The level flag ScriptIsFile is broken. p_setup.c, line 2328:
This condition is always fulfilled if any of the level flags are activated, which means you cannot load a lump script if your level is using any other level flag.
Also, technically not a bug, but it would be good to have the option of loading from a lump when using the ExecCfg item in the MAINCFG.
Code:
if (!mapheaderinfo[gamemap-1]->levelflags & LF_SCRIPTISFILE)
Also, technically not a bug, but it would be good to have the option of loading from a lump when using the ExecCfg item in the MAINCFG.
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