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  • Users: Flame
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  1. Flame

    Sonic Skirmish

    Flame submitted a new resource: Sonic Skirmish - A Custom Robo knockoff! Read more about this resource...
  2. Flame

    [Open Assets] Multi-hit enemies (An enemy HP modifier)

    Flame submitted a new resource: Multi-hit enemies (An enemy HP Mod) - An enemy HP Modifier Read more about this resource...
  3. Flame

    [Open Assets] Sonic Lost World-styled Homing Attack

    Flame submitted a new resource: Sonic Lost World-styled Homing Attack - An example of a customized homing attack Read more about this resource...
  4. Flame

    SRB2 Rollout Knockout

    Flame submitted a new resource: SRB2 Rollout Knockout - It's like Mario Party's Bumper Ball minigame Read more about this resource...
  5. Flame

    King of the Hill! [v1.2]

    Flame submitted a new resource: King of the Hill! - Come out on top in this point attrition game! Read more about this resource...
  6. Flame

    [Open Assets] Piggybacking! Hop on your friend's back!

    Flame submitted a new resource: Piggybacking! Hop on your friend's back! - Piggyback Lua Script by Flame Read more about this resource...
  7. Flame

    PSO2 Megathread

    DOWNLOAD: https://pso2.com Phantasy Star Online 2 (often shortened as PSO2) is, in short, a wonderful video game developed by SEGA, and I encourage all of you to try it. PSO2, being one of Japan’s biggest online action RPGs, and a direct sequel to the first PSO, finally arrives in North America...
  8. Flame

    Flame

    Flame (honestly I couldn't come up with anything witty or funny) I almost exclusively play around with Lua, and this is a thread to showcase that? I'll probably post a lot of things on Twitter first before updating this thread. Expect most things I post to have a release at some point. I'll...
  9. Flame

    [Open Assets] SRB2 Dungeon Crawler [v2.0.3] - A Rogue-lite SRB2 experience

    How fast can you and your friends clear a 50 floor dungeon in this... SRB2 Dungeon Crawler Intro Fight through randomly generated levels with increasing difficulty (Max: 5). Most Levels will have randomly generated enemies, and (basic) hazards. If you think this is crazy, or if you think...
  10. Flame

    [Open Assets] Smash Cam - A Smash Bros-like dynamic 2D Camera

    A script that aims to provide versatility to 2D Mode. It is my hope that script can open up the doors to some 2D Match maps in the future. What's included? Custom Map (MAP01) - Toasted Hills Zone by Akirahedgehog (This is a demonstraction map. Ported from 1.09.4, please excuse any errors) 2...
  11. Flame

    [Open Assets] SRB2 Tron (SRB2T) [v2.3.1] - Tron meets SRB2

    The classic gameplay style of Tron's Light Cycles makes an appearance in SRB2. You're constantly moving forward, you don't stop once you enter the game. Your goal? Outmaneuver your opponents as you move in a maze like pattern. Try to force the enemy into walls and even your own jet trail, while...
  12. Flame

    Okami FX

    Inspired from the Okami series, this script adds extra flare to jumping, running, landing on the ground, and thokking as Sonic. It does not change anything gameplay related outside of adding a few additional graphics. I also planned to add non-network friendly code where you could "pause" the...
  13. Flame

    [Open Assets] Rideable Eggmobile (Or how far I'm willing to go with it)

    Wanna take an Eggmobile for a ride? Honestly I was going to program more of this but after attempting to program a laser function for this, I quickly starting losing interest. Other ideas were to have a Spawnable Spikeball shield and Active/Reactive Skullbash that did not make it in. The intent...
  14. Flame

    [Open Assets] SRB2 Darkworld

    Borrowed from the Legend of Zelda series, The Darkworld makes a surprise appearance in SRB2. Solve puzzles, Fool your enemies, trick your friends into attacking something that may outright be... A ghost? It's a simple script, but I think it opens up possibilities for custom user created maps...
  15. Flame

    SRB2 Bomberman (SRB2B) [vB-001]

    Talk about a blast from the past. It's back, and recreated in Lua a decade later! Announcement Trailer SRB2 Bomberman (SRB2B) Version: vB-001 Twitter Youtube? Intro Bomberman. You plant bombs, you move in a 4 directional maze-like-pattern (Usually) and collect power-ups to cause more...
  16. Flame

    [Open Assets] Bastardized SHA-1 and HMAC-SHA1 Routines in Pure Lua

    Borrowed from this blog post: http://regex.info/blog/lua/sha1 Updated to fit the constraints of SRB2. - Ie. Bastardized* This is more of a utility WAD than anything. Utilize Lua's asserts to verify your sha1 or hmac_sha1 text hashes. Pass sha1() a string, and it returns a hash as a...
  17. Flame

    [Open Assets] DVD Logo (v2 Update 2/2/20)

    You know it. You love it. The classic. Extras: dvd_experience "full" to achieve the full experience. Or what I can achieve in Lua currently. "Off" disables the DVD logo from bouncing around.
  18. Flame

    [Open Assets] Map Object Pickup (Updated for v2.2) (v3)

    Second Verse, same as the first! Issues, problems or bugs? In small scale, the only problem I've encountered was with Map objects that disappear, such as the rising pop-out spike object. I've created a workaround such that if the object is no longer valid, it allows you to pickup another...
  19. Flame

    [Open Assets] [Lua] Mobj Pickup!

    Oh hey, look who's back from the grave! Here's a small tidbit of code that I made from a bigger project some time ago. Originally programmed in C and now updated to Lua. Interact with Map Objects (Mobjs) in a totally different way! Maybe mess with your friends? PERHAPS YOU WANT TO PICK UP EACH...
  20. Flame

    Card Sagas Wars

    A game which began development in 2005, but was halted for several years before being quietly discontinued, has now seen a Prototype release about 13 years later. Since this is based on a prototype build from back in 2011, it has not been optimized or tweaked since. Bugs are present, and should...
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