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Kirby v1.1 Details »»
Kirby v1.1
Version: 1.1, by Tripel the fox (Community GU GU GUUUUU~) Tripel the fox is offline
Developer Last Online: Oct 2020

Version: SRB2 Rating: (21 votes - 4.62 average)
Released: 04-27-2020 Last Update: Never Favourites: 30
Characters Scripts

Celebrating the 28th anniversary of Kirby's Dreamland, Kirby returns to SRB2 with new sprites and revamped gameplay!


Below is an explanation of Kirby's gameplay, though if you don't feel like reading this description, there's also an in game tutorial that replaces the default when you add Kirby!

Basic abilities
Kirby isn't the fastest around, but his versatility more than makes up for it!
By pressing jump mid-air, he can float around. Unlike Tails, simply holding the button will allow him to ascend, though Kirby's flight doesn't last as long. This can even be done from falling or springing!
Kirby's trademark inhale is used by pressing spin. Objects like badniks, monitors, and even some environmental objects like gargoyles can be sucked up. Kirby can spit any inhaled object as a projectile.
Kirby can also duck by pressing custom 2. While ducking, he can slide by pressing jump.

Copy abilities
Kirby, of course, also comes with his iconic copy ability! When Kirby inhales something, pressing custom 2 will allow him to swallow it and copy its ability, replacing his inhale!
There's 14 abilities in total, with a wide variety of uses ranging from speed, platforming, or combat. Copy abilities can also be discarded by pressing toss flag.
Spoiler: List of copy abilities
  • Fireball
    Shoot off in a fiery blaze, bouncing off of enemies!
  • Ice
    Freeze enemies with icy breath and kick them as projectiles!
  • Stone
    Fall to the ground with a forceful thud, clearing enemies around you as an invulnerable stone!
  • Bomb
    Explode anything that blocks your path!
  • Spark
    An electrical hazard nobody would dare to get close to!
  • Needle
    So prickly you can stick to walls and ceilings!
  • Tornado
    Twirl around, gaining height and keeping pace! You can even chain it into floating!
  • Wheel
    Roll around at the speed of sound, breaking bustable walls in your path!
  • Ball
    Bounce around to gain height as you hold jump!
  • Sword
    Slice straight through anything in your path!
  • Hammer
    Crush your enemies! And bustable walls! And floors! And spikes!
  • Mike
    Sing to your hearts content! Just, maybe not to others' content...
  • Sleep
    Nothing better than a good night's sleep! Though, you do get left a bit vulnerable...
  • UFO
    Fly around higher than floating can go, with a laser projectile!
  • ???
    A secret ability acquired by collecting all 7 chaos emeralds, 50 rings, jumping, and pressing spin while holding toss flag...
  • ???
    There may be other copy abilities hidden somewhere... Maybe try copying some other characters on the message board?

Kirby also has SRB2 Battle support! Pay 30 rings to spin the ability roulette and get a chance at a powerful copy ability!


Credits
Tripel: Programming
Maximus, KÝbito┴yame, HattyBoyo, Bendy: Sprites
Hydro, Yacker, Vinnis: Beta testing

Spoiler: Add-on support

To make skins or objects copyable by adding them to Kirby's ability table, use the following script:
Code:
if not(kirbyabilitytable)
	rawset(_G, "kirbyabilitytable", {})
end
kirbyabilitytable[MT_EXAMPLEOBJECT] = 1	// Makes MT_EXAMPLEOBJECT give fireball
kirbyabilitytable["exampleskin"] = 2	// Makes the skin "exampleskin" give ice
For custom abilities:
Spoiler:
To add a custom Kirby ability, use K_AddAbility(abilityfunction, secret, iconname)
abilityfunction is the function used for the ability. This is called every frame for the actual functionality of the ability, but it has a few other uses as well, which I'll get into later.
secret is wether or not this ability is a secret ability. The only real gameplay purpose of this is so that it has a ((1/256)/number of secret abilities) chance of appearing when the ability roulette appears.
iconname is a 7 character long name for the ability icon and name graphics. The ability icon graphic should be named I + iconname, and the name graphic N + iconname.
This will return a number for you to use in kirbyabilitytable, though keep in mind this function wont return a negative value for secret abilities!

