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[v4.2] Community Asset Pack Details »»
[v4.2] Community Asset Pack
Version: 4.2, by Kwiin ([A person in a place]) Kwiin is offline
Developer Last Online: Jan 2021

Version: SRB2 Rating: (6 votes - 4.67 average)
Released: 11-08-2020 Last Update: 01-22-2021 Favourites: 6
SOCs Scripts Re-Useable Content Sprites/Graphics

Started by Dave Lite and compiled by both him and I,
I present to you the largest grouping of community made textures to be made in SRB2's history. This thing's nearly the size of srb2.pk3!

This pack also includes many custom objects you can use to spice up your levels. Include ones with custom lua added to them!




This pack is ENTIRELY reusable. In fact, I encourage you to explore the textures and texturesets included in this pack. I'd love to see what you all can create using these new textures.

I ALSO encourage anyone reading this to send me your own textures. Anything you can create! I'd love to see how large we can make this. Made any textures? Send 'em over! I'll add you to the credits list.

Spoiler: credits


-- "Community Asset Pack v4.1" --

================================================== ==============================

-- "Compilation and Management" --
Compilation and management of entire Asset Pack by "Dave Lite" and "Kwiin"
----------------------

================================================== ==============================

"Dave Lite", "KamiJoJo_" and "MotorRoach":
- Pipe Kingdom Assets

"Lat'"
- Koopa Code

"Dave Lite":
- SRB1 Remake assets and code, Cosmic Valley assets, Shine assets,
Classic texture patches, Misc Textures, Archer resprite,
Turret resprite and Deton resprite

"Raze":
- Tempest Shrine, Amethyst Star and Void Vortex textureset

"Dakras":
- Cloud Citadel textureset

"Kwiin":
- Acidic Alpines+, Marble Bridge, Leaf Midtextures, Primordial Abyss,
Chrysopoeia, Frozen Hillside patches, Shit, and some miscellaneous textures

"TelosTurntable":
- Egg Rock and Legacy Special Stage texture replacement

"Kanna":
- Tidal Palace and Metallic Madness texturesets

"Spectorious":
- Sakura Sunset and Foliage Furnace texturesets

"LazyMK":
- Azure Paradise textureset

"Sanic Hodgeheg":
- Botanic Space, Polycrystal Mercury, Neostardust Speedway, Mine Maze,
Polygnial Pasture, Red Starlight, Hidden Palace, Dust Hill, CEZ Alts,
Disco Casino, and Rock Grotto texturesets

"Krabs":
- Texture recolors

"Seaballer":
- Caustic Crater textureset

"PencilVoid":
- Cyan Heights and Cold Zone texturesets.

"So2ro":
- Oasis Palace textureset
--------------

================================================== ==============================



To use these textures in your levels you must load this pack in Zone Builder as a resource.

HOWEVER. You shouldn't make people have to load this to play your stage! To fix this issue, take the textureset folders you're using, and put them in your own pk3.

You could theoretically do this with the entire pk3 if you wanted, but that'd be bloated as hell so don't xd.


Spoiler: changelog

v2.0
-Public Release

v3.0
-Added Tempest Shrine textureset by Raze
-Updated Krabs' miscellaneous textures.
-Cloud Citadel flats are... less buggy.
-Removed large corrupted textures
-Heavy reorganization of pack

v3.1 hotfix
-Removed corrupted png preventing mod from loading

v4.0
-Converted all .raw textures to .lmp. This should solve the hundreds of ZB errors some of you were getting.
-Fixed errors regarding thingnum overlap
-Renamed patch names to be more readable
-Added Oasis Palace textures by So2ro
-Added Cyan Heights and Cold Zone textures by PencilVoid
-Added Emerald Hill / Hill Top textures by Dave Lite

v4.1
-Updated Classic Textures by Dave Lite
(includes Angel Island Textures)
-Reorganized CREDITS txt
-Credited Lat' in the CREDITS txt for lua thinker work

v4.2 hotfix
-I included an outdated folder from Dave accidentally :earless:

Download Now

File Type: pk3 VS_ExampleMap-v1.pk3 (14.0 KB, 255 views)
File Type: pk3 VL_CommunityAssetPack-v4.2.pk3 (22.11 MB, 689 views)

Screenshots

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Supporters / CoAuthors

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  • The author of this addon has given explicit permission for its content to be re-used and/or reproduced.

