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  • Users: Ricardo
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  1. Ricardo

    Fixed Small bug in function "axtoi"

    Easily fixable. src/p_spec.c, line 4887 The current code: if (hexStg[n] > 0x29 && hexStg[n] < 0x40) // 0-9Should be this instead: if (hexStg[n] >= '0' && hexStg[n] <= '9') // 0-9
  2. Ricardo

    Fixed Linedef type 6 (Disable Linedef Effect) and No Sonic/No Tails/No Knuckles flags

    They don't work together. Nuff said.
  3. Ricardo

    Won't Fix SOCEdit gives incorrect information

    These are Black Eggman's mobj properties: { // MT_BLACKEGGMAN 206, // doomednum S_BLACKEGG_STND, // spawnstate 8, // spawnhealth S_BLACKEGG_WALK1, // seestate 0, // seesound 8*TICRATE, // reactiontime 0...
  4. Ricardo

    Linedef type 435 (Change Scroller Direction) has some issues

    Before I begin, I have to say this looked more like an incomplete feature to me than a bug per se, so if that's the case, excuse me if you already figured these out. The relevant code is found at http://trac.srb2.org/browser/SRB2/tags/SRB2v2.0.6/src/p_spec.c#L2450 but I'll paste it here anyway...
  5. Ricardo

    Fixed Linedef type 57 is broken

    In file p_spec.c, line 5180: case 56: // New super cool and awesome moving floor and ceiling crush type case 57: // New super cool and awesome moving floor crush type if (lines.backsector) EV_DoFloor(&lines[i], bounceFloorCrush); case 58: // New super cool and awesome moving...
  6. Ricardo

    Linedef type 160 is broken

    See here for bug description: http://mb.srb2.org/showpost.php?p=678342&postcount=11 Also, as stated in that post, the bug can be found in DSZ1, in the big room with the waterfalls coming from the ceiling and the rising water. If you can't fix the bug per se, at least make each individual...
  7. Ricardo

    Linedef Type 313, No More Enemies specs

    According to this page http://ssntails.sepwich.com/specials.html#l313, the Invisible Intangible FOF linedef (type 223) can be placed in a separate control sector which is tagged to the No More Enemies linedef. Problem is, things don't work like that. In order to work correctly, the FOF linedef...
  8. Ricardo

    Can't adjust texture X offset in FOFs

    I couldn't do it even by setting each line individually with the transfer line flag.
  9. Ricardo

    Duplicate Effect 5 flag on polyobjects crashes the game

    If you check the effect 5 flag on the lines of a polyobject sector, so that the textures get tiled, and if said polyobject has a ceiling height lower than the surrounding sector, attempting to fly over the polyobject results on the player getting stuck "inside" it and sometimes sigsegving the...
  10. Ricardo

    Invalid Linedef types 413, 423 and 424 not working

    So I was testing something on map editing and ran into these... Basically, linedef types 423 (change sky) and 424 (change weather) only work if they have the No Climb flag active and 413 (change music) doesn't work at all. Now, I'm not expert but went ahead to try figure out what the problem...
  11. Ricardo

    Fixed SOCEdit crashes with 2.0.5 source

    Using the 2.0.5 version source folder as the path to SRB2 code results in SOCEdit stop working when clicking on the Things button. This is most likely related to the fact that a new thing was introduced (the player's name shown above the player on multiplayer games, I think) and consequently...
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