rinkusbinkus
Member
isn't he requesting for a non speedruner friendly version? doesn't sound like a suggestion to me.Rule 15 is request and asking stuff. Not suggestions.
isn't he requesting for a non speedruner friendly version? doesn't sound like a suggestion to me.Rule 15 is request and asking stuff. Not suggestions.
he literally did that though, that's what he's BEEN doing.Rule 15 is request and asking stuff. Not suggestions.
Ok. Tbh I don’t get why N64 Mario needs a long jump. He’s not supposed to be completely SM64 Mario. If we really want it that bad let’s just wait for Saxa’s SM64 Mario.he literally did that though, that's what he's BEEN doing.
i will change ithe literally did that though, that's what he's BEEN doing.
the long jump has been mixed with the dive so it can be speedrun friendly (tbh it just feels like the dive but you have less control and you gain more speed but slower), if there was a non speedrun friendly version then the long jump would be there i thinkOk. Tbh I don’t get why N64 Mario needs a long jump. He’s not supposed to be completely SM64 Mario. If we really want it that bad let’s just wait for Saxa’s SM64 Mario.
you didn't need to swear smhrule 15, dumbass.
rinkusbinkus beat you too it bubRule 15 is request and asking stuff. Not suggestions.
Goctha!you didn't need to swear smh
rinkusbinkus beat you too it bub
woah, is there a reverse version, where bob omb battlefield is inside of srb2btw I'm pretty sure a real sm64 mario would be really darn slow like in this video of gfz1 put into SM64
View attachment 154078
yeah, iirc there has been 2 bob omb battlefields varying on accuracywoah, is there a reverse version, where bob omb battlefield is inside of srb2