Duplicate Effect 5 flag on polyobjects crashes the game

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Ricardo

Dead Guybrush in netgames
If you check the effect 5 flag on the lines of a polyobject sector, so that the textures get tiled, and if said polyobject has a ceiling height lower than the surrounding sector, attempting to fly over the polyobject results on the player getting stuck "inside" it and sometimes sigsegving the game entirely.
 
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If you check the effect 5 flag on the lines of a polyobject sector, so that the textures get tiled, and if said polyobject has a ceiling height lower than the surrounding sector, attempting to fly over the polyobject results on the player getting stuck "inside" it and sometimes sigsegving the game entirely.

Could you provide the EIP? It provides vital information that aids fixing bugs (it shows the next thing the processor is going to execute).
 
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