SPIRAL HILL PIZZA
Very creative concept, the adrenaline rush the pacing and music gives you is nice
The green arrows can be hard to see from a distance - would be easier to see if they were bigger and more like a beacon
CHAOS COVE ZONE
Very nostalgic theming, nice and simple
Shards can be...
#1. Caldron Cavern Zone
Very decent map. Hazards pose a challenge while still keeping up the fast paced gameplay. I also like the verticality. Texturing is a little disjointed though. 6/10
#2. Electric Avenue Zone
Very polished map, with great textures and music. The layout is quite flat...
#1. Caldron Cavern Zone
Very decent circuit map. I like the layout of hazards, challenging while quick to navigate. The verticality is also nice. Texturing is a little all over the place though. 7/10.
#2. Electric Avenue
This map is very polished, with great textures and music. However, the...
This sparked from a discussion in the Discord server- what do you think of SRB2's lives system? In my opinion, lives are pretty useless since getting a gameover does the same thing as closing and reloading a save, except it resets your score which is useless anyways.
#1. HYDROWING Zone
This is a pretty solid map. The layout has depth and is quite complex but is easy to get the hang of and rewards getting to know it well. Texturing is a little all over the place though. 7/10.
#2. Haptic Caverns Zone
10/10 very good yes
#3. Greenflower Canyon Zone
Lacking...
tfw you finish your uldc level 2 weeks after when the deadline would have been
Welcome to Cold Zone. It's snowy. There are slopes. And badniks. There aren't any emblems yet.
Music: Egg Garden Zone Act 1 by Mr. Stardust
back at it again with the mods that don't mark the game as modified *backflips into submissions*
This time I've got a HUD mod to share with you. The main reason I made it is because I think the Sonic 2 HUD is boring and could be more vibrant.
This mod currently changes:
*The...
Some time before 2.2 released I made a quick 2.2 palette mod, in hopes of it being the first 2.2 mod in Releases. When 2.2 released and submissions was closed for a week I realised this wasn't gonna happen, so I took my time to edit the palette and make it perfect. And now I bring that palette...
So, I decided to port Lemon Circuit Zone to 2.2.
That's all.
I also made use of some new objects that 2.2 has, and made some other tiny changes.
It shows up in the "Circuit" section of the race gametype when selecting a level, have fun.
A long time ago I tried making some circuit maps, but they were terrible so I scrapped them. A week or so ago I was bored and felt like making a map, and then I realised that I should probably do a circuit map. So I made Lemon Circuit Zone, and now it's here for you to enjoy!*
*Enjoyment not...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.