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Acrobatics (v0.4): Crossing Over Details »»
Acrobatics (v0.4): Crossing Over
Version: v0.4, by Angular Angular is offline
Developer Last Online: Aug 2020

Category: Version: SRB2 Kart Rating: (1 votes - 3.40 average)
Released: 05-20-2020 Last Update: Never Favourites: 4
Scripts Re-Useable Content Sprites/Graphics

Acrobatics is a mechanical mod that adds specific types of tricks to Kart, built off of the original Tricks mod by Afrorule/Peppersdork.

In Races, press or hold the TRICK button (BRAKE by default, can also be configured to be CUSTOM1) when you're ascending in midair to start a trick. Fly through the air with style!

In Battle Mode, you have Aggrobatics: A mod that allows a little hop in mid-air to adjust your aerial momentum, and then rocket downwards to surprise your foes.


(Current screenshots are from 0.2a.)
There are 2 types of race tricks:

Charge Tricks (Default)
Spoiler: Click
A meter will show up on your screen:

Holding it will make the meter go up, and letting go of the button deflates the meter.

Time it correctly to get a solid trick boost! You'll be graded using way too cool descriptors:


If you overcharge, or have the TRICK button held when you land, your landing won't be as graceful:

The bigger the risk, the greater the spinout!

Combo Tricks
Spoiler:
Combo Tricks are closer to the original - Press the Trick Button to get a tiny boost when you land.
Chain more to gain insane speed - but be careful how much speed you gain:

List of Commands
Spoiler:
ac_tricktype [0-2] (This only affects Race - Battle has only one style of trick.)
0 - Combo Tricks
1 - Charge Tricks [Default]
---
ac_meterstyle [0-4, or type in the styles below]
0 - Disabled - No meter, all screen.
1 - Minimal - Thin as a stick.
2 - Simple - For a cleaner looking colorbar.
3 - Default - Out of the box look.
4 - Alternative - Thicker shades, thicker style.
--
ac_trickbtn [BRAKE/CUSTOM]
Allows the trick button to be mapped to BRAKE or CUSTOM1. [Because of the internal changes, DRIFT will not work... for now?]
---
ac_trickreminder [on/off]
Toggle the little trick reminder in a netgame.
---
ac_trickchargerate [default 10]
Rate at which charge tricks, er, charge.
---
ac_trickdeflaterate [default 5]
Rate at which charge tricks deflate when the trick button's released.

Other Things:
  • Configurable between two types of race tricks.
  • Low speed and low weight characters are graceful can pull the largest trick bonuses!
  • High speed and weight characters can use their smaller trickbursts to realign their karts and get back on track after a huge jump.
  • Insignificant Easter Eggs. [A charge of zero?]

Thanks to Latius, Ashnal and Callmore for the help/testing/guidance/tolerance/etc...

Changelog:
Spoiler: Click

v0.4
  • A sneakerboost to trickboost will be much smoother. [Thanks, Ashnal]
  • Improved trickboost detection.
  • Fixes a bug where replays would spew out undefined errors.
  • Trickboost length adjustments across the board.
  • Fixes a bug where mild and moderate trickfails would let players cheat out collisions from other items such as jawz or orbinauts.
  • Crossmod Support[First of a few]: In Elimination mode, a player marked for death will receive double the amount of trickboost as a panic catchup mechanic.
v0.3a
  • Fixed a bug where tricking was possible before the start of the race.
  • Combo Tricks slightly overhauled to make more sense and be less situational.
  • Improved trickboost detection.
  • Fixed a bug with Hitfeed and updated to work with Hitfeed's new v2 [Thanks, Snu]
v0.3
  • Trick Boosts adjusted for a smoother driving experience.
  • Aggrobatics - Press the TRICK button to leap into the air, and then again to STOMP in Battle Mode.
  • You can change your meter style! [ac_meterstyle]
  • HUD UI overhauled to be more inline with the game's style.
  • Meter is smaller and take up less real estate
  • Squashed a good chunk of bugs, including a few major netplay bugs
KNOWN ISSUES
  • Minor animation issues of the status messages [ie, "Why?"]
  • Aggrobatics effects incomplete [no pushback/squish effects, just movement]
  • No splitscreen support yet. Soon.
v0.2a
  • Initial Message Board/Public Release.

Download Now

File Type: pk3 KL_Acrobatics-v0.4.pk3 (902.2 KB, 449 views)

Screenshots

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Comments
Old 05-21-2020   #2
D00D64
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Welcome to releases!
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Old 05-21-2020   #3
Sunnyside
 
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This is a fun little mod! I really like the extra mobility it gives.



Sorry but I have to ask: is that Shamiko in one of the screenshots? And if so, is that mod available anywhere or is it private? Again I apologize but seeing one of my favorite anime characters of recent memory in Kart form has me incredibly curious.
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Old 05-21-2020   #4
Evrett The Frog
 
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Is there a command for this Script because I can't seem to figure out how to change the trick button and the types of tricks that you can do.
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Old 05-21-2020   #5
Angular
 
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Post updated with the command list.

Shamiko is planned to be released in a character pack in the future, also.
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Old 05-22-2020   #6
Sunnyside
 
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Good to hear! I'll look forward to it.
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Old 05-26-2020   #7
Angular
 
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Acrobatics has a fresh update, with a fresh coat of paint, and a fresh new style for the small group of dedicated Battle mode folk. Check out the changelog.

Last edited by Angular; 05-26-2020 at 06:12 AM.
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Old 05-27-2020   #8
Zombongo
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Not sure if it's just me but none of the listed commands appear to be working when I input them so I'm not able to change between trick types or anything.

That aside, this is one of my favorite mods, adds some really cool elements to the game, love it.
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Old 05-28-2020   #9
Angular
 
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Acrobatics has a small update to 0.3a. Now Hitfeed v2 compatible, amongst other bits and pieces.
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Old 06-01-2020   #10
Angular
 
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Acrobatics has been updated to v0.4 - some fixes, some tiny additions.
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Old 06-23-2020   #11
TeriosSonic
 
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This combined with Team SRB2Kart Racing makes for a true TSR experience!
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Old 3 Weeks Ago   #12
runa
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So I've been playing around with this mod a bit on Casual Army, trying to gather my thoughts, and I think I now have a suitable enough feel for it to take a stab at some critique.

First things first, the aesthetics of this mod are super well done. There's a plethora of Sonic themed design cues present here, and all of them are incredibly charming; but I'm also really happy that the smaller details, like the sound design of micromanaging the meter, weren't neglected either. There's a lot that this mod does right, and at it's best moments it can feel exhilarating to blow through tracks with it, once you've gotten a proper feel for everything.

However, that leads into where Acrobatics falls short on: conveyance.

As someone who had no idea what Acrobatics was before I started playing on Casual Army, it took me asking friends about it to figure out that you're supposed to let go of the trick button before landing. This design is similar to how games like Sonic Riders and the Tony Hawk series handle tricks, but in those games the trick animations themselves make it very obvious when you can and can't land. In Kart, the only other midair animation you have access to is the spin, which has already been established in game as safe to land with due to the red and yellow spring panels.

This.. isn't necessarily your fault, of course; it's not like Kart currently offers any midair animations that better convey what you were going for, but I think with some tweaks to the visual design could go a long way to make sure players don't potentially get confused upon their first time playing.
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