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Charged Spring Tail - Scrapped 2.2 Fang Spin Ability Details »»
Charged Spring Tail - Scrapped 2.2 Fang Spin Ability
Version: , by FuriousFox (AKA FuriousFox) FuriousFox is offline
Developer Last Online: Jun 2020

Version: SRB2 Rating: (2 votes - 3.60 average)
Released: 12-15-2019 Last Update: Never Favourites: 3
Scripts

Back in February 2017, we were discussing character abilities in #srb2dev, especially Fang's. By this point, the spring tail and pop gun had already been implemented, but there were some concerns that the pop gun was too powerful. We had discussed a few alternatives, such as giving him the ability to slide under small gaps (or trip before sliding) or just giving him a spindash (I mean, there's no pre-existing content to suggest that he can't), but didn't feel like they fit Fang's character all that well.

Around this time I was browsing the Releases board and came across ManimiFire's Charge Jump lua script. It gave me an idea for something we could try. So I modified his script to create a prototype of my idea.

The basic idea is that Fang can charge his spring tail to jump as high as blue, yellow, and red springs. At the time, his double-jump spring tail ability was much weaker and took several bounces before it would reach the height it does today. I saw the charged spring tail as a way to give Fang an initial burst of height to use in conjunction with his double-jump ability.

Ultimately, we decided to stick with the pop gun since we felt it was the best fit for Fang's character. The spring tail later got buffed after complaints that it was hard to design levels around its low initial bounce height, which mostly fixed the reason for needing the charged spring tail in the first place.

(While I did not ask for Manimi's permission at the time of the script's creation, I have received permission for this release.)

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File Type: lua VL_ChargedSpringTail-v1.lua (2.6 KB, 649 views)

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Comments
Old 12-15-2019   #2
Zipper
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Welcome to releases!

Boingy!
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Old 01-03-2020   #3
xxsegaxx
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I have an issue with this script,the charged spring tail doesn't work when Super.
You hear a Spring sound the one that Fang does but then Fang would stay completely still untill the Super wears off and then when he goes back to normal Fang unleashes the Charged Spring Tail
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Old 01-05-2020   #4
glaber
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why couldn't you have had both?
Spoiler:
This ability literally makes Nacks emblem in AGZ that much more easier to collect.
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Old 01-06-2020   #5
xxsegaxx
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Quote:
Originally Posted by glaber View Post
why couldn't you have had both?
Spoiler:
This ability literally makes Nacks emblem in AGZ that much more easier to collect.
Because everytime I transform to Super as Fang and try to charge that Spring Tail I will get stuck on place and Fang will not move until all the rings are drained out,so until I either reset or just wait until all my rings are consumed,then Fang would do the Spring Tail just about when he goes back to normal he will be ejected by the Spring Tail.
So in a nutshell I charge the Spring Tail as Super and Fang gets stuck until the transformation ends :(

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Old 01-08-2020   #6
glaber
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might be a lua conflict. See if this still happens after getting all 200 emblems.
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Last edited by glaber; 01-08-2020 at 05:18 AM.
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Old 01-12-2020   #7
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It seems that upon using the spring tail, directionchar will break... its not game breaking but its kinda annoying.

Last edited by BioHazard; 01-12-2020 at 12:50 AM.
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Old 02-27-2020   #8
glaber
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Is there a reason this addon locks players into the legacy camera mode? It did the same thing in the previous version too.
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Old 06-14-2020   #9
MasterWind
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Can there be an option or something to put it on a custom button? You end up shooting and springing at the same time.
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Old 4 Days Ago   #10
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Quick question. Is this reusable?
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Old 4 Days Ago   #11
NAR the Fox
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Quote:
Originally Posted by ClassicNC View Post
Quick question. Is this reusable?
At the bottom of the opening post, it says that it is not reusable/reproducible. Sorry for the let down, that thing's kinda out of our control as normal users.
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4:3 will get ported to 2.2, so keep an eye out!
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