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HPMOD - HP for kart! Details »»
HPMOD - HP for kart!
Version: 1.7, by Callmore Callmore is offline
Developer Last Online: Jul 2020

Category: Version: SRB2 Kart Rating: (1 votes - 3.00 average)
Released: 05-20-2020 Last Update: Never Installs: 3
Scripts Re-Useable Content Sprites/Graphics

Yes another mod mod
HP for kart! Try to eliminate each other with items!

Thanks Fayt for the GIF!
Try not to run out of health!

Maybe try not to slip as well...
Players who run out of HP are ELIMINATED from the race. Eliminating all other players results with an instant win!
Getting hit by items hurts you, as well as falling off!
Also don't try cheating the eggbox...

Spoiler: Console variables
hpmod_enabled (Default: on)
Toggle if HPMOD is enabled.

hpmod_enabledinbattle (Default: on)
Toggle if HPMOD is enabled in battle.

hpmod_maxhp (Default: 100)
Set the maximum HP for everyone.

hpmod_maxhpperplayer (Default: 0)
Increases the maximum HP for everyone based on the amount of players in-game when the race starts.

hpmod_killhealenabled (Default: on)
Toggles wether HP is healed when a player eliminates another player.

hpmod_killhealamount (Default: 25)
Sets how much HP is healed when a player eliminates another player.

hpmod_combatdamage (Default: on)
Toggles if HP is lost from spin-outs, explosions, crushes and falls.

hpmod_bumpdamage (Default: on)
Toggles if HP is lost from bumps between two players.

hpmod_wallbonkdamage (Default: on)
Toggles if HP is lost from wall-bonking.

The next two commands relating to healing where left in but (in my opinion) makes the mod less fun to play.
Only consider changing these variables if you are playing a high lap count game!


hpmod_hphealmode (Default: off)
Sets how HP is healed per lap, it has 3 modes:
  1. Off: HP is not healed whenever a lap is finished (Default)
  2. On: HP is healed whenever you finish a lap
  3. Limited: Same as "On" but limits HP healed to only the last amount set by hpmod_hpheal

hpmod_hpheal (Default: 20)
Set how much HP is recovered per lap
Spoiler: Change log
v1.7 - Added 3 commands for toggling types of damage on and off.
The HP bar can be toggled on and off though lua using hpmod_showbar
Players can be damaged using hpmod_damagehp(target player, damage, attacking player, force elimination), The attacking player can be a hitfeed v2 table, if the player is eliminated from this attack, the attacker will be displayed.
v1.6 - Allowed for HPMOD to be turned off during battle using the command hpmod_enabledinbattle.
Bump damage has been changed:
  • HP drain is now based on your speed when you bumped the wall.
  • HP drain from wallbonks while under the effect of a sneaker boost is halved.
v1.5 - Fixed bug that caused peoples HP to drop after eliminating someone (and maybe other things since small rewrite with max HP calculation)
v1.4 - Max HP can be now increased per player by changing hpmod_maxhpperplayer (see "Console variables for more info")
Players who have not finished after a player has finished will now slowly lose HP after a while
HP healed when eliminating someone will now stay after finishing a lap
v1.3 - Added battle support
Sinks might be... slightly deadly now...
v1.2 - Added HP heal on elimination: eliminate another player and get back HP!
Increased some console variable max values
v1.1 - Fixed (hopefully) some sync issues
{!} icons now do not show up under certain circumstances
Added the ability to check for HPMOD in lua. Check the variable "hpmod"
v1 - Initial release

Download Now

File Type: pk3 KL_HPMOD-v1.7.pk3 (190.6 KB, 137 views)

Screenshots

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Size:	4.36 MB
ID:	31748  

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Comments
Old 05-21-2020   #2
D00D64
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Welcome to releases!
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Old 05-21-2020   #3
juney
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i wonder if this HP mod can be used on srb2 2.2.4?
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Old 05-21-2020   #4
Callmore
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Updated to v1.1
Check change log for details.
(Would suggest updating since this fixes a sync bug - hopefully)
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Old 05-21-2020   #5
MADVAL2
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So the boosting is unhealthy?,not great,also,what is the addon that adds racers ingame?

Last edited by MADVAL2; 05-21-2020 at 08:31 PM.
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Old 05-22-2020   #6
Callmore
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Updated to 1.2
Added HP healing on elimination: eliminate another player to heal back HP!
check change log for details.
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Old 05-22-2020   #7
polnyanski
 
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i have suggestion, can you also apply this mod for battle mode, so you can disable the
bumper and just use the HP gauge for battle?
Thx in advance
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Old 05-23-2020   #8
Callmore
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Updated to 1.3
Added battle support!
Check change log for details.
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Old 05-23-2020   #9
ne_gamer8623
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Okay so battle mode with HP is bugged (I'd say a "base game bug", as this has happened with other mods too), but it always considers the lowest player number as the winner regardless of which player number survives
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Old 05-24-2020   #10
Callmore
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Updated to 1.4
Check change log for details.
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Old 05-24-2020   #11
MADVAL2
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Quote:
Originally Posted by Callmore View Post
Updated to 1.4
Check change log for details.
Can you make it friendly with the Daytona Kart addon please?
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Old 05-25-2020   #12
Callmore
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Updated to 1.5
Check change log for details.

Quote:
Originally Posted by MADVAL2 View Post
Can you make it friendly with the Daytona Kart addon please?
I've had a look at how Daytona Kart works, but from what I've seen it is written to force on that piece of HUD. I do not know of a way to fix this, but since HUD from addons is always drawn over the built in HUD, it should not effect too much (apart from looking weird).

Last edited by Callmore; 05-25-2020 at 12:03 PM. Reason: Typed 1.3 instead of 1.5
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Old 05-25-2020   #13
Latius
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Quote:
Originally Posted by Callmore View Post
I've had a look at how Daytona Kart works, but from what I've seen it is written to force on that piece of HUD. I do not know of a way to fix this, but since HUD from addons is always drawn over the built in HUD, it should not effect too much (apart from looking weird).
Well, as the creator of the DaytonaKart mod, I would be willing to work out some way to have a modified version of HPMOD which works with DaytonaKart, or vice versa. If you're interested, and you have Discord, let me know.
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Old 05-26-2020   #14
Callmore
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Updated to 1.6
Check change log for details.
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Old 05-29-2020   #15
Callmore
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Updated to 1.7
Check change log for details.
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Old 4 Weeks Ago   #16
Kurt91
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Funny, I was just thinking that it would be interesting to see "Boss Battles" in SRB2Kart. Like, one other racer as the "Boss", and the goal is to whittle his HP away while having to keep up, and every time the Boss passes the goal to finish a lap, it activates a timer and you have a few seconds to pass the goal yourself without blowing up like you usually do when you're in last place. Harder bosses would probably get free items every so often to throw at you and make you have to dodge.
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