Ability function:
The ability function should have the following arguments:
(checkflags, destroy, late, player)
If checkflags is true, the function is being called to check for ability flags. The function should immedietly return ability flags.
If destroy is true, then the ability is being discarded or otherwise lost. If you spawn an object for Kirby to hold, or mess with his flags, this is where you should restore them! Immedietly return after you're done cleaning up.
If late is true, then the function is being called at the end of Kirby's ThinkFrame hook. Once again, its a good idea to return after you do whatever you need to at this point, so normal and late functionality remain separate.
If none of the above are true, then the ability should run its normal functionality.
player is simply the player_t thats using the ability.

Code:
Ability flags:
AF_NOFLOAT		Disable Kirby's ability to float
AF_NODUCK		Disable Kirby's ability to duck
AF_NOJUMP		Disable Kirby's ability to jump
AF_NOSWIM		Disable Kirby's ability to swim
AF_NODROP		Disable dropping the ability with toss flag
AF_NOLOSE		Disable dropping the ability from taking damage or dying
AF_ALLOWSUCK		Allow Kirby to inhale like normal Kirby (this will not allow him to copy abilities)
AF_WALKSWIM		Use walking frames for swimming, even without something inhaled
Custom feet sprites:
If you create custom frames for Kirby, you probably want his feet to change color like normal
To do this, call K_AddCustomFeet(kirbysprite, feetsprite)
kirbysprite is the sprite Kirby is using, and feetsprite is the sprite the feet should use when Kirby uses this sprite.
If you use a sprite2 for your ability instead of a normal sprite, then make Kirby's feet the super version and he'll automatically use them.


Spoiler: Changelog

v1.1
  • Custom abilities are now possible, as well as custom feet sprites! Details added to main post.
  • Gold monitors are no longer inhalable.
  • Kirby will now be awarded the contents of monitors after swallowing them after inhaling them, if it has no ability tied to it.
  • Fixed Lua error when inhaling a monitor on a sloped surface that caused any future spawned objects to break, caused by a typo on a single line.
  • Kirby can no longer duck in THZ goop.
  • Kirby can no longer aim any projectiles vertically.
  • Inhaled players (and objects) will no longer fall through the floor when Kirby dies.
  • Players being inhaled will no longer fall through the floor when Kirby gets hurt and drops them.
  • Stars and spat players now move at a speed of 60 fracunits, down from 80.
  • Fixed being able to spit when in pain.
  • Fixed HUD breaking when switching renderers during gameplay
  • All audio is now compressed, resulting in a much smaller file size. Music in particular has been heavily compressed.
  • NES sound effects have been rebalanced, and should hopefully sound better.
  • Fireball can now break bustable walls.
  • Fireball now recoils when hitting a solid wall.
  • Fixed bug with ice not destroying parts of multi-object badniks, along with a potential crash that can be caused by this.
  • Fixed being able to use stone in minecarts, ropes, and RVZ stones.
  • Kirby is now forced to unstone when using springs.
  • Fixed Kirby being unable to jump or inhale after entering a dust devil while using stone.
  • Fixed Kirby being immune to death pits with stone.
  • Bomb sparks no longer linger after exploding.
  • Bomb can now destroy bustable walls.
  • Tornado can now ascend by pressing jump or spin, instead of only spin.
  • Fixed wheel breaking walls too early.
  • Eggman TVs now give sleep instead of nothing.
  • Crawla Commanders now give UFO instead of sleep.
  • Canarivores now give ice instead of nothing.
  • Banpyuras now gives ball instead of tornado.
  • Added special interation with Silver

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File Type: pk3 VCL_Kirby-v1.1.pk3 (7.37 MB, 15733 views)

