I have a signpost at (18688, -15744), angle 105. When I touch the exit sector, the camera goes way out of bounds before panning to the correct position. (If noclip is off, it gets stuck resetting itself.)
Tried using devmode to scrape some more info but there appears to be no camera info in any...
Going through my old stuff today, and I find that things aren't quite right. Here is a screenshot of an area at 640x400:
Now here's the same exact area running at 1280x800:
The FOF has become overly bright, and on a second glance, so has Sonic. This happens in both SDL and ddraw, and did...
O_MAP25M (Metal Sonic race theme) doesn't loop properly on the SDL2 build. This is assuredly because the ham-fisted person who slapped the loop point on there did it differently from every other music track in the game.
This one is bound to get a critical fix, I'm sure...
There are both a set of SNOW01, SNOW02 and SNOW03 flats and a set of textures with the exact same name. The flats come first in the IWAD, which means if you try to make a multi-patch texture using any of these, it'll find the flats first and...
If you load a wad file with a custom TEXTURES lump, enter/reload any map, then attempt to use ADDFILE to add any other wad file, the game will crash with the error:
This error will occur regardless whether or not the second wad file has a TEXTURES lump, and will not occur if all the wads are...
The level flag ScriptIsFile is broken. p_setup.c, line 2328:
if (!mapheaderinfo[gamemap-1]->levelflags & LF_SCRIPTISFILE)
This condition is always fulfilled if any of the level flags are activated, which means you cannot load a lump script if your level is using any other level flag.
Also...
The underside of this conveyor belt is a bunch of tiles instead of being another conveyor belt scrolling in the opposite direction. This is especially aggravating because I distinctly remember a section in the old Specials Reference Document (this thing was like the bible before the wiki...
If you grab onto the side of this pillar with Knuckles, the crumbling FOF above will be triggered and fall down, revealing the diamond emblem through what's intended to be the return path.
If you don't jump out in time, it will also proceed to slam you into the bottomless pit below. :D
Now, I know you're not supposed to dump lots of different things in the same topic, but there's a lot of these and since I assume the same person will (hopefully!) take a look at them, I figured it'd be best to just have it all in one place. Now, then:
Big-ass missing texture on this wall...
Yay! I found an embl- OH GOD
I know that "AGZ abuses the software renderer to do things it was never ever intended to handle" doesn't even begin to describe it, but these are all over the place and often obscure entire parts of the level:
This one in particularly was really scary because...
Ghost riders in the sky.
You can do this in pretty much every rope in the vicinity, by grabbing onto the rope right before it starts curving to the left. You'll get bumped off to the side and then scroll back to the next waypoint like normal.
Jumped over and behind this bookcase looking to find some hidden treats; found a 1-Up and also found myself stuck with no way of getting back out. (Tails and Knuckles would be fine.)
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