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(OUTDATED) Super Bomberman Blast 2 - vB-001 (SRB2 2.0)
![]() Developer Last Online: Jan 2021
Merry christmas, folks! For those who haven't noticed, I've been idle on the forum for quite some time. I figured this would be a good post to make a return on. Additionally, I've been meaning to get a release candidate out to the public for quite some time now. Surely you can infer from the topic title that this is a modification based off a pre-existing series. Well, it is, and it works pretty well in it's current condition too.Right, I should get to presenting this thing, shouldn't I? Super.. ![]() ... .. 2? Version: vB-001 Super Bomberman Blast is presently on a indefinite hiatus due to Real Life Issues. Familiar with the Bomberman series? Good! You'll be able to get a feel for the gameplay immediately. Otherwise if you're unfamiliar with the series, you can read more about it here and get an idea of how gameplay is supposed to work. You may recall that I had a modification much like this in the 1.09.4 era. However it has taken quite an overhaul since the last release. Don't believe me? Take a look at the comparison below. All Images are in a 1280x800 resolution, you might experience issues loading some of these images Spoiler: Dare to compare ~~~~~ There isn't much to showcase in this initial release, however I bet I can show the various screenshots I took during development. Various types of Bombs can be planted. This is done by collecting the corresponding panel for that bomb type. Spoiler: Types of Bombs The new debris emitted from bombs provide some interesting strategic meanuvers. Spoiler: Debris Physics These are just Miscellaneous screenshots I've taken during testing. Mainly for amusement. Spoiler: Misc. Features?:
Most of the levels found in the main wad are comprised of a small and large size (Two levels for each type of stage). Both for dealing with a small and large group of players respectively. While I apologize for the lack of variety/diversity to the maps found in the mod, do take into consideration that this is the initial release candidate and is planned to be expanded upon. Issues, problems, bugs?: From the various development tests I've done, I haven't seen any problems with this release. However, if you do find anything, please report it. Any information, including what you were doing at the time of a crash (If one were to occur) helps me in finding out the source of the problem. Well, there's not much else to say. More information is outlined in the BomberREADME.txt file included in this zip. I encourage you to look through it if you want more information. Lets provide those download links now! (Alternate mirrors for both files provided as attachments) Download SBB2 vB-001: (1) 一一==三三==一一 Download the Optional Music File (Highly recommended): (1) Source code available on the SRB2MODS SVN server, etc. Now it's time I focus on some of my other projects found on the SRB2MODS SVN server.. Download Now
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#2 |
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Why are there ring sparkles on top of the bombs?
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#3 |
Resisting Pony Avatar
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Probably for fuses or something. Anyway, I might as well test it out. Long time since I've played a decent exe mod.
Edit: First glitch is when you start a single player game it starts you on a wall. Last edited by Violo; 12-26-2010 at 02:39 AM. |
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#4 |
"It's ok, I like you too!"
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Violo would be correct. I thought it would be a nice little addition, considering all bombs/fireworks in the real world have a fuse that sparkles when lit.
Intentional and not a bug. This was mainly for developmental purposes and the fact that the game would crash upon trying to start a level in single player with an error saying "Player 1 start not found!", or something to that extent. |
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#5 | |
Formerly SRB2PlayerFan
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Excellent mod. This brings back the memories of Bomberman on the PSX (It supported multitap, but Bomberman was originally for the NES).
The mod is still great, but I wonder what a Bomberman mod would be like if it had Adventure mode. (Bomberman 64 idea) Overall, I like this mod.
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#6 |
Does not use Sonic.
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Oh, I remember this. Didn't play it much, but I remember it. Downloaded for the sake of it, may play some multiplayer, but Bomberman Blast for WiiWare suffices most of the time. (and no, I don't have wi-fi... >_> <_<)
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#7 |
Resisting Pony Avatar
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Another glitch, in Snow Bomber Small, when you stand on the ice the camera position changes so you can't see yourself. I think it has something to do with the camera scanner.
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#9 |
NEVAR FORGET
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By not dying. It's harder than it sounds, especially because you can get damaged by your own bombs.
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#10 |
Retired
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#11 |
Fangtastic
Administrator
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...there doesn't appear to be any way, AFAIK. It seems like the mod is just for multiplayer mode at the moment, from what I can see. =S
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#12 |
Too fast for you to see me.
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Another bug: Knuckles can simply break all the blocks without bombs. BUt I liked of this mod. =)
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#14 | |
"It's ok, I like you too!"
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Quote:
Thanks for reporting this. I've been strictly using the Sonic character during development and haven't taken into account of the gameplay of other characters. Not to mention that I completely forgot that Knuckles can destroy blocks by running into them. I'll look into fixing this. |
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#15 |
aka Cirom
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Yay! It's back! Now I only need SRB2Riders and my 1.09.4 favourite mods will be back.
Some things I reccomend doing: > Fixed camera position, like the old version. It's kind of annoying when you can see all the way up, but only 4 tiles down. > Options to choose what kind of bombs are allowed. Personally, I dislike the special bombs and prefer using the original powerups only. > Kick being a powerup? Why is it granted to everyone? D: > Speed being a powerup? D: The acelleration is nice though so you don't go too far~ Oh, and if you're removing rings on Match mode, might as well remove the ring BOXES too, right?
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#16 |
Educated Fish
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Why is the window so small?
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#17 |
Also known as Teravolt now
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You can always go to video options to fix that, Kurby.
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#18 |
SEGAholic The EXEcutable
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So, I recommend the fourth option.
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#19 | |||||
"It's ok, I like you too!"
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Just because I haven't been posting on the forum shouldn't imply that this project is necessarily dead already. I've just been preoccupied with other things.
In response to a few people; Quote:
Even if you don't add the map object, I find it still looks acceptable. Your map would just have to be aligned with the camera to however you please. Quote:
I'll list them here anyway just to be fair. You can tinker around with the commands as well. Quote:
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If I knew how to change this, I would. However you should take into consideration people who could be running on pretty old machines that can't support high resolutions. The default 320x200 is a fall back resolution if everything else fails. Though you can change your default resolution by setting it with the "D" (?) key in the video options menu. In fact, it should say that on-screen. I suppose that's all for now. Stay tuned..! Oh, and to keep you guys entertained until vB-002's release.. ![]() ![]() ![]() These panels still have some work that is needed to be done on them, so don't expect these previews to be the final product. However, I do feel that the second and third panels are going to be most favorable in battles. Last edited by Flame; 01-12-2011 at 04:44 AM. |
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#20 |
That one guy with the thing
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The mod is great, but might want to make something like the flicky containers. And fix the bug of the stage select? The mod seems nearly perfect, but it could be better.
*add bomberman as a playable char *fix the glitch of starting on a wall *add ring moniters but make them inside of blocks and look like hearts *fix the glitch of the always running mystery powerup to max out the speed and disable standing *add some sort of boss *make the intro more bomberman-friendly *disable knuxs ablity to break thrugh blocks *make the first level passable P.S. is this a beta?
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