Comments
Old 11-09-2020   #2
Larz T
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This is really awesome! There are so many nice textures and objects in here, I'm really excited to mess around with some of these. Welcome to releases!
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Old 11-09-2020   #3
TelosTurntable
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Oh right, I did retexture Egg Rock
Makes me wanna actually finish Asterock Zone now that sounds like a good idea.

Good to see this finally released because I'd formally forgotten these assets existed, eheh...
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Old 11-09-2020   #4
MK.exe
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Now you have no excuse to use GFZROCK as default/place holder textures everyone
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Old 11-09-2020   #5
Goldenhog
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How would one go about crediting this? Just a simple "some textures taken from the Community Asset Pack" thrown in there? I'm not sure this specifies exactly who made what...
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Old 11-09-2020   #6
RadicalChaos_6922
 
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Dude, those textures are fucking sick, keep it up.
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Old 11-09-2020   #7
Dave Lite
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Quote:
Originally Posted by Goldenhog View Post
How would one go about crediting this? Just a simple "some textures taken from the Community Asset Pack" thrown in there? I'm not sure this specifies exactly who made what...
You can credit specific contributors by taken asset sets. we formatted in easy to use way credits.txt file for this exact purpose. simply just copy paste parts of it into your credits file or thread, or if you are lazy you can always simply copy paste entire credits. Preferably you could mention it was taken out of this pack, but you don't have to neither crediting us both (well, you would had to, if you used made by us assets though), but we are not taking credit for anyone elses work.
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Old 11-09-2020   #8
Kwiin
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updat

v3.0
-Added Tempest Shrine textureset by Raze
-Updated Krabs' miscellaneous textures.
-Cloud Citadel flats are... less buggy.
-Removed large corrupted textures
-Heavy reorganization of pack

---------- Post added at 11:53 PM ---------- Previous post was at 11:39 PM ----------

v3.1 hotfix
-Removed corrupted png preventing mod from loading
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Old 11-10-2020   #9
RainbowTH
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Believe it or not, I actually couldn't get the pack when it was in v2.0. Heh.

Do I need to say this pack is incredible? There's no excuse for anyone to not keep this forever in the ZB resource list.
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Old 11-10-2020   #10
Mr. Macho
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I'm experiencing problems with the example map. After I make it halfway through that purple stone hallway, my game crashes and says "Out of Memory"
Is there any way to fix this?
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Old 11-11-2020   #11
Kwiin
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hi.


v4.0
-Converted all .raw textures to .lmp. This should solve the hundreds of ZB errors some of you were getting.
-Fixed errors regarding thingnum overlap
-Renamed patch names to be more readable
-Added Oasis Palace textures by So2ro
-Added Cyan Heights and Cold Zone textures by PencilVoid
-Added Emerald Hill / Hill Top textures by Dave Lite
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Last edited by Kwiin; 11-11-2020 at 02:42 PM.
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Old 11-11-2020   #12
Kwiin
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v4.1
-Updated Classic Textures by Dave Lite
(includes Angel Island Textures)
-Reorganized CREDITS txt
-Credited Lat' in the CREDITS txt for lua thinker work

---------- Post added at 03:28 PM ---------- Previous post was at 03:15 PM ----------

v4.2 hotfix
-I included an outdated folder from Dave accidentally :earless:

I am a certified stupid.
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Old 11-12-2020   #13
PepsiJuan666
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WOAH, this sure can be useful for my map
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Old 12-05-2020   #14
Solid SOAP
 
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Quote:
Originally Posted by MK.exe View Post
Now you have no excuse to use GFZROCK as default/place holder textures everyone
LOL forreal. There are so many great addon levels that just... look like the first level in the game.
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