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#41 |
Too fast for you to see me.
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My God!!! Is this contest so disgusting?? The SP levels didn't pass of the 5 points!!!! I think I'll test the maps by myself and see if they're realy bad.
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#42 | ||||||
Goes by Kirboy in netgames
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If you where *really* following Mystic you give the same score too for SCZ. Quote:
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I get it now. Quote:
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[Sp47]you know what would be cool, [Sp47]if they made mobile devices that didn't lag. [Lumo]my ipod is flawle- ----- [Lumo] Sorry ipod froze there. |
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#43 | |||
Retired
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You can go fast without rushing. You just have to be careful. Quote:
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I don't see how that's a problem, frankly. |
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#44 |
Formerly known as 'Neo'
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I have to say it's pretty amusing to see people all in eachothers' faces over a map which I made in about two hours, called Stupid Circuit. Way to live up to its moniker!
Or I could be all serious and defensive and point out how it probably uses as many textures as Nimbus Ruins. Stupid Circuit! |
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#45 | |
What am I doing here?
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Maybe I will participate of November - December Contest.
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#46 | |
footure semen
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Despite the turnout of this OLDC, I'm going to create a map.
Seriously, this OLDC is probably going down as one of the worst OLDCs i've seen.
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#47 |
Retired
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#48 |
Community Noise Maker
Developer
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If SRB2 level editors didn't hate my guts and threaten to crash every two hours, I'd join in.
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#49 | |
What am I doing here?
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Excuse me, but what and whose were these joke maps? How were they?
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#50 |
Retired
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Awful, obviously. The only good joke map is the one still in, Stupid Circuit. If I may fill in, we had:
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#51 | |
Formerly Inuyasha
Retired Staff |
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Also, if you spindash off, turn your camera sideways and start strafing. Tip: Strafe keys always work, even during a spindash. |
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#52 | ||
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#53 | |
The Tortured Planet guy
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And for the record, I did Totally Flat Zone. It wasn't bad, considering it was a five-minute barely-tested joke level--terrible by any other standard. At least it had weapons, WRMs, SRMs, and Chaos Emerald Spawns, but I dunno how well their placement would have worked out, considering I didn't try it with multiple people. Whatever. It was a joke. It's gone now. Last edited by Fawfulfan; 11-10-2010 at 01:54 AM. |
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#54 | ||
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Except music doesn't, and deton lights on walls affect it badly by foreshadowing a danger that does not exist.
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#55 |
Locked User
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Here are my votes on the SP division:
Rainy Jungle Zone by A Cat 1/10 The level wasn't really that fun at all to play and didn't look to good either. First of all the textures really clashed, I mean you shouldn't have used the many different variations of the jungle wall texture it doesn't look too nice jumbled together. Also the DSZ textures did seem out of place as well due to the level being a jungle and having a ancient temple door for one part of the level. Lastly some of the enemies were really grouped close together I would suggest spacing them out and not using that many. If I had to compare this with your previous OLDC, Lava Reef Zone was better than Rainy Jungle Zone. Use the advice people give you and improve. Medivo Zone by glaber 4/10 The custom textures were nice, but you could've had some variation because those red bricks started becoming bland after awhile. Also the level was really blocky, I know it was supposed to be a castle level but add some shape. Also there were a few rooms that seemed really big for no reason, I mean taking the advice from above you could've narrowed places like that or say if it was a turn, you could've made it more curved. I did like the different ways you hid some item monitors but some were blatantly obvious and that one up near those two ring monitors was easy to find out and anyone would notice it if they looked up, or saw the spring. That's all; I hope you improve your levels. Frosty Floe Zone by Brawl 5/10 Please place the map on MAP01. I liked this level, the music was nice, that icicle obstacle was neat, and overall the level was interesting. But there were some faults, like everything in this SP division. Any who towards the end the random yellow ice and purple textures weren't really needed since they really weren't transitioned into to and the entire level was one kind of ice color. Also at times the map was confusing to follow, so maybe have a more linear path, or better yet hint to the player which way to go either with signs or using textures to indicate a certain direction. Also there were some places that felt empty so maybe putting some objects and such you could add a little more in. But overall I enjoyed playing this map. Last edited by Rei; 11-10-2010 at 08:55 PM. |
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#56 |
Formerly Inuyasha
Retired Staff |
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#57 |
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#58 | |
Emblem Radar Ready
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Welcome to my Dimension Last edited by glaber; 11-10-2010 at 05:26 AM. |
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#59 | |
Retired
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Well, imagine a level with really boring gameplay but some great visuals. I think it would deserve a point added or two. But whatever, I agree that these weird lights weren't really enough to add points.
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Uhm what? (again) The reason Totally Flat Zone was rejected is because it was an awful joke level. It has nothing to do with you, and I have no idea why you would assume that. Not everything that happens in the OLDC has something to do with you. Last edited by MascaraSnake; 11-10-2010 at 01:38 PM. |
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#60 |
The Tortured Planet guy
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Yeah, don't overthink this. Totally Flat Zone was a piece of crap, even as far as joke levels are concerned. That is the reason it didn't make it.
Geez, I just can't get over how awful the Single Player division in this contest was. The fact that the clear best level is a Brawl creation should be a pretty strong wake-up call to this community. |
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