Ricardo
Dead Guybrush in netgames
These are Black Eggman's mobj properties:
This is how SOCEdit displays them:
Apparently SOCEdit doesn't know what TICRATE means. Hopefully this should be an easy fix.
Code:
{ // MT_BLACKEGGMAN
206, // doomednum
S_BLACKEGG_STND, // spawnstate
8, // spawnhealth
S_BLACKEGG_WALK1, // seestate
0, // seesound
[b][i]8*TICRATE, // reactiontime[/i][/b]
0, // attacksound
S_BLACKEGG_PAIN1, // painstate
0, // painchance
sfx_None, // painsound
S_BLACKEGG_HITFACE1, // meleestate
S_BLACKEGG_MISSILE1, // missilestate
S_BLACKEGG_DIE1, // deathstate
S_BLACKEGG_GOOP, // xdeathstate
sfx_None, // deathsound
1, // speed
48*FRACUNIT, // radius
160*FRACUNIT, // height
0, // display offset
0, // mass
1, // damage
sfx_None, // activesound
MF_SPECIAL|MF_BOSS,// flags
S_BLACKEGG_JUMP1 // raisestate
}
This is how SOCEdit displays them:
Code:
Thing 39
MAPTHINGNUM = 206
SPAWNSTATE = 392
SPAWNHEALTH = 8
SEESTATE = 394
SEESOUND = 0
[b][i]REACTIONTIME = 8[/i][/b]
ATTACKSOUND = 0
PAINSTATE = 402
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 437
MISSILESTATE = 446
DEATHSTATE = 441
DEATHSOUND = 0
XDEATHSTATE = 449
SPEED = 1
RADIUS = 3145728
HEIGHT = 10485760
MASS = 0
DAMAGE = 1
ACTIVESOUND = 0
RAISESTATE = 450
FLAGS = 129
Apparently SOCEdit doesn't know what TICRATE means. Hopefully this should be an easy fix.
Last edited by a moderator: