He's real and he's next-gen.
Still looking for any coders willing to give assistance. Been trying to make him as source-accurate as possible while also being able to beat SRB2's Vanilla campaign and hopefully several custom levels.
@BlueRiver is also working on touching up my pre-renders into...
1. My enemy's melee state isn't working at all. It works when I make it a MISSILESTATE, but then that causes them to use it from long distances and at complete random.
2. Trying to add a MF2_SHADOW flag completely breaks the monster, making it unable to move despite no errors showing up in the...
I need to stop making things I more than likely will never finish on my own, lol
Coders very much wanted. My plan was to make her a simplistic beat-em-up character, mainly based on the Japan-exclusive SNES and Genesis games. Nothing too complicated, but basic Final Fight/Streets of Rage...
Currently looking for a coder, But besides that: I'm going to be doing all the animations for him and his potential custom moves. MB is currently struggling to upload my GIF files showcasing the idle and walk animations, no idea why.
Been struggling to get a proper voice system working for my custom character without baking sounds into the files. I wanted to start off with a simple randomized jumping grunt but nothing I have done, even with referencing code with permission from another character has worked out. I'd want to...
Slowly chipping away progress at porting the main map. I was inspired to make this considering my first horror game experience was that old port of Ghoul 2 by Nev3r back for 1.09. I'm not exactly the best coder, and I had to compromise making new object entities for the decorations and just...
Namco's most obscure IP and mascot ever, Mr. Driller (better known as Susumu Hori) comes from the video game... Mr. Driller. I figured since the first game was associated often with the Dreamcast, he'd be a good fit alongside the Sonic characters. Not only that, As you can clearly see: He's...
My first character wad, Originally created out of bordem in an attempt to replicate his feel and gameplay from the Pac-Man World trilogy. After about a whole year (and this day of my typing being PMW2's anniversary) I am deciding to submit it here and see how it fares.
- Pac-Man has 4 hit...
Is there any way to do this again? The nospinjump flag was removed apparently but I'd like my character to not be able to spin jump, but still spin dash.
I tried a LUA script but it ends up breaking my character's primary ability which is supposed to be used when jumping and in mid-air.
So I've been using SonicCE as a base to make a character mod of Pac-Man, of which I am currently just in the proccess of replacing the sprites for. However I have run into a problem where I can't remove the running or super frames otherwise I get am error ingame.
My plans are to have Pac-Man...
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