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Comments
Old 04-27-2020   #42
Logan8r
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A funny/annoying thing I noticed was that Kirby's bombs cause the whole map to screen shake.
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Old 04-27-2020   #43
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Why exactly is kirby wearing a kippah, is there any specific reason you went for this design choice? It just seems kinda odd tbh
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Old 04-27-2020   #44
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Quote:
Originally Posted by barkley View Post
Why exactly is kirby wearing a kippah, is there any specific reason you went for this design choice? It just seems kinda odd tbh
sincerely don't know what you're talking about
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Old 04-27-2020   #45
Fbifroggy
 
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Default I am in pain

I'm stuck using mac, (Which hasn't been gotten the newest SRB2 version yet) so I can only run and jump with the guy. It hurts. SO. MUCH.
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Old 04-27-2020   #46
Lach
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Quote:
Originally Posted by Fbifroggy View Post
I'm stuck using mac, (Which hasn't been gotten the newest SRB2 version yet) so I can only run and jump with the guy. It hurts. SO. MUCH.
Join our Discord server and ask a moderator to be added to the Mac users channelŚwe're currently testing up-to-date Mac builds there and are really close to having a setup for stable releases once again in the near future!
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Old 04-28-2020   #47
vonitare
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glad this is finally out, it was fun testin' for you guys (even if I didn't do much)
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Funny!
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Old 04-28-2020   #48
S.T.F
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this has to be the best mod of 2.2 so far.
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Old 04-28-2020   #49
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I love this. Really fun and creative! Kirby controls exactly how I'd want him to.

Is there a way to remove your powerups without getting hit, though?
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Old 04-28-2020   #50
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It's bound to the tossflag key.
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Old 04-28-2020   #51
Solid SOAP
 
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Quote:
Originally Posted by CobaltBW View Post
It's bound to the tossflag key.
Cool thanks!
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Old 04-28-2020   #52
YoshSonYs9
 
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Kirby Kirby Kirby that's the name you should know!

Nice Srb2 Wad here fellas!, The UI is smooth and cute.
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Old 04-28-2020   #53
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I feel like Kirby's missing the diving attack/sprite he does when falling from a decent height, present since his first game. He also should be more squishy! In his games when landing or bumping into things Kirby will momentarily flatten with a sound effect.

I really like what's been done so far, though!
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Old 04-28-2020   #54
Pyrakid Wolfo
 
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If you're gonna comment that, I guess I could comment on how Kirby doesn't do that sorta flip when he jumps.
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Old 04-28-2020   #55
SAKK
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kirby is really easy to grief people with, maybe he can inhale people if the inhaled person holds tossflag? Kinda like Silver
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Old 04-28-2020   #56
Eis-Kold
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Quote:
Originally Posted by SAKK View Post
kirby is really easy to grief people with, maybe he can inhale people if the inhaled person holds tossflag? Kinda like Silver
To me some form of intangibility after being thrown sounds better, mainly because Tossflag causes issues with certain characters/gamemodes. This does sound potentially exploitable but in my testing Kirby can't infinitely hold another player, and if I'm not mistaken you can escape manually.
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Old 04-28-2020   #57
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Quote:
Originally Posted by Eis-Kold View Post
To me some form of intangibility after being thrown sounds better, mainly because Tossflag causes issues with certain characters/gamemodes. This does sound potentially exploitable but in my testing Kirby can't infinitely hold another player, and if I'm not mistaken you can escape manually.
You could just disable it during battlemode.
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Old 04-28-2020   #58
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Haven't had a good opportunity to test Kirby in Battle, but I would caution that you're probably not going to find it easy to make sure that inhale is balanced for the Battle format. Being able to intercept someone else's approach and throw them into a death pit is an extremely powerful maneuver. Yoshi and Silver have both had to grapple with this fact, and both received significant nerfs after their initial release.
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Old 04-28-2020   #59
Turret 49
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The "Yahoo!" secret ability is amazing, I'll admit I had to go into debug mode to see it, though.
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Old 04-28-2020   #60
「AxeCrusader」
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I really like how OP Kirby is against Fang and Metal by just inhaling them. It OHKO
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Old 04-28-2020   #61
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It feels like Bomb 'ought to be able to blow up walls. It feels a bit like an odd-one-out of all the other abiliites, since most of them allow Kirby to turn into a hitbox and plow through enemies, access new areas, or grant additional mobility.
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