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The Spiritron Cup - A Map Pack by Gunla [v1.1] Details »»
The Spiritron Cup - A Map Pack by Gunla [v1.1]
Version: v1.1, by Gunla (Perpetual Critical Star) Gunla is offline
Developer Last Online: Jul 2020

Category: Version: SRB2 Kart Rating: (2 votes - 3.40 average)
Released: 05-17-2020 Last Update: Never Installs: 0
Single Player Levels Multiplayer Levels


This is the Spiritron Cup, a collection of levels by Gunla. They'll be added as they're finished!

Spoiler: Maps

Azure Abyss

Spoiler: Technical Map Info

Map ID: MAPXM
Music: Fire Emblem: Three Houses - Dwellings of the Ancient Gods (Rain)
Laps: 2

A homage to SRB2's notorious challenge level, Azure Temple, Azure Abyss Zone is a higher difficulty map that tasks the player with navigating a dark, underwater temple and the surrounding area. Master the temple and don't get lost...

Cadillac Canyon

Spoiler: Technical Map Info

Map ID: MAPXP
Music: Brock Berrigan - Hindsight
Laps: 4

A more experimental map vaguely inspired by the sights and sounds of chillhop and canyons. This relatively chill course guides you through a short canyon and a massive drop in a relatively no frills affair! (The vast majority of this map was designed as part of a test to see how I would handle maps under a strict, week-long development cycle.)


Spoiler: Changelog

Spiritron Cup 1.0:
  • Added Cadillac Canyon.
  • Slightly updated Azure Abyss's Encore Palette.
  • Azure Abyss's first pillar jump room has seen a small update, lowering the landing area and sloping the next room's flooring to accomodate, and adding small forward facing wind to prevent players from getting stuck for too long.

Spiritron Cup v1.1:
  • Edited geometry in Cadillac Canyon to prevent unintentional softlocks. Adjusted properties of the level to remove unintentional shortcuts.


Spoiler: Additional Credits
  • SoupBowler64, for making the U-Turn textures utilized by this map pack.

Download Now

File Type: pk3 KR_SpiritronCup-v1.1.pk3 (7.59 MB, 52 views)

Screenshots

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Comments
Old 05-17-2020   #2
Zipper
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I believe the song is the Rain version, not the Thunder version?

That being said, I'm immediately sold on the 3H content. Welcome to Releases!
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Old 05-17-2020   #3
Gunla
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Quote:
Originally Posted by Zipper View Post
I believe the song is the Rain version, not the Thunder version?

That being said, I'm immediately sold on the 3H content. Welcome to Releases!
I've seen listings for it being either, but I'll no doubt probably just lump it in to an update if it eventually is needed.
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Old 05-18-2020   #4
Gunla
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Azure Abyss has been updated to Version 1.0.1. This patch contains a variety of minor QOL polish + edge case issues. Pending further edge case issues, I do not anticipate further patches at this time.

-Updated a handful of linedefs on the final outdoor section to properly display slopes.
-Corrected a handful of nodebuilder linedef related textures errors.
-Adjusted the properties of a handful of sectors to prevent softlocks.
-Changed a few gargoyles to be non-pushable that were supposed to be this way.
-Updated the musicdef to display the proper version of the song.

Last edited by Gunla; 05-18-2020 at 03:27 AM.
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Old 05-23-2020   #5
IvoYaridovich
 
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Not sure if you've fixed this yet, buuuut.

Some directional assistance with some currents would be highly appreciated because I was stuck doing this weird dance for 20-30 seconds. XD
Possible the lobby was using an old version
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Old 05-25-2020   #6
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Very cool track, fitting music, I like the 'angel and devil' design for the alt paths. I'm going to echo Ivo and say that the issue of getting caught in the floating sections seems not-unlikely in crowded races. I managed to do it myself, but I was playing around in the map and not actually racing it at the time. Those side sections with the spitting gargoyles in the u-turn hallways could maybe do with a boost pad or conveyor belt to give incentive to brave the green flames on them.


Very impressive start, looking forward to seeing what else you make :)
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Old 05-26-2020   #7
Gunla
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Quote:
Originally Posted by IvoYaridovich View Post
Some directional assistance with some currents would be highly appreciated because I was stuck doing this weird dance for 20-30 seconds. XD
Possible the lobby was using an old version
Yeah, admitably this is probably the sorest part of the track. I do have some methodology in place to combat this in the future, but I'm currently working on pushing some updates to the Box and another map to the public. I'll do my best to make sure that once that second map releases and this thread does turn into a map pack thread, this should ideally be significantly mitigated.

Quote:
Originally Posted by Lightsideluc View Post
Those side sections with the spitting gargoyles in the u-turn hallways could maybe do with a boost pad or conveyor belt to give incentive to brave the green flames on them.
Actually, there originally was boost pads there in testing! Unfortunately, they were too risky and required very excessive accel tapping to make full use of them on hard speed or with faster characters in general. The map itself still gets the point across of what the section is to teach (light blue floor = fastest path, but gargoyles provide risk of getting spun out) whilst making sneakers allow the player to take them marginally easier.
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Old 05-31-2020   #8
Gunla
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Azure Abyss is joined by Cadillac Canyon, thus creating the first actual release for the Spiritron Cup. Please see the changelog in the OP for full documentation.
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Old 1 Week Ago   #9
Gunla
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The Spiritron Cup has been updated to Version 1.1, making a few minor adjustments to Cadillac Canyon. Please see the changelog in the OP for full documentation.
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