Slippery Floor Resistance (Passive Ability)
This ability is inconsistent with his ice platforms, which lower his friction when standing atop them. Pick one or the other.
Slippery Floor Resistance (Passive Ability)
In the attached GIF right below where it says "Slippery Floor Resistance (Passive Ability)", it's shown that Dirk is slipperier on ice than he is on normal ground, just not as slippery as other characters. It's more so 50%* slippery floor resistance than 100%.This ability is inconsistent with his ice platforms, which lower his friction when standing atop them. Pick one or the other.
Dirk's ice surfing causes desynch due to the Dirk Train mechanic not accounting for Dirk's ice physics moving him along, meaning that if you don't hold a direction at all times the other players could end up being further behind than the game expects sometimes.
This ability is inconsistent with his ice platforms, which lower his friction when standing atop them.
The reason is between the SPR2_FROZ freeslot and models. Frozen sprites uses custom face expressions for a huge list of characters. It would be a pain for modelers to add in expressions for existing models (It would take up poly count for models as well.). Some bits like Uglyknux not changing skincolor and Egg-Robo getting his jets put out are kept in though.
Freeslot
SPR2_FROZ
Sprite2 SPR2_FROZ
Default = SPR2_DEAD
You're talking about the mod? Yeah he looks like a 90's videogame characterThat Looks Like a 1998 Video Game,Sweet!