would require a whole new EXE that would make it pointless for a character wad.
Forget about a super form.
 
actually, it wouldn't require learning C. You just need to put the super sprites in there; and it'll work(but only if activated by the "super transform" sector special). Of course, this is all assuming that tailsdoll uses a thok, which I highly doubt.
 
But then that would require specialised maps.
Meaning it would be pointless for a character wad.
Meaning I was right in the first place.
 
Tails doll doesn't thok, although there SHOULD be a way around that...

EDIT 4.0: Ok. Now this is getting riidiculous. Everything in yellow is new (since the last update). Even adding something as small as the GEM makes the sprite new:

tailsdollstrip2mc.png


Oh, and I tried making a larger nose, but it ending up making the whole sprite look horrible, so the nose is saying the same size...
 
the "larger nose" would be sort of flat on him; like in the original model. Oh, and you appear to have his fur covering part of his eyes in an "angry" sort of look. Remove that, tailsdoll is an emotionless and thoughtles construct; which is why he is so creepy.
 
Prime 2.0 said:
Oh, and you appear to have his fur covering part of his eyes in an "angry" sort of look. Remove that, tailsdoll is an emotionless and thoughtles construct; which is why he is so creepy.

Do you think that I should also remove the sweatdrop?

And Flame_the_Hedgehog? If I extend the gem any further, it will no longer fit.
 
tailsdollstrip5mx.png


Like what? And don't say, "Make angles for it". I'll do that soon...

EDIT: I just finished the front-side sprite. I'll release it when I finish the side-back sprite...

EDIT 2.0: I finished the standing angle sprites! Is the head too big? I hope not...

(The following image is now a link, to avoid stretching...)

Tails Doll


EDIT 3.0: Ok. I put some of the images in a wad, and the medium-dark colour became lighter than the medium-light colour. Why did it do that?

Edited at: 9:14 PM (GMT - 6 Hours)
 
no offense but the angle sprites sorta look funny, i think the muzzle on the first angle sprite should be a bit smaller

and i noticed it, and it doesnt have a second tail
 
the 2nd lot of spinning sprites scare me :(

very good though


although the ears just dont look right for some reason

i dont know why >.<
 
Just taking a glance at the sprites gave me the creeps...you're on the right track.

Looks like this wad is going to be great! Keep it up!
 
Dark Warrior: I wanted to get opinions on the angles sprites before making all of them.

Flame_the_hedgehog: It does have a second tail. I guess that I should darken it further... And I thought that there was something wrong with the head, making it look larger than it is. Thanks for pointing that out!

Prime 2.0 and Aegix: Thanks for the compliments!

cueball61: I noticed that when compiling the current sprites into a WAD. I forgot about the sliver of light that should be on the left ear...

ree-c: I'll try that now. I just hope that they don't lose any colour information... (
EDIT: That 256-colour thing didn't wreck them... That's a good sign...
EDIT 2.0: Ok, the 256-bit colour DID eliminate the middle shade from red and orange, and the darkest shade of white, but it still looks good. Good thing I made a backup for just in case!)
 
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