PencilVoid
Circuit Enthusiast
- SPIRAL HILL PIZZA
- Very creative concept, the adrenaline rush the pacing and music gives you is nice
- The green arrows can be hard to see from a distance - would be easier to see if they were bigger and more like a beacon
- CHAOS COVE ZONE
- Very nostalgic theming, nice and simple
- Shards can be hard to pinpoint in some places
- BITTER BRINK ZONE
- The bobsled gimmick is creative and fun
- Would have liked to see the bobsled used more throughout the level
- FESTUNG ODER SO
- Very unique and stark aesthetic
- Buttons can be hard to see, arrows should be bigger
- FREEZER FOLLEY ZONE
- Creative theme
- Certain routes can be awkward to navigate at times
- FOLIAGE FURNACE ZONE ACT 2
- Great sense of scale, cannon gimmick is interesting and technically impressive
- I SIGSEGVed three times
- ENCHANTED ENCLAVE
- Very nice aesthetic work
- Level is a little short?
- SUNKSEA ZONE X
- Not much to say about this one. It was alright
- Not much to say about this one. It was alright (unremarkable, but not bad)
- MAGMA LABORATORY ZONE
- Nice theming, fast-paced
- Some rooms can be confusing, such as the lava wave room
- TARNISH WARD
- Very good aesthetic work. Really makes it feel like I'm searching for emerald shards among people who've hit rock bottom
- Emerald shards are hard to find unless you use the hint monitors
- EGG MACHINE ZONE
- Great theming, skybox is impressive
- Goop segments seem a little unfair, hard to predict where you're going in 2D segment
- YEARNING YACHTYARD ZONE
- Nice theme, easy to navigate
- I actually don't know how this ended up so low in the ranking, I liked it
- HELL COASTER ZONE ACT 1
- Cool theming
- Hazard spam in some places, 2D section is overly difficult
- ZAXEL'S THUNDER YARD ZONE ACT 2
- Cutscenes are fun, coherent colour scheme
- Obstacle placement seems haphazard, hard to see some hazards coming
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