Back in February 2017, we were discussing character abilities in #srb2dev, especially Fang's. By this point, the spring tail and pop gun had already been implemented, but there were some concerns that the pop gun was too powerful. We had discussed a few alternatives, such as giving him the ability to slide under small gaps (or trip before sliding) or just giving him a spindash (I mean, there's no pre-existing content to suggest that he can't), but didn't feel like they fit Fang's character all that well.
Around this time I was browsing the Releases board and came across ManimiFire's Charge Jump lua script. It gave me an idea for something we could try. So I modified his script to create a prototype of my idea.
The basic idea is that Fang can charge his spring tail to jump as high as blue, yellow, and red springs. At the time, his double-jump spring tail ability was much weaker and took several bounces before it would reach the height it does today. I saw the charged spring tail as a way to give Fang an initial burst of height to use in conjunction with his double-jump ability.
Ultimately, we decided to stick with the pop gun since we felt it was the best fit for Fang's character. The spring tail later got buffed after complaints that it was hard to design levels around its low initial bounce height, which mostly fixed the reason for needing the charged spring tail in the first place.
(While I did not ask for Manimi's permission at the time of the script's creation, I have received permission for this release.)
Supporters / CoAuthors
Around this time I was browsing the Releases board and came across ManimiFire's Charge Jump lua script. It gave me an idea for something we could try. So I modified his script to create a prototype of my idea.
The basic idea is that Fang can charge his spring tail to jump as high as blue, yellow, and red springs. At the time, his double-jump spring tail ability was much weaker and took several bounces before it would reach the height it does today. I saw the charged spring tail as a way to give Fang an initial burst of height to use in conjunction with his double-jump ability.
Ultimately, we decided to stick with the pop gun since we felt it was the best fit for Fang's character. The spring tail later got buffed after complaints that it was hard to design levels around its low initial bounce height, which mostly fixed the reason for needing the charged spring tail in the first place.
(While I did not ask for Manimi's permission at the time of the script's creation, I have received permission for this release.)
Supporters / CoAuthors