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The Spiritron Cup - A Map Pack by Gunla [v1.4]

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This is the Spiritron Cup, a collection of levels by Gunla. They'll be added as they're finished!

Azure Abyss
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Map ID: MAPXM
Music: Fire Emblem: Three Houses - Dwellings of the Ancient Gods (Rain)
Laps: 2
A homage to SRB2's notorious challenge level, Azure Temple, Azure Abyss Zone is a higher difficulty map that tasks the player with navigating a dark, underwater temple and the surrounding area. Master the temple and don't get lost...

Cadillac Canyon
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Map ID: MAPXP
Music: Brock Berrigan - Hindsight
Laps: 4
A more experimental map vaguely inspired by the sights and sounds of chillhop and canyons. This relatively chill course guides you through a short canyon and a massive drop in a relatively no frills affair! (The vast majority of this map was designed as part of a test to see how I would handle maps under a strict, week-long development cycle.)

Spiritron Cup 1.0:
  • Added Cadillac Canyon.
  • Slightly updated Azure Abyss's Encore Palette.
  • Azure Abyss's first pillar jump room has seen a small update, lowering the landing area and sloping the next room's flooring to accomodate, and adding small forward facing wind to prevent players from getting stuck for too long.

Spiritron Cup v1.1:
  • Edited geometry in Cadillac Canyon to prevent unintentional softlocks. Adjusted properties of the level to remove unintentional shortcuts.

Spiritron Cup v1.2:
  • Edited geometry in Azure Abyss to prevent players from getting softlocked or trapped for too long in the first gargoyle room. Added additional hidden wind to direct the player towards the exit of the final pillar jump room.

Spiritron Cup v1.3:
  • Edited geometry in Azure Abyss to prevent players from getting softlocked even further.
  • Adjusted the offroad and item placement around the shortcut in Cadillac Canyon.

Spiritron Cup v1.4:
  • Added something. MAPXL.

  • SoupBowler64, for making the U-Turn textures utilized by this map pack.
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  • Cool!
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Author
Gunla
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So, this is where Azure Axiom and Cadillac Canyon from RR come from, really cool!

I do remember playing this map pack a lot when people use to host it, it was a ton of fun! Azure Abyss especially made for a really good challenge, I'm happy to see both of those maps got more love in Ring Racers.
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